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Fix monster levels in dungeons
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@@ -10,6 +10,7 @@ import emu.grasscutter.game.props.SceneType;
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public class DungeonData extends GameResource {
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private int Id;
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private int SceneId;
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private int ShowLevel;
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private String InvolveType; // TODO enum
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@Override
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@@ -21,6 +22,10 @@ public class DungeonData extends GameResource {
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return SceneId;
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}
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public int getShowLevel() {
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return ShowLevel;
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}
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@Override
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public void onLoad() {
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