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Improved satiation (#2055)
* Natural satiation decreasing Graphic showing satiation when eating (usually) * Reworking values to match original * Little fixes * Satiation bar matches real values Revival correctly updates bar * Greatly simplify handling Some fixes * Inline variables Add TODO for bug * Satiation works correctly Finally it all works as intended * Remove unnecessary packets * Improve satiation reduction handling
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@@ -29,6 +29,7 @@ import emu.grasscutter.game.managers.cooking.CookingCompoundManager;
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import emu.grasscutter.game.managers.cooking.CookingManager;
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import emu.grasscutter.game.managers.FurnitureManager;
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import emu.grasscutter.game.managers.ResinManager;
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import emu.grasscutter.game.managers.SatiationManager;
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import emu.grasscutter.game.managers.deforestation.DeforestationManager;
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import emu.grasscutter.game.managers.energy.EnergyManager;
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import emu.grasscutter.game.managers.forging.ActiveForgeData;
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@@ -164,6 +165,7 @@ public class Player {
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@Getter private transient ActivityManager activityManager;
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@Getter private transient PlayerBuffManager buffManager;
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@Getter private transient PlayerProgressManager progressManager;
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@Getter private transient SatiationManager satiationManager;
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// Manager data (Save-able to the database)
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private PlayerProfile playerProfile; // Getter has null-check
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@@ -268,6 +270,7 @@ public class Player {
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this.furnitureManager = new FurnitureManager(this);
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this.cookingManager = new CookingManager(this);
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this.cookingCompoundManager=new CookingCompoundManager(this);
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this.satiationManager = new SatiationManager(this);
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}
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// On player creation
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@@ -303,6 +306,7 @@ public class Player {
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this.furnitureManager = new FurnitureManager(this);
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this.cookingManager = new CookingManager(this);
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this.cookingCompoundManager=new CookingCompoundManager(this);
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this.satiationManager = new SatiationManager(this);
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}
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public int getUid() {
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@@ -1100,6 +1104,9 @@ public class Player {
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// Recharge resin.
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this.getResinManager().rechargeResin();
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// Satiation
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this.getSatiationManager().reduceSatiation();
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}
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private synchronized void doDailyReset() {
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