Run formatter on code

This commit is contained in:
KingRainbow44
2023-08-27 23:23:01 -04:00
parent 40887b17fe
commit 154ace3d7e
24 changed files with 117 additions and 131 deletions

View File

@@ -15,11 +15,7 @@ public class Achievement {
@Setter private int finishTimestampSec;
public Achievement(
Status status,
int id,
int totalProgress,
int curProgress,
int finishTimestampSec) {
Status status, int id, int totalProgress, int curProgress, int finishTimestampSec) {
this.status = status;
this.id = id;
this.totalProgress = totalProgress;

View File

@@ -10,6 +10,7 @@ import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.net.proto.AchievementOuterClass.Achievement.Status;
import emu.grasscutter.server.event.player.PlayerCompleteAchievementEvent;
import emu.grasscutter.server.packet.send.*;
import lombok.*;
import org.bson.types.ObjectId;
@@ -25,8 +26,7 @@ import java.util.function.IntSupplier;
public class Achievements {
private static final IntSupplier currentTimeSecs =
() -> (int) (System.currentTimeMillis() / 1000L);
private static final Achievement INVALID =
new Achievement(Status.STATUS_INVALID, -1, 0, 0, 0);
private static final Achievement INVALID = new Achievement(Status.STATUS_INVALID, -1, 0, 0, 0);
@Id private ObjectId id;
private int uid;
@Transient private Player player;
@@ -65,8 +65,7 @@ public class Achievements {
a -> {
map.put(
a.getId(),
new Achievement(
Status.STATUS_UNFINISHED, a.getId(), a.getProgress(), 0, 0));
new Achievement(Status.STATUS_UNFINISHED, a.getId(), a.getProgress(), 0, 0));
});
return map;
}
@@ -126,10 +125,13 @@ public class Achievements {
}
private boolean update(Achievement a) {
if (a.getStatus() == Status.STATUS_UNFINISHED
&& a.getCurProgress() >= a.getTotalProgress()) {
if (a.getStatus() == Status.STATUS_UNFINISHED && a.getCurProgress() >= a.getTotalProgress()) {
a.setStatus(Status.STATUS_FINISHED);
a.setFinishTimestampSec(currentTimeSecs.getAsInt());
// Call PlayerCompleteAchievementEvent.
new PlayerCompleteAchievementEvent(this.player, a).call();
return true;
} else if (this.isFinished(a.getId()) && a.getCurProgress() < a.getTotalProgress()) {
a.setStatus(Status.STATUS_UNFINISHED);
@@ -197,8 +199,7 @@ public class Achievements {
public boolean isFinished(int achievementId) {
var status = this.getStatus(achievementId);
return status == Status.STATUS_FINISHED
|| status == Status.STATUS_REWARD_TAKEN;
return status == Status.STATUS_FINISHED || status == Status.STATUS_REWARD_TAKEN;
}
public void takeReward(List<Integer> ids) {