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https://github.com/Grasscutters/Grasscutter.git
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Add iterable payItems methods
Shame they could never be fully generic, but oh well
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@@ -97,7 +97,7 @@ public class CookingManager extends BasePlayerManager {
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int proficiency = this.player.getUnlockedRecipies().getOrDefault(recipeId, 0);
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// Try consuming materials.
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boolean success = player.getInventory().payItems(recipeData.getInputVec().toArray(new ItemParamData[0]), count, ActionReason.Cook);
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boolean success = player.getInventory().payItems(recipeData.getInputVec(), count, ActionReason.Cook);
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if (!success) {
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this.player.sendPacket(new PacketPlayerCookRsp(Retcode.RET_FAIL));
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}
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@@ -71,7 +71,7 @@ public class FurnitureManager extends BasePlayerManager {
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}
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// pay items first
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if (!player.getInventory().payItems(makeData.getMaterialItems().toArray(new ItemParamData[0]))) {
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if (!player.getInventory().payItems(makeData.getMaterialItems())) {
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player.getSession().send(new PacketFurnitureMakeStartRsp(Retcode.RET_HOME_FURNITURE_COUNT_NOT_ENOUGH_VALUE, null));
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return;
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}
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@@ -157,7 +157,7 @@ public class ForgingManager extends BasePlayerManager {
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List<ItemParamData> material = new ArrayList<>(forgeData.getMaterialItems());
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material.add(new ItemParamData(202, forgeData.getScoinCost()));
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boolean success = player.getInventory().payItems(material.toArray(new ItemParamData[0]), req.getForgeCount(), ActionReason.ForgeCost);
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boolean success = player.getInventory().payItems(material, req.getForgeCount(), ActionReason.ForgeCost);
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if (!success) {
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this.player.sendPacket(new PacketForgeStartRsp(Retcode.RET_FORGE_POINT_NOT_ENOUGH)); //ToDo: Probably the wrong return code.
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