Fix the bug that can't kill command-generated monsters

Command-generated monsters do not have spawnentry so we have to get data from getMonsterData
This commit is contained in:
ShiroSaki
2022-05-24 00:11:29 +08:00
committed by Melledy
parent f1211eca09
commit 0d5dc5ec31
3 changed files with 20 additions and 9 deletions

View File

@@ -5,6 +5,7 @@ import dev.morphia.annotations.Transient;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.CodexAnimalData;
import emu.grasscutter.data.def.CodexReliquaryData;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
@@ -79,22 +80,21 @@ public class PlayerCodex {
}
public void checkAnimal(GameEntity target, CodexAnimalData.CodexAnimalUnlockCondition condition){
if(target.getEntityType() == 2){
var monsterId = target.getSpawnEntry().getMonsterId();
if(target instanceof EntityMonster){
var monsterId = ((EntityMonster)target).getMonsterData().getId();
var codexAnimal = GameData.getCodexAnimalDataMap().get(monsterId);
if(!getUnlockedAnimal().containsKey(monsterId)) {
if (codexAnimal != null) {
if(codexAnimal.getUnlockCondition() == condition){
if(codexAnimal.getUnlockCondition() == condition || codexAnimal.getUnlockCondition() == null){
getUnlockedAnimal().put(monsterId, 1);
player.save();
this.player.sendPacket(new PacketCodexDataUpdateNotify(3, monsterId));
}
}
}else{
getUnlockedAnimal().put(monsterId, getUnlockedAnimal().get(monsterId) + 1);
player.save();
}
player.save();
this.player.sendPacket(new PacketCodexDataUpdateNotify(3, monsterId));
}
}