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Fix weapon skills (and artifact sets) not working when you equip them
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@@ -589,7 +589,6 @@ public class InventoryManager {
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// Update proud skills
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AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
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boolean hasAddedProudSkill = false;
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if (skillDepot != null && skillDepot.getInherentProudSkillOpens() != null) {
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for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
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@@ -599,7 +598,6 @@ public class InventoryManager {
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if (openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel()) {
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int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
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if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
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hasAddedProudSkill = true;
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avatar.getProudSkillList().add(proudSkillId);
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player.sendPacket(new PacketProudSkillChangeNotify(avatar));
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}
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@@ -607,20 +605,13 @@ public class InventoryManager {
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}
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}
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// Racalc stats and save avatar
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avatar.recalcStats();
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avatar.save();
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// Resend ability embryos if proud skill has been added
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if (hasAddedProudSkill && avatar.getAsEntity() != null) {
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player.sendPacket(new PacketAbilityChangeNotify(avatar.getAsEntity()));
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}
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// TODO Send entity prop update packet to world
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// Packets
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player.sendPacket(new PacketAvatarPropNotify(avatar));
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player.sendPacket(new PacketAvatarPromoteRsp(avatar));
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// TODO Send entity prop update packet to world
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avatar.recalcStats(true);
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avatar.save();
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}
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public void upgradeAvatar(GenshinPlayer player, long guid, int itemId, int count) {
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@@ -827,25 +818,20 @@ public class InventoryManager {
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// Apply + recalc
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avatar.getTalentIdList().add(talentData.getId());
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avatar.setCoreProudSkillLevel(currentTalentLevel + 1);
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avatar.recalcStats();
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// Packet
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player.sendPacket(new PacketAvatarUnlockTalentNotify(avatar, nextTalentId));
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player.sendPacket(new PacketUnlockAvatarTalentRsp(avatar, nextTalentId));
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// Proud skill bonus map
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// Proud skill bonus map (Extra skills)
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OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(talentData.getOpenConfig());
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if (entry != null && entry.getExtraTalentIndex() > 0) {
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avatar.recalcProudSkillBonusMap();
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player.sendPacket(new PacketProudSkillExtraLevelNotify(avatar, entry.getExtraTalentIndex()));
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}
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// Resend ability embryos
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if (avatar.getAsEntity() != null) {
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player.sendPacket(new PacketAbilityChangeNotify(avatar.getAsEntity()));
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}
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// Save avatar
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// Recalc + save avatar
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avatar.recalcStats(true);
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avatar.save();
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}
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