Convert to the far superior config system

This commit is contained in:
KingRainbow44
2022-05-11 00:30:07 -04:00
parent c274907e9a
commit 11161227ab
39 changed files with 504 additions and 373 deletions

View File

@@ -6,7 +6,6 @@ import java.util.LinkedList;
import java.util.List;
import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.AvatarCostumeData;
import emu.grasscutter.data.def.AvatarData;
@@ -15,7 +14,6 @@ import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.avatar.AvatarStorage;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
@@ -28,6 +26,8 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import static emu.grasscutter.Configuration.*;
public class Inventory implements Iterable<GameItem> {
private final Player player;
@@ -39,10 +39,10 @@ public class Inventory implements Iterable<GameItem> {
this.store = new Long2ObjectOpenHashMap<>();
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitWeapon));
this.createInventoryTab(ItemType.ITEM_RELIQUARY, new EquipInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitRelic));
this.createInventoryTab(ItemType.ITEM_MATERIAL, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitMaterial));
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture));
this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(INVENTORY_LIMITS.weapons));
this.createInventoryTab(ItemType.ITEM_RELIQUARY, new EquipInventoryTab(INVENTORY_LIMITS.relics));
this.createInventoryTab(ItemType.ITEM_MATERIAL, new MaterialInventoryTab(INVENTORY_LIMITS.materials));
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(INVENTORY_LIMITS.furniture));
}
public Player getPlayer() {
@@ -242,24 +242,18 @@ public class Inventory implements Iterable<GameItem> {
private void addVirtualItem(int itemId, int count) {
switch (itemId) {
case 101: // Character exp
getPlayer().getServer().getInventoryManager().upgradeAvatar(player, getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
break;
case 102: // Adventure exp
getPlayer().addExpDirectly(count);
break;
case 105: // Companionship exp
getPlayer().getServer().getInventoryManager().upgradeAvatarFetterLevel(player, getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
break;
case 201: // Primogem
getPlayer().setPrimogems(player.getPrimogems() + count);
break;
case 202: // Mora
getPlayer().setMora(player.getMora() + count);
break;
case 203: // Genesis Crystals
getPlayer().setCrystals(player.getCrystals() + count);
break;
case 101 -> // Character exp
getPlayer().getServer().getInventoryManager().upgradeAvatar(player, getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
case 102 -> // Adventure exp
getPlayer().addExpDirectly(count);
case 105 -> // Companionship exp
getPlayer().getServer().getInventoryManager().upgradeAvatarFetterLevel(player, getPlayer().getTeamManager().getCurrentAvatarEntity().getAvatar(), count);
case 201 -> // Primogem
getPlayer().setPrimogems(player.getPrimogems() + count);
case 202 -> // Mora
getPlayer().setMora(player.getMora() + count);
case 203 -> // Genesis Crystals
getPlayer().setCrystals(player.getCrystals() + count);
}
}