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@@ -23,16 +23,9 @@ public final class ServerHook {
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private final GameServer gameServer;
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private final HttpServer httpServer;
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/**
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* Gets the server hook instance.
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* @return A {@link ServerHook} singleton.
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*/
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public static ServerHook getInstance() {
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return instance;
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}
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/**
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* Hooks into a server.
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*
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* @param gameServer The game server to hook into.
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* @param httpServer The HTTP server to hook into.
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*/
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@@ -43,6 +36,15 @@ public final class ServerHook {
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instance = this;
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}
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/**
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* Gets the server hook instance.
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*
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* @return A {@link ServerHook} singleton.
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*/
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public static ServerHook getInstance() {
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return instance;
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}
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/**
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* @return The game server.
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*/
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@@ -59,6 +61,7 @@ public final class ServerHook {
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/**
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* Gets all online players.
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*
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* @return Players connected to the server.
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*/
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@Deprecated(forRemoval = true)
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@@ -68,6 +71,7 @@ public final class ServerHook {
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/**
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* Gets all online players.
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*
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* @return Players connected to the server.
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*/
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public Stream<Player> getOnlinePlayersStream() {
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@@ -76,6 +80,7 @@ public final class ServerHook {
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/**
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* Registers a command to the {@link emu.grasscutter.command.CommandMap}.
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*
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* @param handler The command handler.
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*/
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public void registerCommand(CommandHandler handler) {
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@@ -88,6 +93,7 @@ public final class ServerHook {
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/**
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* Adds a router using an instance of a class.
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*
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* @param router A router instance.
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*/
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public void addRouter(Router router) {
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@@ -96,6 +102,7 @@ public final class ServerHook {
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/**
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* Adds a router using a class.
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*
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* @param router The class of the router.
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*/
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public void addRouter(Class<? extends Router> router) {
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@@ -104,6 +111,7 @@ public final class ServerHook {
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/**
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* Sets the server's authentication system.
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*
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* @param authSystem An instance of the authentication system.
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*/
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public void setAuthSystem(AuthenticationSystem authSystem) {
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@@ -112,6 +120,7 @@ public final class ServerHook {
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/**
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* Sets the server's permission handler.
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*
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* @param permHandler An instance of the permission handler.
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*/
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public void setPermissionHandler(PermissionHandler permHandler) {
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