mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 17:05:20 +01:00
Implement basic quest condition handling
Quests that require talking to npcs now work.
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@@ -1,16 +1,25 @@
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package emu.grasscutter.game.quest;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.function.Consumer;
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import java.util.function.Function;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.custom.QuestConfig;
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import emu.grasscutter.data.custom.QuestConfigData.QuestCondition;
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import emu.grasscutter.data.custom.QuestConfigData.SubQuestConfigData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.quest.enums.QuestTriggerType;
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import emu.grasscutter.game.quest.enums.LogicType;
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import emu.grasscutter.game.quest.enums.QuestState;
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import emu.grasscutter.server.packet.send.PacketFinishedParentQuestUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketQuestListUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketQuestProgressUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketServerCondMeetQuestListUpdateNotify;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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@@ -59,6 +68,17 @@ public class QuestManager {
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}
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}
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// TODO
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public void forEachActiveQuest(Consumer<GameQuest> callback) {
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for (GameMainQuest mainQuest : getQuests().values()) {
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for (GameQuest quest : mainQuest.getChildQuests().values()) {
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if (quest.getState() != QuestState.QUEST_STATE_FINISHED) {
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callback.accept(quest);
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}
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}
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}
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}
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public GameMainQuest addMainQuest(QuestConfig questConfig) {
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GameMainQuest mainQuest = new GameMainQuest(getPlayer(), questConfig.getMainQuest().getId());
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getQuests().put(mainQuest.getParentQuestId(), mainQuest);
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@@ -101,6 +121,50 @@ public class QuestManager {
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return quest;
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}
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public void triggerEvent(QuestTriggerType condType, int... params) {
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Set<GameQuest> changedQuests = new HashSet<>();
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this.forEachActiveQuest(quest -> {
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SubQuestConfigData data = quest.getConfig().getSubQuest();
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for (int i = 0; i < data.getFinishCond().length; i++) {
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if (quest.getFinishProgressList()[i] == 1) {
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continue;
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}
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QuestCondition condition = data.getFinishCond()[i];
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if (condition.getType() != condType) {
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continue;
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}
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boolean result = getPlayer().getServer().getQuestHandler().triggerContent(quest, condition, params);
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if (result) {
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quest.getFinishProgressList()[i] = 1;
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changedQuests.add(quest);
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}
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}
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});
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for (GameQuest quest : changedQuests) {
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LogicType logicType = quest.getConfig().getSubQuest().getFailCondComb();
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int[] progress = quest.getFinishProgressList();
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// Handle logical comb
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boolean finish = LogicType.calculate(logicType, progress);
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// Finish
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if (finish) {
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quest.finish();
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} else {
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getPlayer().sendPacket(new PacketQuestProgressUpdateNotify(quest));
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quest.save();
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}
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}
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}
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public void loadFromDatabase() {
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List<GameMainQuest> quests = DatabaseHelper.getAllQuests(getPlayer());
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