Run IntelliJ IDEA code formatter

This commit is contained in:
KingRainbow44
2023-03-31 17:19:26 -04:00
parent 5bf5fb07a2
commit 15e2f3ca34
917 changed files with 30030 additions and 22446 deletions

View File

@@ -20,6 +20,7 @@ public final class PlayerHook {
/**
* Hooks into the player.
*
* @param player The player to hook into.
*/
public PlayerHook(Player player) {
@@ -36,6 +37,7 @@ public final class PlayerHook {
/**
* Sends a player to another scene.
*
* @param sceneId The scene to send the player to.
*/
public void changeScenes(int sceneId) {
@@ -44,6 +46,7 @@ public final class PlayerHook {
/**
* Broadcasts an avatar property notify to all world players.
*
* @param property The property that was updated.
*/
public void updateFightProperty(FightProperty property) {
@@ -52,6 +55,7 @@ public final class PlayerHook {
/**
* Broadcasts the packet sent to all world players.
*
* @param packet The packet to send.
*/
public void broadcastPacketToWorld(BasePacket packet) {
@@ -60,6 +64,7 @@ public final class PlayerHook {
/**
* Set the currently equipped avatar's health.
*
* @param health The health to set the avatar to.
*/
public void setHealth(float health) {
@@ -69,6 +74,7 @@ public final class PlayerHook {
/**
* Revives the specified avatar.
*
* @param avatar The avatar to revive.
*/
public void reviveAvatar(Avatar avatar) {
@@ -78,18 +84,20 @@ public final class PlayerHook {
/**
* Teleports a player to a position.
* This will **not** transfer the player to another scene.
*
* @param position The position to teleport the player to.
*/
public void teleport(Position position) {
this.player.getPosition().set(position);
this.player.sendPacket(new PacketPlayerEnterSceneNotify(this.player,
EnterType.ENTER_TYPE_JUMP, EnterReason.TransPoint,
this.player.getSceneId(), position
EnterType.ENTER_TYPE_JUMP, EnterReason.TransPoint,
this.player.getSceneId(), position
));
}
/**
* Gets the currently selected avatar's max health.
*
* @return The max health as a float.
*/
public float getMaxHealth() {
@@ -98,6 +106,7 @@ public final class PlayerHook {
/**
* Gets the currently selected avatar in entity form.
*
* @return The avatar as an {@link EntityAvatar}.
*/
public EntityAvatar getCurrentAvatarEntity() {
@@ -106,6 +115,7 @@ public final class PlayerHook {
/**
* Gets the currently selected avatar.
*
* @return The avatar as an {@link Avatar}.
*/
public Avatar getCurrentAvatar() {