mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 08:56:04 +01:00
Implement basic quest condition handling
Quests that require talking to npcs now work.
This commit is contained in:
@@ -14,6 +14,8 @@ import emu.grasscutter.game.managers.ChatManager;
|
||||
import emu.grasscutter.game.managers.InventoryManager;
|
||||
import emu.grasscutter.game.managers.MultiplayerManager;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
import emu.grasscutter.game.quest.ServerQuestHandler;
|
||||
import emu.grasscutter.game.quest.handlers.QuestBaseHandler;
|
||||
import emu.grasscutter.game.shop.ShopManager;
|
||||
import emu.grasscutter.game.tower.TowerScheduleManager;
|
||||
import emu.grasscutter.game.world.World;
|
||||
@@ -37,7 +39,8 @@ import static emu.grasscutter.Configuration.*;
|
||||
public final class GameServer extends KcpServer {
|
||||
private final InetSocketAddress address;
|
||||
private final GameServerPacketHandler packetHandler;
|
||||
|
||||
private final ServerQuestHandler questHandler;
|
||||
|
||||
private final Map<Integer, Player> players;
|
||||
private final Set<World> worlds;
|
||||
|
||||
@@ -68,6 +71,7 @@ public final class GameServer extends KcpServer {
|
||||
this.setServerInitializer(new GameServerInitializer(this));
|
||||
this.address = address;
|
||||
this.packetHandler = new GameServerPacketHandler(PacketHandler.class);
|
||||
this.questHandler = new ServerQuestHandler();
|
||||
this.players = new ConcurrentHashMap<>();
|
||||
this.worlds = Collections.synchronizedSet(new HashSet<>());
|
||||
|
||||
@@ -91,6 +95,10 @@ public final class GameServer extends KcpServer {
|
||||
return packetHandler;
|
||||
}
|
||||
|
||||
public ServerQuestHandler getQuestHandler() {
|
||||
return questHandler;
|
||||
}
|
||||
|
||||
public Map<Integer, Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user