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Better SceneTags (#2361)
* Add scene tag handling * Move warns to debug * Move to PlayerProgressManager * Add success message * Inline check * Improve per-scene handling * Update src/main/java/emu/grasscutter/command/commands/SetSceneTagCommand.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/command/commands/SetSceneTagCommand.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Fix types * Small fix * Update ScriptLib.java --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com>
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@@ -324,6 +324,9 @@
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"setProp": {
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"description": "設定帳號屬性。比如可以通過此命令啟用無敵,也可以解鎖深淵或更改紀行等級。\n\t可更改的屬性列表: godmode(無敵)|nostamina(無限體力)|unlimitedenergy(無限元素能量)|abyss(深淵螺旋)|worldlevel(世界等級)|bplevel(紀行等級)\n\t(cont.) `有關其他可能的數值,請參閱 PlayerProperty 列舉。 (範例 PROP_MAX_SPRING_VOLUME -> max_spring_volume)`"
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},
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"setSceneTag":{
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"description": "設置帳戶特定的場景標籤。 這可以控制諸如擋住門的岩石、可見的建築物以及影響世界中可見內容的其他(通常與任務相關)的事物。"
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},
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"setStats": {
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"description": "設定目前角色的數據類型。\n\t可使用的數據類型:hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類:epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類:respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)",
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"locked_to": "%s 已鎖定為 %s.",
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