mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 08:56:04 +01:00
Fix weapon skills (and artifact sets) not working when you equip them
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@@ -13,6 +13,7 @@ import dev.morphia.annotations.Indexed;
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import dev.morphia.annotations.PostLoad;
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import dev.morphia.annotations.PrePersist;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.common.FightPropData;
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import emu.grasscutter.data.custom.OpenConfigEntry;
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@@ -42,6 +43,7 @@ import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.proto.AvatarFetterInfoOuterClass.AvatarFetterInfo;
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import emu.grasscutter.net.proto.AvatarInfoOuterClass.AvatarInfo;
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import emu.grasscutter.server.packet.send.PacketAbilityChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropNotify;
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import emu.grasscutter.utils.ProtoHelper;
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@@ -69,7 +71,7 @@ public class GenshinAvatar {
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@Transient private final Int2ObjectMap<GenshinItem> equips;
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@Transient private final Int2FloatOpenHashMap fightProp;
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@Transient private final Set<String> bonusAbilityList;
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@Transient private Set<String> extraAbilityEmbryos;
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private Map<Integer, Integer> skillLevelMap; // Talent levels
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private Map<Integer, Integer> proudSkillBonusMap; // Talent bonus levels (from const)
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@@ -86,7 +88,7 @@ public class GenshinAvatar {
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// Morhpia only!
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this.equips = new Int2ObjectOpenHashMap<>();
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this.fightProp = new Int2FloatOpenHashMap();
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this.bonusAbilityList = new HashSet<>();
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this.extraAbilityEmbryos = new HashSet<>();
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this.proudSkillBonusMap = new HashMap<>(); // TODO Move to genshin avatar
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}
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@@ -260,8 +262,8 @@ public class GenshinAvatar {
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return proudSkillBonusMap;
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}
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public Set<String> getBonusAbilityList() {
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return bonusAbilityList;
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public Set<String> getExtraAbilityEmbryos() {
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return extraAbilityEmbryos;
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}
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public float getCurrentHp() {
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@@ -347,14 +349,14 @@ public class GenshinAvatar {
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item.setEquipCharacter(this.getAvatarId());
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item.save();
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if (this.getPlayer().hasSentAvatarDataNotify()) {
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this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item));
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}
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if (shouldRecalc) {
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this.recalcStats();
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}
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if (this.getPlayer().hasSentAvatarDataNotify()) {
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this.getPlayer().sendPacket(new PacketAvatarEquipChangeNotify(this, item));
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}
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return true;
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}
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@@ -371,11 +373,18 @@ public class GenshinAvatar {
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}
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public void recalcStats() {
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recalcStats(false);
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}
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public void recalcStats(boolean forceSendAbilityChange) {
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// Setup
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AvatarData data = this.getAvatarData();
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AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
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Int2IntOpenHashMap setMap = new Int2IntOpenHashMap();
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this.getBonusAbilityList().clear();
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// Extra ability embryos
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Set<String> prevExtraAbilityEmbryos = this.getExtraAbilityEmbryos();
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this.extraAbilityEmbryos = new HashSet<>();
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// Get hp percent, set to 100% if none
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float hpPercent = this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) <= 0 ? 1f : this.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) / this.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP);
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@@ -458,7 +467,7 @@ public class GenshinAvatar {
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}
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// Add any skill strings from this affix
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this.addToAbilityList(affix.getOpenConfig(), true);
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this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true);
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} else {
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break;
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}
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@@ -505,7 +514,7 @@ public class GenshinAvatar {
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}
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// Add any skill strings from this affix
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this.addToAbilityList(affix.getOpenConfig(), true);
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this.addToExtraAbilityEmbryos(affix.getOpenConfig(), true);
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}
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}
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}
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@@ -538,7 +547,7 @@ public class GenshinAvatar {
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}
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// Add any skill strings from this proud skill
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this.addToAbilityList(proudSkillData.getOpenConfig(), true);
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this.addToExtraAbilityEmbryos(proudSkillData.getOpenConfig(), true);
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}
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// Constellations
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@@ -550,7 +559,7 @@ public class GenshinAvatar {
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}
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// Add any skill strings from this constellation
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this.addToAbilityList(avatarTalentData.getOpenConfig(), false);
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this.addToExtraAbilityEmbryos(avatarTalentData.getOpenConfig(), false);
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}
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}
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@@ -573,11 +582,17 @@ public class GenshinAvatar {
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// Packet
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if (getPlayer() != null && getPlayer().hasSentAvatarDataNotify()) {
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// Update stats for client
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getPlayer().sendPacket(new PacketAvatarFightPropNotify(this));
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// Update client abilities
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EntityAvatar entity = this.getAsEntity();
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if (entity != null && (!this.getExtraAbilityEmbryos().equals(prevExtraAbilityEmbryos) || forceSendAbilityChange)) {
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getPlayer().sendPacket(new PacketAbilityChangeNotify(entity));
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}
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}
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}
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public void addToAbilityList(String openConfig, boolean forceAdd) {
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public void addToExtraAbilityEmbryos(String openConfig, boolean forceAdd) {
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if (openConfig == null || openConfig.length() == 0) {
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return;
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}
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@@ -586,14 +601,14 @@ public class GenshinAvatar {
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if (entry == null) {
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if (forceAdd) {
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// Add config string to ability skill list anyways
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this.getBonusAbilityList().add(openConfig);
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this.getExtraAbilityEmbryos().add(openConfig);
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}
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return;
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}
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if (entry.getAddAbilities() != null) {
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for (String ability : entry.getAddAbilities()) {
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this.getBonusAbilityList().add(ability);
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this.getExtraAbilityEmbryos().add(ability);
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}
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}
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}
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