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Remove setting the dungeon ID
dungeon ID and dungeon enter will break things
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@@ -11,7 +11,7 @@ import lombok.Data;
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@Builder
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public class TeleportProperties {
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private final int sceneId;
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@Builder.Default private final int dungeonId = 0;
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private final int dungeonId;
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private final PlayerTeleportEvent.TeleportType teleportType;
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private final EnterReason enterReason;
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private Position teleportTo;
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