Add iterable payItems methods

Shame they could never be fully generic, but oh well
This commit is contained in:
AnimeGitB
2022-08-17 23:52:03 +09:30
parent efa69c007d
commit 0cb75aeb5f
7 changed files with 60 additions and 33 deletions

View File

@@ -293,6 +293,29 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
}
private GameItem payVirtualItem(int itemId, int count) {
switch (itemId) {
case 201 -> // Primogem
player.setPrimogems(player.getPrimogems() - count);
case 202 -> // Mora
player.setMora(player.getMora() - count);
case 203 -> // Genesis Crystals
player.setCrystals(player.getCrystals() - count);
case 106 -> // Resin
player.getResinManager().useResin(count);
case 107 -> // LegendaryKey
player.useLegendaryKey(count);
case 204 -> // Home Coin
player.setHomeCoin(player.getHomeCoin() - count);
default -> {
var gameItem = getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
removeItem(gameItem, count);
return gameItem;
}
}
return null;
}
private int getVirtualItemCount(int itemId) {
switch (itemId) {
case 201: // Primogem
@@ -313,47 +336,33 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
}
}
public boolean payItem(int id, int count) {
return payItem(new ItemParamData(id, count));
public synchronized boolean payItem(int id, int count) {
if (this.getVirtualItemCount(id) < count)
return false;
this.payVirtualItem(id, count);
return true;
}
public boolean payItem(ItemParamData costItem) {
return payItems(new ItemParamData[] {costItem}, 1, null);
return this.payItem(costItem.getId(), costItem.getCount());
}
public boolean payItems(ItemParamData[] costItems) {
return payItems(costItems, 1, null);
return this.payItems(costItems, 1, null);
}
public boolean payItems(ItemParamData[] costItems, int quantity) {
return payItems(costItems, quantity, null);
return this.payItems(costItems, quantity, null);
}
public synchronized boolean payItems(ItemParamData[] costItems, int quantity, ActionReason reason) {
// Make sure player has requisite items
for (ItemParamData cost : costItems) {
if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity)) {
for (ItemParamData cost : costItems)
if (this.getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity))
return false;
}
}
// All costs are satisfied, now remove them all
for (ItemParamData cost : costItems) {
switch (cost.getId()) {
case 201 -> // Primogem
player.setPrimogems(player.getPrimogems() - (cost.getCount() * quantity));
case 202 -> // Mora
player.setMora(player.getMora() - (cost.getCount() * quantity));
case 203 -> // Genesis Crystals
player.setCrystals(player.getCrystals() - (cost.getCount() * quantity));
case 106 -> // Resin
player.getResinManager().useResin(cost.getCount() * quantity);
case 107 -> // LegendaryKey
player.useLegendaryKey(cost.getCount() * quantity);
case 204 -> // Home Coin
player.setHomeCoin(player.getHomeCoin() - (cost.getCount() * quantity));
default ->
removeItem(getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId()), cost.getCount() * quantity);
}
this.payVirtualItem(cost.getId(), cost.getCount() * quantity);
}
if (reason != null) { // Do we need these?
@@ -363,6 +372,24 @@ public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
return true;
}
public boolean payItems(Iterable<ItemParamData> costItems) {
return this.payItems(costItems, 1, null);
}
public boolean payItems(Iterable<ItemParamData> costItems, int quantity) {
return this.payItems(costItems, quantity, null);
}
public synchronized boolean payItems(Iterable<ItemParamData> costItems, int quantity, ActionReason reason) {
// Make sure player has requisite items
for (ItemParamData cost : costItems)
if (getVirtualItemCount(cost.getId()) < (cost.getCount() * quantity))
return false;
// All costs are satisfied, now remove them all
costItems.forEach(cost -> this.payVirtualItem(cost.getId(), cost.getCount() * quantity));
return true;
}
public void removeItems(List<GameItem> items) {
// TODO Bulk delete
for (GameItem item : items) {