Fix monster levels in dungeons

This commit is contained in:
Melledy
2022-04-29 01:03:16 -07:00
parent d690590ecf
commit 14b6d3ce55
4 changed files with 70 additions and 62 deletions

View File

@@ -10,6 +10,7 @@ import emu.grasscutter.game.props.SceneType;
public class DungeonData extends GameResource {
private int Id;
private int SceneId;
private int ShowLevel;
private String InvolveType; // TODO enum
@Override
@@ -21,6 +22,10 @@ public class DungeonData extends GameResource {
return SceneId;
}
public int getShowLevel() {
return ShowLevel;
}
@Override
public void onLoad() {