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Limit spawn amount if too many entities are in the world
Can be controlled in the config with `sceneEntityLimit`
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@@ -171,7 +171,7 @@ public class ConfigContainer {
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public static class GameOptions {
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public InventoryLimits inventoryLimits = new InventoryLimits();
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public AvatarLimits avatarLimits = new AvatarLimits();
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public int worldEntityLimit = 1000; // Unenforced. TODO: Implement.
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public int sceneEntityLimit = 1000; // Unenforced. TODO: Implement.
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public boolean watchGachaConfig = false;
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public boolean enableShopItems = true;
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