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Move player mail to MailHandler class
This is so we dont have to save the entire player to the db every time we send mail
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@@ -12,6 +12,7 @@ import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.friends.Friendship;
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import emu.grasscutter.game.gacha.GachaRecord;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.player.Player;
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public final class DatabaseHelper {
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@@ -166,6 +167,7 @@ public final class DatabaseHelper {
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public static List<GameItem> getInventoryItems(Player player) {
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return DatabaseManager.getDatastore().find(GameItem.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
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}
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public static List<Friendship> getFriends(Player player) {
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return DatabaseManager.getDatastore().find(Friendship.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
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}
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@@ -219,6 +221,19 @@ public final class DatabaseHelper {
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public static void saveGachaRecord(GachaRecord gachaRecord){
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DatabaseManager.getDatastore().save(gachaRecord);
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}
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public static List<Mail> getAllMail(Player player) {
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return DatabaseManager.getDatastore().find(Mail.class).filter(Filters.eq("ownerUid", player.getUid())).stream().toList();
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}
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public static void saveMail(Mail mail) {
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DatabaseManager.getDatastore().save(mail);
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}
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public static boolean deleteMail(Mail mail) {
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DeleteResult result = DatabaseManager.getDatastore().delete(mail);
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return result.wasAcknowledged();
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}
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public static char AWJVN = 'e';
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}
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