Merge remote-tracking branch 'origin/development' into development

This commit is contained in:
KingRainbow44
2022-06-26 12:33:03 -04:00
83 changed files with 2687 additions and 2468 deletions

View File

@@ -69,6 +69,8 @@
"player_execute_error": "請在遊戲裡使用這條指令。",
"command_exist_error": "找不到指令。",
"no_description_specified": "没有指定說明。",
"set_to": "%s 已經設為 %s。",
"set_for_to": "%s 的使用者 %s 更改為 %s。",
"invalid": {
"amount": "無效的數量。",
"artifactId": "無效的聖遺物ID。",
@@ -78,6 +80,8 @@
"itemId": "無效的物品ID。",
"itemLevel": "無效的物品等級。",
"itemRefinement": "無效的物品精煉度。",
"statValue": "無效的數據值。",
"value_between": "Invalid value: %s must be between %s and %s.",
"playerId": "無效的玩家ID。",
"uid": "無效的UID。",
"id": "無效的ID。"
@@ -112,18 +116,6 @@
"command_usage": "用法account <create|delete> <username> [uid]",
"description": "建立或刪除帳號。"
},
"broadcast": {
"command_usage": "用法broadcast <message>",
"message_sent": "公告已發送。",
"description": "向所有玩家發送公告。"
},
"changescene": {
"usage": "用法changescene <scene id>",
"already_in_scene": "你已經在這個場景中了。",
"success": "已切換至場景 %s.",
"exists_error": "此場景不存在。",
"description": "切換指定場景。"
},
"clear": {
"command_usage": "用法: clear <all|wp|art|mat>",
"weapons": "已將 %s 的武器清空。",
@@ -140,11 +132,6 @@
"success": "召喚了 %s 到 %s 的世界。",
"description": "強制傳送指定用戶到他人的世界。如果未指定玩家,則會將你設為多人遊戲狀態。"
},
"drop": {
"command_usage": "用法drop <itemId|itemName> [amount]",
"success": "已將 %s x %s 丟在附近。",
"description": "在你附近丟下一個物品。"
},
"enter_dungeon": {
"usage": "用法enterdungeon <dungeon id>",
"changed": "已進入祕境 %s",
@@ -165,21 +152,14 @@
"success": "已把 %s 給予 %s。",
"description": "給予指定聖遺物。"
},
"giveChar": {
"usage": "用法givechar <player> <avatarId> [level]",
"given": "已將 %s 等級 %s 給予 %s。",
"invalid_avatar_id": "無效的角色ID。",
"invalid_avatar_level": "無效的角色等級。.",
"invalid_avatar_or_player_id": "無效的角色ID/玩家ID。",
"description": "給予指定角色。"
},
"give": {
"usage": "用法give <player> <itemId|itemName> [amount] [level] [refinement]",
"usage": "用法give <player> <itemId|avatarId> [amount] [level] [refinement]",
"refinement_only_applicable_weapons": "精煉度只能施加在武器上面。",
"refinement_must_between_1_and_5": "精煉度必需在 1 到 5 之間。",
"given": "已經將 %s 個 %s 給予 %s。",
"given_with_level_and_refinement": "已將 %s [等級%s, 精煉%s] %s個給予 %s",
"given_level": "已將 %s 等級 %s %s 個給予 %s",
"given_avatar": "已將 %s 等級 %s 給予 %s。",
"description": "給予指定物品。"
},
"godmode": {
@@ -267,9 +247,6 @@
"success": "重置完成。",
"description": "重置所選玩家的商店刷新時間。"
},
"restart": {
"description": "重新啟動伺服器。"
},
"sendMail": {
"usage": "用法sendmail <userId|all|help> [templateId]",
"user_not_exist": "ID '%s' 的使用者不存在。",
@@ -305,16 +282,12 @@
"level_error": "無效的好感度。",
"description": "設定當前角色的好感度等級。"
},
"setProp": {
"usage": "Usage: setprop|prop <prop> <value>\n\tValues for <prop>: godmode | nostamina | unlimitedenergy | abyssfloor | worldlevel | bplevel\n\t(cont.) see PlayerProperty enum for other possible values, of form PROP_MAX_SPRING_VOLUME -> max_spring_volume",
"description": "Sets accountwide properties. Things like godmode can be enabled this way, as well as changing things like unlocked abyss floor and battle pass progress."
},
"setStats": {
"usage_console": "用法setstats|stats @<UID> <stat> <value>",
"usage_ingame": "用法setstats|stats [@UID] <stat> <value>",
"help_message": "\n\t可使用的數據類型hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
"value_error": "無效的數據值。",
"uid_error": "無效的UID。",
"player_error": "玩家不存在或已離線。",
"set_self": "%s 已經設為 %s。",
"set_for_uid": "%s 的使用者 %s 更改為 %s。",
"set_max_hp": "最大生命值更改為 %s。",
"usage": "用法setstats|stats <stat> <value>\n\t可使用的數據類型hp (生命值)| maxhp (最大生命值) | def(防禦力) | atk (攻擊力)| em (元素精通) | er (元素充能效率) | crate(暴擊率) | cdmg (暴擊傷害)| cdr (冷卻縮減) | heal(治療加成)| heali (受治療加成)| shield (護盾強效)| defi (無視防禦)\n\t(cont.) 元素增傷類epyro (火傷) | ecryo (冰傷) | ehydro (水傷) | egeo (岩傷) | edendro (草傷) | eelectro (雷傷) | ephys (物傷)(cont.) 元素減傷類respyro (火抗) | rescryo (冰抗) | reshydro (水抗) | resgeo (岩抗) | resdendro (草抗) | reselectro (雷抗) | resphys (物抗)\n",
"description": "設定當前角色的數據類型。"
},
"setWorldLevel": {
@@ -378,6 +351,7 @@
"usage": "用法tp [@<playerId>] <x> <y> <z> [sceneId]",
"specify_player_id": "你必須指定一個玩家ID。",
"invalid_position": "無效的座標。",
"exists_error": "此場景不存在。",
"success": "傳送 %s 到座標 %s,%s,%s ,場景為 %s 。",
"description": "將玩家的位置傳送到你所指定的座標。"
},
@@ -401,15 +375,13 @@
"success": "停權成功。",
"failure": "停權失敗,玩家帳號不存在。",
"invalid_time": "無效的時間戳。",
"invalid_player_id": "無效的玩家ID。",
"command_usage": "用法ban <playerId> [timestamp] [reason]"
"command_usage": "用法ban <@playerId> [timestamp] [reason]"
},
"unban": {
"description": "撤銷停權指定玩家。",
"success": "撤銷停權成功。",
"failure": "撤銷停權失敗,玩家帳號不存在。",
"invalid_player_id": "無效的玩家ID。",
"command_usage": "用法unban <playerId>"
"command_usage": "用法unban <@playerId>"
}
},
"gacha": {