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@@ -13,42 +13,58 @@ import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.net.proto.ChapterStateOuterClass;
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import emu.grasscutter.net.proto.QuestOuterClass.Quest;
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import emu.grasscutter.scripts.data.SceneGroup;
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import emu.grasscutter.server.packet.send.PacketChapterStateNotify;
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import emu.grasscutter.server.packet.send.PacketQuestListUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketQuestProgressUpdateNotify;
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import emu.grasscutter.utils.Utils;
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import lombok.Getter;
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import lombok.Setter;
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import javax.script.Bindings;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@Entity
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public class GameQuest {
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@Transient @Getter @Setter private GameMainQuest mainQuest;
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@Transient @Getter private QuestData questData;
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@Transient
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@Getter
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@Setter
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private GameMainQuest mainQuest;
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@Transient
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@Getter
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private QuestData questData;
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@Getter private int subQuestId;
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@Getter private int mainQuestId;
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@Getter @Setter
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@Getter
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private int subQuestId;
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@Getter
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private int mainQuestId;
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@Getter
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@Setter
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private QuestState state;
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@Getter @Setter private int startTime;
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@Getter @Setter private int acceptTime;
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@Getter @Setter private int finishTime;
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@Getter
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@Setter
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private int startTime;
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@Getter
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@Setter
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private int acceptTime;
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@Getter
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@Setter
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private int finishTime;
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@Getter private int[] finishProgressList;
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@Getter private int[] failProgressList;
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@Transient @Getter private Map<String, TriggerExcelConfigData> triggerData;
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@Getter private Map<String, Boolean> triggers;
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@Getter
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private int[] finishProgressList;
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@Getter
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private int[] failProgressList;
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@Transient
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@Getter
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private Map<String, TriggerExcelConfigData> triggerData;
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@Getter
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private Map<String, Boolean> triggers;
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private transient Bindings bindings;
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@Deprecated // Morphia only. Do not use.
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public GameQuest() {}
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public GameQuest() {
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}
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public GameQuest(GameMainQuest mainQuest, QuestData questData) {
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this.mainQuest = mainQuest;
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@@ -100,8 +116,8 @@ public class GameQuest {
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}
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//Some subQuests and talks become active when some other subQuests are unfinished (even from different MainQuests)
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this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.getSubQuestId(), this.getState().getValue(),0,0,0);
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this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.getSubQuestId(), this.getState().getValue(),0,0,0);
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this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.getSubQuestId(), this.getState().getValue(), 0, 0, 0);
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this.getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.getSubQuestId(), this.getState().getValue(), 0, 0, 0);
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Grasscutter.getLogger().debug("Quest {} is started", subQuestId);
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}
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@@ -144,8 +160,8 @@ public class GameQuest {
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getQuestData().getFinishExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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//Some subQuests have conditions that subQuests are finished (even from different MainQuests)
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.subQuestId, this.state.getValue(),0,0,0);
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(),0,0,0);
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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if (ChapterData.endQuestChapterMap.containsKey(subQuestId)) {
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mainQuest.getOwner().sendPacket(new PacketChapterStateNotify(
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@@ -164,16 +180,19 @@ public class GameQuest {
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getQuestData().getFailExec().forEach(e -> getOwner().getServer().getQuestSystem().triggerExec(this, e, e.getParam()));
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//Some subQuests have conditions that subQuests fail (even from different MainQuests)
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.subQuestId, this.state.getValue(),0,0,0);
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(),0,0,0);
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_QUEST_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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getOwner().getQuestManager().triggerEvent(QuestTrigger.QUEST_COND_STATE_EQUAL, this.subQuestId, this.state.getValue(), 0, 0, 0);
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}
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// Return true if ParentQuest should rewind to this childQuest
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public boolean rewind(GameQuest nextRewind) {
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if (questData.isRewind()) {
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if (nextRewind == null) {return true;}
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if (nextRewind == null) {
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return true;
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}
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// if the next isRewind subQuest is none or unstarted, reset all subQuests with order higher than this one, and restart this quest
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if (nextRewind.getState() == QuestState.QUEST_STATE_NONE|| nextRewind.getState() == QuestState.QUEST_STATE_UNSTARTED) {
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if (nextRewind.getState() == QuestState.QUEST_STATE_NONE || nextRewind.getState() == QuestState.QUEST_STATE_UNSTARTED) {
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getMainQuest().getChildQuests().values().stream().filter(p -> p.getQuestData().getOrder() > this.getQuestData().getOrder()).forEach(q -> q.setState(QuestState.QUEST_STATE_UNSTARTED));
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this.start();
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return true;
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@@ -188,12 +207,12 @@ public class GameQuest {
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public Quest toProto() {
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Quest.Builder proto = Quest.newBuilder()
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.setQuestId(getSubQuestId())
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.setState(getState().getValue())
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.setParentQuestId(getMainQuestId())
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.setStartTime(getStartTime())
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.setStartGameTime(438)
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.setAcceptTime(getAcceptTime());
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.setQuestId(getSubQuestId())
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.setState(getState().getValue())
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.setParentQuestId(getMainQuestId())
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.setStartTime(getStartTime())
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.setStartGameTime(438)
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.setAcceptTime(getAcceptTime());
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if (getFinishProgressList() != null) {
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for (int i : getFinishProgressList()) {
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