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Adapt protocol for clearing energy.
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@@ -16,6 +16,7 @@ import emu.grasscutter.net.proto.AbilityControlBlockOuterClass.AbilityControlBlo
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import emu.grasscutter.net.proto.AbilityEmbryoOuterClass.AbilityEmbryo;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.ChangeEnergyReasonOuterClass.ChangeEnergyReason;
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import emu.grasscutter.net.proto.ChangeHpReasonOuterClass.ChangeHpReason;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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import emu.grasscutter.net.proto.EntityClientDataOuterClass.EntityClientData;
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@@ -31,6 +32,7 @@ import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropChangeReasonNotify;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import emu.grasscutter.utils.Utils;
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@@ -108,13 +110,13 @@ public class EntityAvatar extends GameEntity {
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public void onDeath(int killerId) {
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this.killedType = PlayerDieType.PLAYER_DIE_TYPE_KILL_BY_MONSTER;
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this.killedBy = killerId;
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clearEnergy(PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER);
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clearEnergy(ChangeEnergyReason.CHANGE_ENERGY_REASON_NONE);
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}
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public void onDeath(PlayerDieType dieType, int killerId) {
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this.killedType = dieType;
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this.killedBy = killerId;
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clearEnergy(PropChangeReason.PROP_CHANGE_REASON_STATUE_RECOVER);
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clearEnergy(ChangeEnergyReason.CHANGE_ENERGY_REASON_NONE);
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}
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@Override
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@@ -130,14 +132,25 @@ public class EntityAvatar extends GameEntity {
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return healed;
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}
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public void clearEnergy(PropChangeReason reason) {
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public void clearEnergy(ChangeEnergyReason reason) {
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// Fight props.
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FightProperty curEnergyProp = this.getAvatar().getSkillDepot().getElementType().getCurEnergyProp();
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this.avatar.setCurrentEnergy(curEnergyProp, 0);
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this.getScene().broadcastPacket(new PacketAvatarFightPropUpdateNotify(this.getAvatar(), curEnergyProp));
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this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, 0f, reason));
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}
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FightProperty maxEnergyProp = this.getAvatar().getSkillDepot().getElementType().getMaxEnergyProp();
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// Get max energy.
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float maxEnergy = this.avatar.getFightProperty(maxEnergyProp);
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// Set energy to zero.
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this.avatar.setCurrentEnergy(curEnergyProp, 0);
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// Send packets.
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this.getScene().broadcastPacket(new PacketEntityFightPropUpdateNotify(this, curEnergyProp));
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if (reason != ChangeEnergyReason.CHANGE_ENERGY_REASON_NONE) {
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this.getScene().broadcastPacket(new PacketEntityFightPropChangeReasonNotify(this, curEnergyProp, -maxEnergy, reason));
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}
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}
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public void addEnergy(float amount, PropChangeReason reason) {
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this.addEnergy(amount, reason, false);
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}
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