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Remove setting the dungeon ID
dungeon ID and dungeon enter will break things
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@@ -100,9 +100,10 @@ public class PacketPlayerEnterSceneNotify extends BasePacket {
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+ "-"
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+ 18402);
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if (teleportProperties.getDungeonId() != 0) {
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proto.setDungeonId(teleportProperties.getDungeonId());
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}
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// INVESTIGATE: The brokenness of scene reloading.
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// if (teleportProperties.getDungeonId() != 0) {
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// proto.setDungeonId(teleportProperties.getDungeonId());
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// }
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this.setData(proto);
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}
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