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Mark dungeons as completed and trigger the event
the event & completion were moved to the same location
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@@ -255,7 +255,7 @@ public class Player {
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this.unlockedSceneAreas = new HashMap<>();
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this.unlockedScenePoints = new HashMap<>();
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this.chatEmojiIdList = new ArrayList<>();
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this.playerProgress = new PlayerProgress();
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this.playerProgress = new PlayerProgress(this);
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this.activeQuestTimers = new HashSet<>();
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this.attackResults = new LinkedBlockingQueue<>();
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