Improved satiation (#2055)

* Natural satiation decreasing
Graphic showing satiation when eating (usually)

* Reworking values to match original

* Little fixes

* Satiation bar matches real values
Revival correctly updates bar

* Greatly simplify handling
Some fixes

* Inline variables
Add TODO for bug

* Satiation works correctly
Finally it all works as intended

* Remove unnecessary packets

* Improve satiation reduction handling
This commit is contained in:
Thoronium
2023-02-15 17:32:59 -07:00
committed by GitHub
parent b4b8f1ec38
commit 1b2210f5a7
10 changed files with 1772 additions and 14 deletions

View File

@@ -29,6 +29,7 @@ import emu.grasscutter.game.managers.cooking.CookingCompoundManager;
import emu.grasscutter.game.managers.cooking.CookingManager;
import emu.grasscutter.game.managers.FurnitureManager;
import emu.grasscutter.game.managers.ResinManager;
import emu.grasscutter.game.managers.SatiationManager;
import emu.grasscutter.game.managers.deforestation.DeforestationManager;
import emu.grasscutter.game.managers.energy.EnergyManager;
import emu.grasscutter.game.managers.forging.ActiveForgeData;
@@ -164,6 +165,7 @@ public class Player {
@Getter private transient ActivityManager activityManager;
@Getter private transient PlayerBuffManager buffManager;
@Getter private transient PlayerProgressManager progressManager;
@Getter private transient SatiationManager satiationManager;
// Manager data (Save-able to the database)
private PlayerProfile playerProfile; // Getter has null-check
@@ -268,6 +270,7 @@ public class Player {
this.furnitureManager = new FurnitureManager(this);
this.cookingManager = new CookingManager(this);
this.cookingCompoundManager=new CookingCompoundManager(this);
this.satiationManager = new SatiationManager(this);
}
// On player creation
@@ -303,6 +306,7 @@ public class Player {
this.furnitureManager = new FurnitureManager(this);
this.cookingManager = new CookingManager(this);
this.cookingCompoundManager=new CookingCompoundManager(this);
this.satiationManager = new SatiationManager(this);
}
public int getUid() {
@@ -1100,6 +1104,9 @@ public class Player {
// Recharge resin.
this.getResinManager().rechargeResin();
// Satiation
this.getSatiationManager().reduceSatiation();
}
private synchronized void doDailyReset() {