Fix statue unlocks, and probably other quests involving talks

This commit is contained in:
KingRainbow44
2023-06-01 18:13:41 -04:00
parent bb1729c227
commit 1940b22dc5
4 changed files with 37 additions and 31 deletions

View File

@@ -1,15 +1,13 @@
package emu.grasscutter.game.talk;
import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_ANY_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.QUEST_CONTENT_COMPLETE_TALK;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData.TalkData;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.*;
import lombok.NonNull;
import static emu.grasscutter.game.quest.enums.QuestCond.QUEST_COND_COMPLETE_TALK;
import static emu.grasscutter.game.quest.enums.QuestContent.*;
public final class TalkManager extends BasePlayerManager {
public TalkManager(@NonNull Player player) {
super(player);
@@ -22,30 +20,31 @@ public final class TalkManager extends BasePlayerManager {
* @param npcEntityId The entity ID of the NPC being talked to.
*/
public void triggerTalkAction(int talkId, int npcEntityId) {
var talkData = GameData.getTalkConfigDataMap().get(talkId);
if (talkData == null) return;
var player = this.getPlayer();
// Check if the NPC id is valid.
var entity = player.getScene().getEntityById(npcEntityId);
if (entity != null) {
// The config ID of the entity is the NPC's ID.
if (!talkData.getNpcId().contains(entity.getConfigId())) return;
}
// Execute the talk action on associated handlers.
talkData
var talkData = GameData.getTalkConfigDataMap().get(talkId);
if (talkData != null) {
// Check if the NPC id is valid.
var entity = player.getScene().getEntityById(npcEntityId);
if (entity != null) {
// The config ID of the entity is the NPC's ID.
if (!talkData.getNpcId().contains(entity.getConfigId())) return;
}
// Execute the talk action on associated handlers.
talkData
.getFinishExec()
.forEach(e -> player.getServer().getTalkSystem().triggerExec(player, talkData, e));
// Save the talk value to the quest's data.
this.saveTalkToQuest(talkId, talkData.getQuestId());
}
// Invoke the talking events for quests.
var questManager = player.getQuestManager();
questManager.queueEvent(QUEST_CONTENT_COMPLETE_ANY_TALK, talkId);
questManager.queueEvent(QUEST_CONTENT_COMPLETE_TALK, talkId);
questManager.queueEvent(QUEST_COND_COMPLETE_TALK, talkId);
// Save the talk value to the quest's data.
this.saveTalkToQuest(talkId, talkData.getQuestId());
}
public void saveTalkToQuest(int talkId, int mainQuestId) {