Implement basic quest condition handling

Quests that require talking to npcs now work.
This commit is contained in:
Melledy
2022-05-12 02:30:34 -07:00
parent 7befebe37f
commit 1231802192
17 changed files with 566 additions and 187 deletions

View File

@@ -1,6 +1,7 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.quest.enums.QuestTriggerType;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.NpcTalkReqOuterClass.NpcTalkReq;
@@ -14,6 +15,8 @@ public class HandlerNpcTalkReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
NpcTalkReq req = NpcTalkReq.parseFrom(payload);
session.getPlayer().getQuestManager().triggerEvent(QuestTriggerType.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId());
session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId()));
}