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Limit spawn amount if too many entities are in the world
Can be controlled in the config with `sceneEntityLimit`
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@@ -306,6 +306,7 @@
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"spawn": {
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"usage": "Usage: spawn <entityID> [amount] [level(monster only)]",
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"success": "Spawned %s of %s.",
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"limit_reached": "Scene spawn limit reached. Spawning %s entities instead.",
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"description": "Spawns an entity near you"
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},
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"stop": {
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