Move player mail to MailHandler class

This is so we dont have to save the entire player to the db every time we send mail
This commit is contained in:
Melledy
2022-05-02 02:01:01 -07:00
parent afa8fb7a51
commit 19396a63c7
7 changed files with 176 additions and 52 deletions

View File

@@ -1,15 +1,22 @@
package emu.grasscutter.game.mail;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Id;
import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.Transient;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.Player;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
@Entity
public class Mail {
import org.bson.types.ObjectId;
@Entity(value = "mail", useDiscriminator = false)
public class Mail {
@Id private ObjectId id;
@Indexed private int ownerUid;
public MailContent mailContent;
public List<MailItem> itemList;
public long sendTime;
@@ -18,6 +25,7 @@ public class Mail {
public boolean isRead;
public boolean isAttachmentGot;
public int stateValue;
@Transient private boolean shouldDelete;
public Mail() {
this(new MailContent(), new ArrayList<MailItem>(), (int) Instant.now().getEpochSecond() + 604800); // TODO: add expire time to send mail command
@@ -42,7 +50,19 @@ public class Mail {
this.stateValue = state; // Different mailboxes, 1 = Default, 3 = Gift-box.
}
@Entity
public ObjectId getId() {
return id;
}
public int getOwnerUid() {
return ownerUid;
}
public void setOwnerUid(int ownerUid) {
this.ownerUid = ownerUid;
}
@Entity
public static class MailContent {
public String title;
public String content;
@@ -93,4 +113,12 @@ public class Mail {
this.itemLevel = itemLevel;
}
}
public void save() {
if (this.expireTime * 1000 < System.currentTimeMillis()) {
DatabaseHelper.deleteMail(this);
} else {
DatabaseHelper.saveMail(this);
}
}
}