mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-13 23:44:55 +01:00
Merge remote-tracking branch 'origin/development' into development
This commit is contained in:
@@ -70,6 +70,8 @@
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"command_exist_error": "未找到命令。",
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"no_usage_specified": "未指定用法",
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"no_description_specified": "未指定说明",
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"set_to": "%s 已设为 %s。",
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"set_for_to": "%s [来自 %s] 已设为 %s。",
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"invalid": {
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"amount": "无效的数量。",
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"artifactId": "无效的圣遗物ID。",
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@@ -79,6 +81,8 @@
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"itemId": "无效的物品ID。",
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"itemLevel": "无效的物品等级。",
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"itemRefinement": "无效的物品精炼等级。",
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"statValue": "无效的属性值。",
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"value_between": "Invalid value: %s must be between %s and %s.",
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"playerId": "无效的玩家ID。",
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"uid": "无效的UID。",
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"id": "无效的ID。"
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@@ -113,18 +117,6 @@
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"no_account": "账号不存在。",
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"description": "创建或删除账号"
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},
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"broadcast": {
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"command_usage": "用法:broadcast <消息>",
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"message_sent": "公告已发送。",
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"description": "向所有玩家发送公告"
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},
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"changescene": {
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"usage": "用法:changescene <场景ID>",
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"already_in_scene": "你已经在这个场景中了。",
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"success": "已切换至场景 %s。",
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"exists_error": "场景不存在。",
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"description": "切换指定场景"
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},
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"clear": {
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"command_usage": "用法:clear <all|wp|art|mat>\nall: 所有, wp: 武器, art: 圣遗物, mat: 材料",
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"weapons": "已清除 %s 的武器。",
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@@ -141,11 +133,6 @@
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"success": "已强制传送 %s 到 %s 的世界。",
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"description": "强制传送指定玩家到他人的世界。如果没有指定玩家,则会使你进入多人游戏状态"
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},
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"drop": {
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"command_usage": "用法:drop <物品ID|物品名称> [数量]",
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"success": "已丢下 %s 个 %s。",
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"description": "在你附近丢下物品"
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},
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"enter_dungeon": {
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"usage": "用法:enterdungeon <秘境ID>",
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"changed": "已进入秘境 %s。",
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@@ -166,21 +153,14 @@
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"success": "已将 %s 给予 %s。",
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"description": "给予指定圣遗物"
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},
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"giveChar": {
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"usage": "用法:givechar <玩家> <角色ID> [等级]",
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"given": "已将角色 %s [等级 %s] 给与 %s。",
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"invalid_avatar_id": "无效的角色ID。",
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"invalid_avatar_level": "无效的角色等级。",
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"invalid_avatar_or_player_id": "无效的角色ID/玩家ID。",
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"description": "给予指定角色"
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},
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"give": {
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"usage": "用法:give <玩家> <物品ID|物品名> [数量] [等级] [精炼等级]",
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"usage": "用法:give <玩家> <物品ID|角色ID> [数量] [等级] [精炼等级]",
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"refinement_only_applicable_weapons": "只有武器可以设置精炼等级。",
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"refinement_must_between_1_and_5": "精炼等级必须在 1-5 之间。",
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"given": "已将 %s 个 %s 给予 %s。",
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"given_with_level_and_refinement": "已将 %s [等级 %s, 精炼 %s] %s 个给予 %s。",
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"given_level": "已将 %s [等级 %s] %s 个给予 %s。",
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"given_avatar": "已将角色 %s [等级 %s] 给与 %s。",
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"description": "给予指定物品"
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},
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"godmode": {
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@@ -263,9 +243,6 @@
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"success": "重置完成。",
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"description": "重置指定玩家的商店刷新时间"
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},
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"restart": {
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"description": "重新启动服务器"
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},
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"sendMail": {
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"usage": "用法:sendmail <用户ID|all|help> [模板ID]",
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"user_not_exist": "用户 '%s' 不存在。",
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@@ -301,24 +278,13 @@
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"level_error": "无效的好感度等级。",
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"description": "设置当前角色的好感度等级"
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},
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"setStats": {
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"usage_console": "用法:setstats|stats @<UID> <属性> <数值>",
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"usage_ingame": "用法:setstats|stats [@UID] <属性> <数值>",
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"help_message": "\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
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"value_error": "无效的属性值。",
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"uid_error": "无效的UID。",
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"player_error": "玩家不存在或已离线。",
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"set_self": "%s 已设为 %s。",
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"set_for_uid": "%s [来自 %s] 已设为 %s。",
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"set_max_hp": "最大生命值已设为 %s。",
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"description": "设置当前角色的属性"
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"setProp": {
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"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
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"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
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},
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"setWorldLevel": {
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"usage": "用法:setworldlevel <等级>",
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"value_error": "世界等级必须在 0-8 之间。",
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"success": "世界等级已设为 %s。",
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"invalid_world_level": "无效的世界等级。",
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"description": "设置世界等级,执行命令后需重新登录以生效"
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"setStats": {
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"usage": "用法:setstats|stats <属性> <数值>\n可更改的属性列表:hp(生命值)|maxhp(最大生命值)|def(防御力)|atk(攻击力)|em(元素精通)|er(元素充能效率)|crate(暴击率)|cdmg(暴击伤害)|cdr(冷却缩减)|heal(治疗加成)|heali(受治疗加成)|shield(护盾强效)|defi(无视防御)\n元素增伤:epyro(火)|ecryo(冰)|ehydro(水)|egeo(岩)|edendro(草)|eelectro(雷)|ephys(物理)\n元素抗性:respyro(火)|rescryo(冰)|reshydro(水)|resgeo(岩)|resdendro(草)|reselectro(雷)|resphys(物理)\n",
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"description": "设置当前角色的属性"
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},
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"spawn": {
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"usage": "用法:spawn <实体ID> [数量] [等级(仅怪物)] [<x> <y> <z>(仅怪物, 可选)]",
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@@ -375,18 +341,10 @@
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"usage": "用法:tp [@<玩家ID>] <x> <y> <z> [场景ID]",
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"specify_player_id": "你必须指定一个玩家ID。",
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"invalid_position": "无效的位置。",
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"exists_error": "此场景不存在。",
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"success": "传送 %s 到坐标 %s, %s, %s,场景为 %s。",
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"description": "改变指定玩家的位置"
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},
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"unlimitenergy": {
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"success": "UnlimitEnergy 已设为 %s。[用户:%s]",
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"config_error": "命令不可用。因为 config.json 中 energyUsage 为 false。",
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"description": "使用元素爆发而不消耗能量"
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},
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"unlocktower": {
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"success": "现已解锁深境回廊(1-8层)。",
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"description": "解锁深境螺旋"
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},
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"weather": {
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"usage": "用法:weather [天气ID] [气候类型]\n天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)",
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"success": "已设置天气ID 为 %s,气候类型为 %s。",
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@@ -394,18 +352,16 @@
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"description": "更改天气ID和气候类型。天气ID可以在 WeatherExcelConfigData.json 中找到。\n气候类型:sunny(晴天), cloudy(多云), rain(雨), thunderstorm(雷雨), snow(雪), mist(雾)"
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},
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"ban": {
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"command_usage": "用法:ban <玩家ID> [时间] [原因]",
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"command_usage": "用法:ban <@玩家ID> [时间] [原因]",
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"success": "成功封禁玩家。",
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"failure": "封禁玩家失败,因为玩家不存在。",
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"invalid_time": "无法解析时间戳。",
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"invalid_player_id": "无法解析玩家ID。",
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"description": "封禁玩家"
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},
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"unban": {
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"command_usage": "用法:unban <玩家ID>",
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"command_usage": "用法:unban <@玩家ID>",
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"success": "成功取消玩家的封禁。",
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"failure": "取消玩家的封禁失败,因为玩家不存在。",
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"invalid_player_id": "无法解析玩家ID。",
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"description": "取消玩家的封禁"
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}
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},
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