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Implement basic quest condition handling
Quests that require talking to npcs now work.
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@@ -1,7 +1,7 @@
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package emu.grasscutter.data.custom;
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import emu.grasscutter.game.quest.enums.LogicType;
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import emu.grasscutter.game.quest.enums.QuestCondType;
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import emu.grasscutter.game.quest.enums.QuestTriggerType;
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import emu.grasscutter.game.quest.enums.QuestType;
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public class QuestConfigData {
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@@ -90,10 +90,10 @@ public class QuestConfigData {
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}
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public class QuestCondition {
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private QuestCondType type;
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private QuestTriggerType type;
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private int[] param;
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public QuestCondType getType() {
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public QuestTriggerType getType() {
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return type;
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}
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