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https://github.com/Grasscutters/Grasscutter.git
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Move player mail to MailHandler class
This is so we dont have to save the entire player to the db every time we send mail
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@@ -19,6 +19,7 @@ import emu.grasscutter.game.gacha.PlayerGachaInfo;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.mail.Mail;
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import emu.grasscutter.game.mail.MailHandler;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.shop.ShopLimit;
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@@ -78,14 +79,14 @@ public class Player {
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@Transient private FriendsList friendsList;
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@Transient private MailHandler mailHandler;
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private TeamManager teamManager;
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private PlayerGachaInfo gachaInfo;
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private PlayerProfile playerProfile;
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private boolean showAvatar;
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private ArrayList<AvatarProfileData> shownAvatars;
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private Set<Integer> rewardedLevels;
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private ArrayList<Mail> mail;
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private ArrayList<ShopLimit> shopLimit;
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private int sceneId;
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@@ -118,6 +119,7 @@ public class Player {
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this.inventory = new Inventory(this);
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this.avatars = new AvatarStorage(this);
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this.friendsList = new FriendsList(this);
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this.mailHandler = new MailHandler(this);
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this.pos = new Position();
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this.rotation = new Position();
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this.properties = new HashMap<>();
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@@ -133,8 +135,6 @@ public class Player {
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this.flyCloakList = new HashSet<>();
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this.costumeList = new HashSet<>();
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this.mail = new ArrayList<>();
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this.setSceneId(3);
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this.setRegionId(1);
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this.sceneState = SceneLoadState.NONE;
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@@ -437,6 +437,10 @@ public class Player {
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return this.friendsList;
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}
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public MailHandler getMailHandler() {
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return mailHandler;
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}
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public int getEnterSceneToken() {
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return enterSceneToken;
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}
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@@ -725,47 +729,24 @@ public class Player {
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// ---------------------MAIL------------------------
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public List<Mail> getAllMail() { return this.mail; }
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public List<Mail> getAllMail() { return this.getMailHandler().getMail(); }
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public void sendMail(Mail message) {
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// Call mail receive event.
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PlayerReceiveMailEvent event = new PlayerReceiveMailEvent(this, message); event.call();
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if(event.isCanceled()) return; message = event.getMessage();
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this.mail.add(message);
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this.save();
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Grasscutter.getLogger().debug("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
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if(this.isOnline()) {
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this.sendPacket(new PacketMailChangeNotify(this, message));
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} // TODO: setup a way for the mail notification to show up when someone receives mail when they were offline
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this.getMailHandler().sendMail(message);
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}
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public boolean deleteMail(int mailId) {
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Mail message = getMail(mailId);
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if(message != null) {
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int index = getMailId(message);
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message.expireTime = (int) Instant.now().getEpochSecond(); // Just set the mail as expired for now. I don't want to implement a counter specifically for an account...
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this.replaceMailByIndex(index, message);
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return true;
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}
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return false;
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return this.getMailHandler().deleteMail(mailId);
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}
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public Mail getMail(int index) { return this.mail.get(index); }
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public Mail getMail(int index) { return this.getMailHandler().getMailById(index); }
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public int getMailId(Mail message) {
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return this.mail.indexOf(message);
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return this.getMailHandler().getMailIndex(message);
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}
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public boolean replaceMailByIndex(int index, Mail message) {
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if(getMail(index) != null) {
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this.mail.set(index, message);
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this.save();
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return true;
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} else {
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return false;
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}
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return this.getMailHandler().replaceMailByIndex(index, message);
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}
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public void interactWith(int gadgetEntityId) {
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@@ -1015,6 +996,7 @@ public class Player {
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this.getAvatars().postLoad();
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this.getFriendsList().loadFromDatabase();
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this.getMailHandler().loadFromDatabase();
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// Create world
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World world = new World(this);
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