Implement food buffs

This commit is contained in:
Melledy
2022-07-22 03:46:59 -07:00
parent e9a95b89cf
commit 0d17c4a088
8 changed files with 311 additions and 1 deletions

View File

@@ -76,6 +76,7 @@ public class GameData {
private static final ArrayList<CodexReliquaryData> codexReliquaryArrayList = new ArrayList<>();
private static final Int2ObjectMap<FetterCharacterCardData> fetterCharacterCardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<RewardData> rewardDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldAreaData> worldAreaDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<WorldLevelData> worldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<DailyDungeonData> dailyDungeonDataMap = new Int2ObjectOpenHashMap<>();
@@ -90,6 +91,7 @@ public class GameData {
private static final Int2ObjectMap<TowerFloorData> towerFloorDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<BuffData> buffDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap = new Int2ObjectOpenHashMap<>();
private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>();
@@ -448,4 +450,8 @@ public class GameData {
public static Int2ObjectMap<CookBonusData> getCookBonusDataMap() {
return cookBonusDataMap;
}
public static Int2ObjectMap<BuffData> getBuffDataMap() {
return buffDataMap;
}
}

View File

@@ -7,6 +7,9 @@ public class ItemUseData {
private String[] useParam;
public ItemUseOp getUseOp() {
if (useOp == null) {
useOp = ItemUseOp.ITEM_USE_NONE;
}
return useOp;
}

View File

@@ -0,0 +1,25 @@
package emu.grasscutter.data.excels;
import emu.grasscutter.data.GameResource;
import emu.grasscutter.data.ResourceType;
import emu.grasscutter.game.props.ServerBuffType;
import lombok.Getter;
@ResourceType(name = "BuffExcelConfigData.json")
@Getter
public class BuffData extends GameResource {
private int groupId;
private int serverBuffId;
private float time;
private boolean isPersistent;
private ServerBuffType serverBuffType;
@Override
public int getId() {
return this.serverBuffId;
}
public void onLoad() {
this.serverBuffType = this.serverBuffType != null ? this.serverBuffType : ServerBuffType.SERVER_BUFF_NONE;
}
}