mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 08:56:04 +01:00
Renamed all references to a certain game
This commit is contained in:
@@ -1,17 +1,17 @@
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package emu.grasscutter.game;
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public class CoopRequest {
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private final GenshinPlayer requester;
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private final Player requester;
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private final long requestTime;
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private final long expireTime;
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public CoopRequest(GenshinPlayer requester) {
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public CoopRequest(Player requester) {
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this.requester = requester;
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this.requestTime = System.currentTimeMillis();
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this.expireTime = this.requestTime + 10000;
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}
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public GenshinPlayer getRequester() {
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public Player getRequester() {
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return requester;
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}
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@@ -2,16 +2,16 @@ package emu.grasscutter.game;
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import java.util.ArrayList;
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import java.util.List;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.ForwardTypeOuterClass.ForwardType;
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public class InvokeHandler<T> {
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private final List<T> entryListForwardAll;
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private final List<T> entryListForwardAllExceptCur;
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private final List<T> entryListForwardHost;
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private final Class<? extends GenshinPacket> packetClass;
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private final Class<? extends BasePacket> packetClass;
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public InvokeHandler(Class<? extends GenshinPacket> packetClass) {
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public InvokeHandler(Class<? extends BasePacket> packetClass) {
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this.entryListForwardAll = new ArrayList<>();
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this.entryListForwardAllExceptCur = new ArrayList<>();
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this.entryListForwardHost = new ArrayList<>();
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@@ -28,7 +28,7 @@ public class InvokeHandler<T> {
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}
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}
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public synchronized void update(GenshinPlayer player) {
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public synchronized void update(Player player) {
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if (player.getWorld() == null) {
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this.entryListForwardAll.clear();
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this.entryListForwardAllExceptCur.clear();
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@@ -38,17 +38,17 @@ public class InvokeHandler<T> {
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try {
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if (entryListForwardAll.size() > 0) {
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GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
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BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
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player.getScene().broadcastPacket(packet);
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this.entryListForwardAll.clear();
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}
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if (entryListForwardAllExceptCur.size() > 0) {
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GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
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BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
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player.getScene().broadcastPacketToOthers(player, packet);
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this.entryListForwardAllExceptCur.clear();
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}
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if (entryListForwardHost.size() > 0) {
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GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardHost);
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BasePacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardHost);
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player.getWorld().getHost().sendPacket(packet);
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this.entryListForwardHost.clear();
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}
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@@ -57,7 +57,7 @@ public class Mail {
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this(title, content, "Server");
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}
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public MailContent(String title, String content, GenshinPlayer sender) {
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public MailContent(String title, String content, Player sender) {
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this(title, content, sender.getNickname());
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}
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@@ -4,26 +4,26 @@ import java.time.Instant;
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import java.util.*;
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import dev.morphia.annotations.*;
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import emu.grasscutter.GenshinConstants;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.PlayerLevelData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.avatar.AvatarProfileData;
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import emu.grasscutter.game.avatar.AvatarStorage;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityItem;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.friends.FriendsList;
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import emu.grasscutter.game.friends.PlayerProfile;
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import emu.grasscutter.game.gacha.PlayerGachaInfo;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.player.PlayerBirthday;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.AbilityInvokeEntryOuterClass.AbilityInvokeEntry;
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import emu.grasscutter.net.proto.CombatInvokeEntryOuterClass.CombatInvokeEntry;
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import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
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@@ -46,7 +46,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.*;
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@Entity(value = "players", useDiscriminator = false)
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public class GenshinPlayer {
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public class Player {
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@Id private int id;
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@Indexed(options = @IndexOptions(unique = true)) private String accountId;
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@@ -67,7 +67,7 @@ public class GenshinPlayer {
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@Transient private long nextGuid = 0;
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@Transient private int peerId;
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@Transient private World world;
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@Transient private GenshinScene scene;
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@Transient private Scene scene;
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@Transient private GameSession session;
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@@ -104,7 +104,7 @@ public class GenshinPlayer {
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@Deprecated
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@SuppressWarnings({"rawtypes", "unchecked"}) // Morphia only!
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public GenshinPlayer() {
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public Player() {
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this.inventory = new Inventory(this);
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this.avatars = new AvatarStorage(this);
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this.friendsList = new FriendsList(this);
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@@ -140,7 +140,7 @@ public class GenshinPlayer {
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}
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// On player creation
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public GenshinPlayer(GameSession session) {
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public Player(GameSession session) {
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this();
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this.account = session.getAccount();
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this.accountId = this.getAccount().getId();
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@@ -159,7 +159,7 @@ public class GenshinPlayer {
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this.setProperty(PlayerProperty.PROP_PLAYER_RESIN, 160);
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this.getFlyCloakList().add(140001);
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this.getNameCardList().add(210001);
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this.getPos().set(GenshinConstants.START_POSITION);
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this.getPos().set(GameConstants.START_POSITION);
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this.getRotation().set(0, 307, 0);
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}
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@@ -171,7 +171,7 @@ public class GenshinPlayer {
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this.id = id;
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}
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public long getNextGenshinGuid() {
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public long getNextGameGuid() {
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long nextId = ++this.nextGuid;
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return ((long) this.getUid() << 32) + nextId;
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}
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@@ -209,11 +209,11 @@ public class GenshinPlayer {
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this.world = world;
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}
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public synchronized GenshinScene getScene() {
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public synchronized Scene getScene() {
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return scene;
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}
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public synchronized void setScene(GenshinScene scene) {
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public synchronized void setScene(Scene scene) {
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this.scene = scene;
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}
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@@ -292,7 +292,7 @@ public class GenshinPlayer {
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}
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private int getExpRequired(int level) {
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PlayerLevelData levelData = GenshinData.getPlayerLevelDataMap().get(level);
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PlayerLevelData levelData = GameData.getPlayerLevelDataMap().get(level);
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return levelData != null ? levelData.getExp() : 0;
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}
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@@ -546,9 +546,9 @@ public class GenshinPlayer {
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}
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public void rechargeMoonCard() {
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LinkedList<GenshinItem> items = new LinkedList<GenshinItem>();
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LinkedList<GameItem> items = new LinkedList<GameItem>();
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for (int i = 0; i < 300; i++) {
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items.add(new GenshinItem(203));
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items.add(new GameItem(203));
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}
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inventory.addItems(items);
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if (!moonCard) {
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@@ -583,8 +583,8 @@ public class GenshinPlayer {
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}
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moonCardGetTimes.add(now);
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addMoonCardDays(1);
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GenshinItem genshinItem = new GenshinItem(201, 90);
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getInventory().addItem(genshinItem, ActionReason.BlessingRedeemReward);
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GameItem item = new GameItem(201, 90);
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getInventory().addItem(item, ActionReason.BlessingRedeemReward);
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session.send(new PacketCardProductRewardNotify(getMoonCardRemainDays()));
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}
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@@ -604,29 +604,19 @@ public class GenshinPlayer {
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this.hasSentAvatarDataNotify = hasSentAvatarDataNotify;
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}
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public void addAvatar(GenshinAvatar avatar) {
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public void addAvatar(Avatar avatar) {
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boolean result = getAvatars().addAvatar(avatar);
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if (result) {
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// Add starting weapon
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getAvatars().addStartingWeapon(avatar);
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// Try adding to team if possible
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//List<EntityAvatar> currentTeam = this.getTeamManager().getCurrentTeam();
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boolean addedToTeam = false;
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/*
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if (currentTeam.size() <= GenshinConstants.MAX_AVATARS_IN_TEAM) {
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addedToTeam = currentTeam
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}
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*/
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// Done
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if (hasSentAvatarDataNotify()) {
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// Recalc stats
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avatar.recalcStats();
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// Packet
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sendPacket(new PacketAvatarAddNotify(avatar, addedToTeam));
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sendPacket(new PacketAvatarAddNotify(avatar, false));
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}
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} else {
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// Failed adding avatar
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@@ -659,7 +649,7 @@ public class GenshinPlayer {
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}
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public void dropMessage(Object message) {
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this.sendPacket(new PacketPrivateChatNotify(GenshinConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
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this.sendPacket(new PacketPrivateChatNotify(GameConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
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}
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/**
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@@ -668,7 +658,7 @@ public class GenshinPlayer {
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* @param sender The sender of the message.
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* @param message The message to send.
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*/
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public void sendMessage(GenshinPlayer sender, Object message) {
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public void sendMessage(Player sender, Object message) {
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this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
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}
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@@ -714,7 +704,7 @@ public class GenshinPlayer {
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}
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public void interactWith(int gadgetEntityId) {
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GenshinEntity entity = getScene().getEntityById(gadgetEntityId);
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GameEntity entity = getScene().getEntityById(gadgetEntityId);
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if (entity == null) {
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return;
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@@ -727,7 +717,7 @@ public class GenshinPlayer {
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if (entity instanceof EntityItem) {
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// Pick item
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EntityItem drop = (EntityItem) entity;
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GenshinItem item = new GenshinItem(drop.getItemData(), drop.getCount());
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GameItem item = new GameItem(drop.getItemData(), drop.getCount());
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// Add to inventory
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boolean success = getInventory().addItem(item, ActionReason.SubfieldDrop);
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if (success) {
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@@ -746,7 +736,7 @@ public class GenshinPlayer {
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}
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public void sendPacket(GenshinPacket packet) {
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public void sendPacket(BasePacket packet) {
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if (this.hasSentAvatarDataNotify) {
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this.getSession().send(packet);
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}
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@@ -875,7 +865,7 @@ public class GenshinPlayer {
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// Check if player object exists in server
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// TODO - optimize
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GenshinPlayer exists = this.getServer().getPlayerByUid(getUid());
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Player exists = this.getServer().getPlayerByUid(getUid());
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if (exists != null) {
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exists.getSession().close();
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}
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@@ -12,9 +12,9 @@ import java.util.Set;
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import org.danilopianini.util.SpatialIndex;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.GenshinDepot;
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import emu.grasscutter.data.GenshinResource;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.data.def.SceneData;
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import emu.grasscutter.data.def.WorldLevelData;
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@@ -22,14 +22,14 @@ import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.EntityMonster;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.game.world.SpawnDataEntry;
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import emu.grasscutter.game.world.SpawnDataEntry.SpawnGroupEntry;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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@@ -41,11 +41,11 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GenshinScene {
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public class Scene {
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private final World world;
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private final SceneData sceneData;
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private final List<GenshinPlayer> players;
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private final Int2ObjectMap<GenshinEntity> entities;
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private final List<Player> players;
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private final Int2ObjectMap<GameEntity> entities;
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private final Set<SpawnDataEntry> spawnedEntities;
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private final Set<SpawnDataEntry> deadSpawnedEntities;
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@@ -55,7 +55,7 @@ public class GenshinScene {
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private ClimateType climate;
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private int weather;
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public GenshinScene(World world, SceneData sceneData) {
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public Scene(World world, SceneData sceneData) {
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this.world = world;
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this.sceneData = sceneData;
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this.players = Collections.synchronizedList(new ArrayList<>());
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@@ -84,7 +84,7 @@ public class GenshinScene {
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return getSceneData().getSceneType();
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}
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public List<GenshinPlayer> getPlayers() {
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public List<Player> getPlayers() {
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return players;
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}
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@@ -92,11 +92,11 @@ public class GenshinScene {
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return this.getPlayers().size();
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}
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public Int2ObjectMap<GenshinEntity> getEntities() {
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public Int2ObjectMap<GameEntity> getEntities() {
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return entities;
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}
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public GenshinEntity getEntityById(int id) {
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public GameEntity getEntityById(int id) {
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return this.entities.get(id);
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}
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@@ -140,11 +140,11 @@ public class GenshinScene {
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return deadSpawnedEntities;
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}
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public boolean isInScene(GenshinEntity entity) {
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public boolean isInScene(GameEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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public synchronized void addPlayer(GenshinPlayer player) {
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public synchronized void addPlayer(Player player) {
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// Check if player already in
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if (getPlayers().contains(player)) {
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return;
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@@ -163,7 +163,7 @@ public class GenshinScene {
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this.setupPlayerAvatars(player);
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}
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public synchronized void removePlayer(GenshinPlayer player) {
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public synchronized void removePlayer(Player player) {
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// Remove player from scene
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getPlayers().remove(player);
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player.setScene(null);
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@@ -182,7 +182,7 @@ public class GenshinScene {
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}
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}
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private void setupPlayerAvatars(GenshinPlayer player) {
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private void setupPlayerAvatars(Player player) {
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// Clear entities from old team
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player.getTeamManager().getActiveTeam().clear();
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@@ -199,7 +199,7 @@ public class GenshinScene {
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}
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}
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private void removePlayerAvatars(GenshinPlayer player) {
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private void removePlayerAvatars(Player player) {
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Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
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while (it.hasNext()) {
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this.removeEntity(it.next(), VisionType.VISION_REMOVE);
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@@ -207,7 +207,7 @@ public class GenshinScene {
|
||||
}
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}
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public void spawnPlayer(GenshinPlayer player) {
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public void spawnPlayer(Player player) {
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if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
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return;
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}
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@@ -219,33 +219,33 @@ public class GenshinScene {
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this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
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}
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||||
private void addEntityDirectly(GenshinEntity entity) {
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private void addEntityDirectly(GameEntity entity) {
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getEntities().put(entity.getId(), entity);
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}
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||||
|
||||
public synchronized void addEntity(GenshinEntity entity) {
|
||||
public synchronized void addEntity(GameEntity entity) {
|
||||
this.addEntityDirectly(entity);
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
|
||||
}
|
||||
|
||||
public synchronized void addEntities(Collection<GenshinEntity> entities) {
|
||||
for (GenshinEntity entity : entities) {
|
||||
public synchronized void addEntities(Collection<GameEntity> entities) {
|
||||
for (GameEntity entity : entities) {
|
||||
this.addEntityDirectly(entity);
|
||||
}
|
||||
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_BORN));
|
||||
}
|
||||
|
||||
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
|
||||
private GameEntity removeEntityDirectly(GameEntity entity) {
|
||||
return getEntities().remove(entity.getId());
|
||||
}
|
||||
|
||||
public void removeEntity(GenshinEntity entity) {
|
||||
public void removeEntity(GameEntity entity) {
|
||||
this.removeEntity(entity, VisionType.VISION_DIE);
|
||||
}
|
||||
|
||||
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
|
||||
GenshinEntity removed = this.removeEntityDirectly(entity);
|
||||
public synchronized void removeEntity(GameEntity entity, VisionType visionType) {
|
||||
GameEntity removed = this.removeEntityDirectly(entity);
|
||||
if (removed != null) {
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
|
||||
}
|
||||
@@ -258,11 +258,11 @@ public class GenshinScene {
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VISION_REPLACE, oldEntity.getId()));
|
||||
}
|
||||
|
||||
public void showOtherEntities(GenshinPlayer player) {
|
||||
List<GenshinEntity> entities = new LinkedList<>();
|
||||
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
public void showOtherEntities(Player player) {
|
||||
List<GameEntity> entities = new LinkedList<>();
|
||||
GameEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
|
||||
for (GenshinEntity entity : this.getEntities().values()) {
|
||||
for (GameEntity entity : this.getEntities().values()) {
|
||||
if (entity == currentEntity) {
|
||||
continue;
|
||||
}
|
||||
@@ -273,8 +273,8 @@ public class GenshinScene {
|
||||
}
|
||||
|
||||
public void handleAttack(AttackResult result) {
|
||||
//GenshinEntity attacker = getEntityById(result.getAttackerId());
|
||||
GenshinEntity target = getEntityById(result.getDefenseId());
|
||||
//GameEntity attacker = getEntityById(result.getAttackerId());
|
||||
GameEntity target = getEntityById(result.getDefenseId());
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
@@ -306,7 +306,7 @@ public class GenshinScene {
|
||||
}
|
||||
}
|
||||
|
||||
public void killEntity(GenshinEntity target, int attackerId) {
|
||||
public void killEntity(GameEntity target, int attackerId) {
|
||||
// Packet
|
||||
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
|
||||
this.removeEntity(target);
|
||||
@@ -321,10 +321,10 @@ public class GenshinScene {
|
||||
|
||||
// TODO - Test
|
||||
public void checkSpawns() {
|
||||
SpatialIndex<SpawnGroupEntry> list = GenshinDepot.getSpawnListById(this.getId());
|
||||
SpatialIndex<SpawnGroupEntry> list = GameDepot.getSpawnListById(this.getId());
|
||||
Set<SpawnDataEntry> visible = new HashSet<>();
|
||||
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
for (Player player : this.getPlayers()) {
|
||||
int RANGE = 100;
|
||||
Collection<SpawnGroupEntry> entries = list.query(
|
||||
new double[] {player.getPos().getX() - RANGE, player.getPos().getZ() - RANGE},
|
||||
@@ -339,7 +339,7 @@ public class GenshinScene {
|
||||
}
|
||||
|
||||
// World level
|
||||
WorldLevelData worldLevelData = GenshinData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
|
||||
WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(getWorld().getWorldLevel());
|
||||
int worldLevelOverride = 0;
|
||||
|
||||
if (worldLevelData != null) {
|
||||
@@ -347,13 +347,13 @@ public class GenshinScene {
|
||||
}
|
||||
|
||||
// Todo
|
||||
List<GenshinEntity> toAdd = new LinkedList<>();
|
||||
List<GenshinEntity> toRemove = new LinkedList<>();
|
||||
List<GameEntity> toAdd = new LinkedList<>();
|
||||
List<GameEntity> toRemove = new LinkedList<>();
|
||||
|
||||
for (SpawnDataEntry entry : visible) {
|
||||
if (!this.getSpawnedEntities().contains(entry) && !this.getDeadSpawnedEntities().contains(entry)) {
|
||||
// Spawn entity
|
||||
MonsterData data = GenshinData.getMonsterDataMap().get(entry.getMonsterId());
|
||||
MonsterData data = GameData.getMonsterDataMap().get(entry.getMonsterId());
|
||||
|
||||
if (data == null) {
|
||||
continue;
|
||||
@@ -373,7 +373,7 @@ public class GenshinScene {
|
||||
}
|
||||
}
|
||||
|
||||
for (GenshinEntity entity : this.getEntities().values()) {
|
||||
for (GameEntity entity : this.getEntities().values()) {
|
||||
if (entity.getSpawnEntry() != null && !visible.contains(entity.getSpawnEntry())) {
|
||||
toRemove.add(entity);
|
||||
}
|
||||
@@ -407,7 +407,7 @@ public class GenshinScene {
|
||||
}
|
||||
|
||||
public void onPlayerDestroyGadget(int entityId) {
|
||||
GenshinEntity entity = getEntities().get(entityId);
|
||||
GameEntity entity = getEntities().get(entityId);
|
||||
|
||||
if (entity == null || !(entity instanceof EntityClientGadget)) {
|
||||
return;
|
||||
@@ -430,20 +430,20 @@ public class GenshinScene {
|
||||
|
||||
// Broadcasting
|
||||
|
||||
public void broadcastPacket(GenshinPacket packet) {
|
||||
public void broadcastPacket(BasePacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
for (Player player : this.getPlayers()) {
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
|
||||
public void broadcastPacketToOthers(Player excludedPlayer, BasePacket packet) {
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
|
||||
return;
|
||||
}
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
for (Player player : this.getPlayers()) {
|
||||
if (player == excludedPlayer) {
|
||||
continue;
|
||||
}
|
||||
@@ -4,9 +4,9 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import emu.grasscutter.GenshinConstants;
|
||||
import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
|
||||
@Entity
|
||||
public class TeamInfo {
|
||||
@@ -34,11 +34,11 @@ public class TeamInfo {
|
||||
return avatars.size();
|
||||
}
|
||||
|
||||
public boolean contains(GenshinAvatar avatar) {
|
||||
public boolean contains(Avatar avatar) {
|
||||
return getAvatars().contains(avatar.getAvatarId());
|
||||
}
|
||||
|
||||
public boolean addAvatar(GenshinAvatar avatar) {
|
||||
public boolean addAvatar(Avatar avatar) {
|
||||
if (size() >= Grasscutter.getConfig().getGameServerOptions().MaxAvatarsInTeam || contains(avatar)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -10,16 +10,16 @@ import java.util.Set;
|
||||
|
||||
import dev.morphia.annotations.Entity;
|
||||
import dev.morphia.annotations.Transient;
|
||||
import emu.grasscutter.GenshinConstants;
|
||||
import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.game.props.ElementType;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
|
||||
@@ -44,7 +44,7 @@ import it.unimi.dsi.fastutil.ints.IntSet;
|
||||
|
||||
@Entity
|
||||
public class TeamManager {
|
||||
@Transient private GenshinPlayer player;
|
||||
@Transient private Player player;
|
||||
|
||||
private Map<Integer, TeamInfo> teams;
|
||||
private int currentTeamIndex;
|
||||
@@ -65,18 +65,18 @@ public class TeamManager {
|
||||
this.teamResonancesConfig = new IntOpenHashSet();
|
||||
}
|
||||
|
||||
public TeamManager(GenshinPlayer player) {
|
||||
public TeamManager(Player player) {
|
||||
this();
|
||||
this.player = player;
|
||||
|
||||
this.teams = new HashMap<>();
|
||||
this.currentTeamIndex = 1;
|
||||
for (int i = 1; i <= GenshinConstants.MAX_TEAMS; i++) {
|
||||
for (int i = 1; i <= GameConstants.MAX_TEAMS; i++) {
|
||||
this.teams.put(i, new TeamInfo());
|
||||
}
|
||||
}
|
||||
|
||||
public GenshinPlayer getPlayer() {
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
@@ -84,7 +84,7 @@ public class TeamManager {
|
||||
return player.getWorld();
|
||||
}
|
||||
|
||||
public void setPlayer(GenshinPlayer player) {
|
||||
public void setPlayer(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@@ -207,7 +207,7 @@ public class TeamManager {
|
||||
}
|
||||
}
|
||||
|
||||
public void updateTeamEntities(GenshinPacket responsePacket) {
|
||||
public void updateTeamEntities(BasePacket responsePacket) {
|
||||
// Sanity check - Should never happen
|
||||
if (this.getCurrentTeamInfo().getAvatars().size() <= 0) {
|
||||
return;
|
||||
@@ -287,9 +287,9 @@ public class TeamManager {
|
||||
}
|
||||
|
||||
// Set team data
|
||||
LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
|
||||
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
|
||||
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
|
||||
if (avatar == null || newTeam.contains(avatar)) {
|
||||
// Should never happen
|
||||
return;
|
||||
@@ -299,7 +299,7 @@ public class TeamManager {
|
||||
|
||||
// Clear current team info and add avatars from our new team
|
||||
teamInfo.getAvatars().clear();
|
||||
for (GenshinAvatar avatar : newTeam) {
|
||||
for (Avatar avatar : newTeam) {
|
||||
teamInfo.addAvatar(avatar);
|
||||
}
|
||||
|
||||
@@ -323,9 +323,9 @@ public class TeamManager {
|
||||
TeamInfo teamInfo = this.getMpTeam();
|
||||
|
||||
// Set team data
|
||||
LinkedHashSet<GenshinAvatar> newTeam = new LinkedHashSet<>();
|
||||
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
|
||||
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
|
||||
if (avatar == null || newTeam.contains(avatar)) {
|
||||
// Should never happen
|
||||
return;
|
||||
@@ -335,7 +335,7 @@ public class TeamManager {
|
||||
|
||||
// Clear current team info and add avatars from our new team
|
||||
teamInfo.getAvatars().clear();
|
||||
for (GenshinAvatar avatar : newTeam) {
|
||||
for (Avatar avatar : newTeam) {
|
||||
teamInfo.addAvatar(avatar);
|
||||
}
|
||||
|
||||
@@ -437,7 +437,7 @@ public class TeamManager {
|
||||
getPlayer().sendPacket(new PacketAvatarDieAnimationEndRsp(deadAvatar.getId(), 0));
|
||||
}
|
||||
|
||||
public boolean reviveAvatar(GenshinAvatar avatar) {
|
||||
public boolean reviveAvatar(Avatar avatar) {
|
||||
for (EntityAvatar entity : getActiveTeam()) {
|
||||
if (entity.getAvatar() == avatar) {
|
||||
if (entity.isAlive()) {
|
||||
@@ -476,14 +476,14 @@ public class TeamManager {
|
||||
}
|
||||
|
||||
// Teleport player
|
||||
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_SELF, EnterReason.Revival, 3, GenshinConstants.START_POSITION));
|
||||
getPlayer().sendPacket(new PacketPlayerEnterSceneNotify(getPlayer(), EnterType.ENTER_SELF, EnterReason.Revival, 3, GameConstants.START_POSITION));
|
||||
|
||||
// Set player position
|
||||
player.setSceneId(3);
|
||||
player.getPos().set(GenshinConstants.START_POSITION);
|
||||
player.getPos().set(GameConstants.START_POSITION);
|
||||
|
||||
// Packets
|
||||
getPlayer().sendPacket(new GenshinPacket(PacketOpcodes.WorldPlayerReviveRsp));
|
||||
getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
|
||||
}
|
||||
|
||||
public void saveAvatars() {
|
||||
|
||||
@@ -8,19 +8,19 @@ import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import emu.grasscutter.game.entity.GenshinEntity;
|
||||
import emu.grasscutter.game.entity.GameEntity;
|
||||
import emu.grasscutter.game.props.ClimateType;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.SceneData;
|
||||
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
|
||||
import emu.grasscutter.game.Player.SceneLoadState;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.EntityClientGadget;
|
||||
import emu.grasscutter.game.entity.EntityGadget;
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
|
||||
@@ -40,10 +40,10 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public class World implements Iterable<GenshinPlayer> {
|
||||
private final GenshinPlayer owner;
|
||||
private final List<GenshinPlayer> players;
|
||||
private final Int2ObjectMap<GenshinScene> scenes;
|
||||
public class World implements Iterable<Player> {
|
||||
private final Player owner;
|
||||
private final List<Player> players;
|
||||
private final Int2ObjectMap<Scene> scenes;
|
||||
|
||||
private int levelEntityId;
|
||||
private int nextEntityId = 0;
|
||||
@@ -52,11 +52,11 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
|
||||
private boolean isMultiplayer;
|
||||
|
||||
public World(GenshinPlayer player) {
|
||||
public World(Player player) {
|
||||
this(player, false);
|
||||
}
|
||||
|
||||
public World(GenshinPlayer player, boolean isMultiplayer) {
|
||||
public World(Player player, boolean isMultiplayer) {
|
||||
this.owner = player;
|
||||
this.players = Collections.synchronizedList(new ArrayList<>());
|
||||
this.scenes = Int2ObjectMaps.synchronize(new Int2ObjectOpenHashMap<>());
|
||||
@@ -68,7 +68,7 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
this.owner.getServer().registerWorld(this);
|
||||
}
|
||||
|
||||
public GenshinPlayer getHost() {
|
||||
public Player getHost() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
@@ -95,25 +95,25 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
this.worldLevel = worldLevel;
|
||||
}
|
||||
|
||||
public List<GenshinPlayer> getPlayers() {
|
||||
public List<Player> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinScene> getScenes() {
|
||||
public Int2ObjectMap<Scene> getScenes() {
|
||||
return this.scenes;
|
||||
}
|
||||
|
||||
public GenshinScene getSceneById(int sceneId) {
|
||||
public Scene getSceneById(int sceneId) {
|
||||
// Get scene normally
|
||||
GenshinScene scene = getScenes().get(sceneId);
|
||||
Scene scene = getScenes().get(sceneId);
|
||||
if (scene != null) {
|
||||
return scene;
|
||||
}
|
||||
|
||||
// Create scene from scene data if it doesnt exist
|
||||
SceneData sceneData = GenshinData.getSceneDataMap().get(sceneId);
|
||||
SceneData sceneData = GameData.getSceneDataMap().get(sceneId);
|
||||
if (sceneData != null) {
|
||||
scene = new GenshinScene(this, sceneData);
|
||||
scene = new Scene(this, sceneData);
|
||||
this.registerScene(scene);
|
||||
return scene;
|
||||
}
|
||||
@@ -133,7 +133,7 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
|
||||
public synchronized void addPlayer(GenshinPlayer player) {
|
||||
public synchronized void addPlayer(Player player) {
|
||||
// Check if player already in
|
||||
if (getPlayers().contains(player)) {
|
||||
return;
|
||||
@@ -159,7 +159,7 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
|
||||
// Add to scene
|
||||
GenshinScene scene = this.getSceneById(player.getSceneId());
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.addPlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
@@ -168,7 +168,7 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void removePlayer(GenshinPlayer player) {
|
||||
public synchronized void removePlayer(Player player) {
|
||||
// Remove team entities
|
||||
player.sendPacket(
|
||||
new PacketDelTeamEntityNotify(
|
||||
@@ -182,7 +182,7 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
player.setWorld(null);
|
||||
|
||||
// Remove from scene
|
||||
GenshinScene scene = this.getSceneById(player.getSceneId());
|
||||
Scene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
@@ -192,8 +192,8 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
|
||||
// Disband world if host leaves
|
||||
if (getHost() == player) {
|
||||
List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
|
||||
for (GenshinPlayer victim : kicked) {
|
||||
List<Player> kicked = new ArrayList<>(this.getPlayers());
|
||||
for (Player victim : kicked) {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
@@ -202,20 +202,20 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
public void registerScene(GenshinScene scene) {
|
||||
public void registerScene(Scene scene) {
|
||||
this.getScenes().put(scene.getId(), scene);
|
||||
}
|
||||
|
||||
public void deregisterScene(GenshinScene scene) {
|
||||
public void deregisterScene(Scene scene) {
|
||||
this.getScenes().remove(scene.getId());
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
|
||||
if (GenshinData.getSceneDataMap().get(sceneId) == null) {
|
||||
public boolean transferPlayerToScene(Player player, int sceneId, Position pos) {
|
||||
if (GameData.getSceneDataMap().get(sceneId) == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
GenshinScene oldScene = null;
|
||||
Scene oldScene = null;
|
||||
|
||||
if (player.getScene() != null) {
|
||||
oldScene = player.getScene();
|
||||
@@ -228,7 +228,7 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
oldScene.removePlayer(player);
|
||||
}
|
||||
|
||||
GenshinScene newScene = this.getSceneById(sceneId);
|
||||
Scene newScene = this.getSceneById(sceneId);
|
||||
newScene.addPlayer(player);
|
||||
player.getPos().set(pos);
|
||||
|
||||
@@ -245,8 +245,8 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updatePlayerInfos(GenshinPlayer paramPlayer) {
|
||||
for (GenshinPlayer player : getPlayers()) {
|
||||
private void updatePlayerInfos(Player paramPlayer) {
|
||||
for (Player player : getPlayers()) {
|
||||
// Dont send packets if player is loading in and filter out joining player
|
||||
if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
|
||||
continue;
|
||||
@@ -269,15 +269,15 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacket(GenshinPacket packet) {
|
||||
public void broadcastPacket(BasePacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
for (Player player : this.getPlayers()) {
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public void onTick() {
|
||||
for (GenshinScene scene : this.getScenes().values()) {
|
||||
for (Scene scene : this.getScenes().values()) {
|
||||
scene.onTick();
|
||||
}
|
||||
}
|
||||
@@ -287,7 +287,7 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<GenshinPlayer> iterator() {
|
||||
public Iterator<Player> iterator() {
|
||||
return getPlayers().iterator();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ import dev.morphia.annotations.PostLoad;
|
||||
import dev.morphia.annotations.PrePersist;
|
||||
import dev.morphia.annotations.Transient;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.FightPropData;
|
||||
import emu.grasscutter.data.custom.OpenConfigEntry;
|
||||
import emu.grasscutter.data.def.AvatarData;
|
||||
@@ -35,10 +35,10 @@ import emu.grasscutter.data.def.WeaponPromoteData;
|
||||
import emu.grasscutter.data.def.ItemData.WeaponProperty;
|
||||
import emu.grasscutter.data.def.ProudSkillData;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.inventory.EquipType;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.props.ElementType;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FetterState;
|
||||
@@ -57,11 +57,11 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
@Entity(value = "avatars", useDiscriminator = false)
|
||||
public class GenshinAvatar {
|
||||
public class Avatar {
|
||||
@Id private ObjectId id;
|
||||
@Indexed private int ownerId; // Id of player that this avatar belongs to
|
||||
|
||||
@Transient private GenshinPlayer owner;
|
||||
@Transient private Player owner;
|
||||
@Transient private AvatarData data;
|
||||
@Transient private long guid; // Player unique id
|
||||
private int avatarId; // Id of avatar
|
||||
@@ -73,7 +73,7 @@ public class GenshinAvatar {
|
||||
private int satiationPenalty; // ?
|
||||
private float currentHp;
|
||||
|
||||
@Transient private final Int2ObjectMap<GenshinItem> equips;
|
||||
@Transient private final Int2ObjectMap<GameItem> equips;
|
||||
@Transient private final Int2FloatOpenHashMap fightProp;
|
||||
@Transient private Set<String> extraAbilityEmbryos;
|
||||
|
||||
@@ -96,21 +96,21 @@ public class GenshinAvatar {
|
||||
private int nameCardRewardId;
|
||||
private int nameCardId;
|
||||
|
||||
public GenshinAvatar() {
|
||||
public Avatar() {
|
||||
// Morhpia only!
|
||||
this.equips = new Int2ObjectOpenHashMap<>();
|
||||
this.fightProp = new Int2FloatOpenHashMap();
|
||||
this.extraAbilityEmbryos = new HashSet<>();
|
||||
this.proudSkillBonusMap = new HashMap<>();
|
||||
this.fetters = new ArrayList<>(); // TODO Move to genshin avatar
|
||||
this.fetters = new ArrayList<>(); // TODO Move to avatar
|
||||
}
|
||||
|
||||
// On creation
|
||||
public GenshinAvatar(int avatarId) {
|
||||
this(GenshinData.getAvatarDataMap().get(avatarId));
|
||||
public Avatar(int avatarId) {
|
||||
this(GameData.getAvatarDataMap().get(avatarId));
|
||||
}
|
||||
|
||||
public GenshinAvatar(AvatarData data) {
|
||||
public Avatar(AvatarData data) {
|
||||
this();
|
||||
this.avatarId = data.getId();
|
||||
this.nameCardRewardId = data.getNameCardRewardId();
|
||||
@@ -143,7 +143,7 @@ public class GenshinAvatar {
|
||||
this.onLoad();
|
||||
}
|
||||
|
||||
public GenshinPlayer getPlayer() {
|
||||
public Player getPlayer() {
|
||||
return this.owner;
|
||||
}
|
||||
|
||||
@@ -163,10 +163,10 @@ public class GenshinAvatar {
|
||||
return ownerId;
|
||||
}
|
||||
|
||||
public void setOwner(GenshinPlayer player) {
|
||||
public void setOwner(Player player) {
|
||||
this.owner = player;
|
||||
this.ownerId = player.getUid();
|
||||
this.guid = player.getNextGenshinGuid();
|
||||
this.guid = player.getNextGameGuid();
|
||||
}
|
||||
|
||||
public int getSatiation() {
|
||||
@@ -229,19 +229,19 @@ public class GenshinAvatar {
|
||||
this.promoteLevel = promoteLevel;
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinItem> getEquips() {
|
||||
public Int2ObjectMap<GameItem> getEquips() {
|
||||
return equips;
|
||||
}
|
||||
|
||||
public GenshinItem getEquipBySlot(EquipType slot) {
|
||||
public GameItem getEquipBySlot(EquipType slot) {
|
||||
return this.getEquips().get(slot.getValue());
|
||||
}
|
||||
|
||||
private GenshinItem getEquipBySlot(int slotId) {
|
||||
private GameItem getEquipBySlot(int slotId) {
|
||||
return this.getEquips().get(slotId);
|
||||
}
|
||||
|
||||
public GenshinItem getWeapon() {
|
||||
public GameItem getWeapon() {
|
||||
return this.getEquipBySlot(EquipType.EQUIP_WEAPON);
|
||||
}
|
||||
|
||||
@@ -270,7 +270,7 @@ public class GenshinAvatar {
|
||||
}
|
||||
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
|
||||
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
|
||||
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
||||
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
||||
this.getProudSkillList().add(proudSkillId);
|
||||
}
|
||||
}
|
||||
@@ -385,7 +385,7 @@ public class GenshinAvatar {
|
||||
return bornTime;
|
||||
}
|
||||
|
||||
public boolean equipItem(GenshinItem item, boolean shouldRecalc) {
|
||||
public boolean equipItem(GameItem item, boolean shouldRecalc) {
|
||||
EquipType itemEquipType = item.getItemData().getEquipType();
|
||||
if (itemEquipType == EquipType.EQUIP_NONE) {
|
||||
return false;
|
||||
@@ -416,7 +416,7 @@ public class GenshinAvatar {
|
||||
}
|
||||
|
||||
public boolean unequipItem(EquipType slot) {
|
||||
GenshinItem item = getEquips().remove(slot.getValue());
|
||||
GameItem item = getEquips().remove(slot.getValue());
|
||||
|
||||
if (item != null) {
|
||||
item.setEquipCharacter(0);
|
||||
@@ -434,7 +434,7 @@ public class GenshinAvatar {
|
||||
public void recalcStats(boolean forceSendAbilityChange) {
|
||||
// Setup
|
||||
AvatarData data = this.getAvatarData();
|
||||
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
|
||||
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(data.getAvatarPromoteId(), this.getPromoteLevel());
|
||||
Int2IntOpenHashMap setMap = new Int2IntOpenHashMap();
|
||||
|
||||
// Extra ability embryos
|
||||
@@ -476,21 +476,21 @@ public class GenshinAvatar {
|
||||
// Artifacts
|
||||
for (int slotId = 1; slotId <= 5; slotId++) {
|
||||
// Get artifact
|
||||
GenshinItem equip = this.getEquipBySlot(slotId);
|
||||
GameItem equip = this.getEquipBySlot(slotId);
|
||||
if (equip == null) {
|
||||
continue;
|
||||
}
|
||||
// Artifact main stat
|
||||
ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
|
||||
ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(equip.getMainPropId());
|
||||
if (mainPropData != null) {
|
||||
ReliquaryLevelData levelData = GenshinData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
|
||||
ReliquaryLevelData levelData = GameData.getRelicLevelData(equip.getItemData().getRankLevel(), equip.getLevel());
|
||||
if (levelData != null) {
|
||||
this.addFightProperty(mainPropData.getFightProp(), levelData.getPropValue(mainPropData.getFightProp()));
|
||||
}
|
||||
}
|
||||
// Artifact sub stats
|
||||
for (int appendPropId : equip.getAppendPropIdList()) {
|
||||
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get(appendPropId);
|
||||
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get(appendPropId);
|
||||
if (affixData != null) {
|
||||
this.addFightProperty(affixData.getFightProp(), affixData.getPropValue());
|
||||
}
|
||||
@@ -503,7 +503,7 @@ public class GenshinAvatar {
|
||||
|
||||
// Set stuff
|
||||
for (Int2IntOpenHashMap.Entry e : setMap.int2IntEntrySet()) {
|
||||
ReliquarySetData setData = GenshinData.getReliquarySetDataMap().get(e.getIntKey());
|
||||
ReliquarySetData setData = GameData.getReliquarySetDataMap().get(e.getIntKey());
|
||||
if (setData == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -516,7 +516,7 @@ public class GenshinAvatar {
|
||||
if (amount >= setData.getSetNeedNum()[setIndex]) {
|
||||
int affixId = (setData.getEquipAffixId() * 10) + setIndex;
|
||||
|
||||
EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId);
|
||||
EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
|
||||
if (affix == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -535,17 +535,17 @@ public class GenshinAvatar {
|
||||
}
|
||||
|
||||
// Weapon
|
||||
GenshinItem weapon = this.getWeapon();
|
||||
GameItem weapon = this.getWeapon();
|
||||
if (weapon != null) {
|
||||
// Add stats
|
||||
WeaponCurveData curveData = GenshinData.getWeaponCurveDataMap().get(weapon.getLevel());
|
||||
WeaponCurveData curveData = GameData.getWeaponCurveDataMap().get(weapon.getLevel());
|
||||
if (curveData != null) {
|
||||
for (WeaponProperty weaponProperty : weapon.getItemData().getWeaponProperties()) {
|
||||
this.addFightProperty(weaponProperty.getFightProp(), weaponProperty.getInitValue() * curveData.getMultByProp(weaponProperty.getType()));
|
||||
}
|
||||
}
|
||||
// Weapon promotion stats
|
||||
WeaponPromoteData wepPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
WeaponPromoteData wepPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
if (wepPromoteData != null) {
|
||||
for (FightPropData prop : wepPromoteData.getAddProps()) {
|
||||
if (prop.getValue() == 0f || prop.getProp() == null) {
|
||||
@@ -563,7 +563,7 @@ public class GenshinAvatar {
|
||||
}
|
||||
// Calculate affix id
|
||||
int affixId = (af * 10) + weapon.getRefinement();
|
||||
EquipAffixData affix = GenshinData.getEquipAffixDataMap().get(affixId);
|
||||
EquipAffixData affix = GameData.getEquipAffixDataMap().get(affixId);
|
||||
if (affix == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -580,7 +580,7 @@ public class GenshinAvatar {
|
||||
}
|
||||
|
||||
// Add proud skills and unlock them if needed
|
||||
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
|
||||
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getSkillDepotId());
|
||||
this.getProudSkillList().clear();
|
||||
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
|
||||
if (openData.getProudSkillGroupId() == 0) {
|
||||
@@ -588,7 +588,7 @@ public class GenshinAvatar {
|
||||
}
|
||||
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
|
||||
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
|
||||
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
||||
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
||||
this.getProudSkillList().add(proudSkillId);
|
||||
}
|
||||
}
|
||||
@@ -596,7 +596,7 @@ public class GenshinAvatar {
|
||||
|
||||
// Proud skills
|
||||
for (int proudSkillId : this.getProudSkillList()) {
|
||||
ProudSkillData proudSkillData = GenshinData.getProudSkillDataMap().get(proudSkillId);
|
||||
ProudSkillData proudSkillData = GameData.getProudSkillDataMap().get(proudSkillId);
|
||||
if (proudSkillData == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -613,7 +613,7 @@ public class GenshinAvatar {
|
||||
// Constellations
|
||||
if (this.getTalentIdList().size() > 0) {
|
||||
for (int talentId : this.getTalentIdList()) {
|
||||
AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId);
|
||||
AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
|
||||
if (avatarTalentData == null) {
|
||||
return;
|
||||
}
|
||||
@@ -657,7 +657,7 @@ public class GenshinAvatar {
|
||||
return;
|
||||
}
|
||||
|
||||
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(openConfig);
|
||||
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(openConfig);
|
||||
if (entry == null) {
|
||||
if (forceAdd) {
|
||||
// Add config string to ability skill list anyways
|
||||
@@ -684,14 +684,14 @@ public class GenshinAvatar {
|
||||
|
||||
if (this.getTalentIdList().size() > 0) {
|
||||
for (int talentId : this.getTalentIdList()) {
|
||||
AvatarTalentData avatarTalentData = GenshinData.getAvatarTalentDataMap().get(talentId);
|
||||
AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
|
||||
|
||||
if (avatarTalentData == null || avatarTalentData.getOpenConfig() == null || avatarTalentData.getOpenConfig().length() == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get open config to find which skill should be boosted
|
||||
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig());
|
||||
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig());
|
||||
if (entry == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -712,7 +712,7 @@ public class GenshinAvatar {
|
||||
}
|
||||
|
||||
// Get proud skill group id
|
||||
AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId);
|
||||
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
||||
|
||||
if (skillData == null) {
|
||||
continue;
|
||||
@@ -785,7 +785,7 @@ public class GenshinAvatar {
|
||||
.setWearingFlycloakId(this.getFlyCloak())
|
||||
.setCostumeId(this.getCostume());
|
||||
|
||||
for (GenshinItem item : this.getEquips().values()) {
|
||||
for (GameItem item : this.getEquips().values()) {
|
||||
avatarInfo.addEquipGuidList(item.getGuid());
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ public class AvatarProfileData {
|
||||
private int avatarId;
|
||||
private int level;
|
||||
|
||||
public AvatarProfileData(GenshinAvatar avatar) {
|
||||
public AvatarProfileData(Avatar avatar) {
|
||||
this.update(avatar);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ public class AvatarProfileData {
|
||||
return level;
|
||||
}
|
||||
|
||||
public void update(GenshinAvatar avatar) {
|
||||
public void update(Avatar avatar) {
|
||||
this.avatarId = avatar.getAvatarId();
|
||||
this.level = avatar.getLevel();
|
||||
}
|
||||
|
||||
@@ -3,12 +3,12 @@ package emu.grasscutter.game.avatar;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.AvatarData;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarChangeCostumeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFlycloakChangeNotify;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
@@ -16,22 +16,22 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
|
||||
public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
private final GenshinPlayer player;
|
||||
private final Int2ObjectMap<GenshinAvatar> avatars;
|
||||
private final Long2ObjectMap<GenshinAvatar> avatarsGuid;
|
||||
public class AvatarStorage implements Iterable<Avatar> {
|
||||
private final Player player;
|
||||
private final Int2ObjectMap<Avatar> avatars;
|
||||
private final Long2ObjectMap<Avatar> avatarsGuid;
|
||||
|
||||
public AvatarStorage(GenshinPlayer player) {
|
||||
public AvatarStorage(Player player) {
|
||||
this.player = player;
|
||||
this.avatars = new Int2ObjectOpenHashMap<>();
|
||||
this.avatarsGuid = new Long2ObjectOpenHashMap<>();
|
||||
}
|
||||
|
||||
public GenshinPlayer getPlayer() {
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinAvatar> getAvatars() {
|
||||
public Int2ObjectMap<Avatar> getAvatars() {
|
||||
return avatars;
|
||||
}
|
||||
|
||||
@@ -39,11 +39,11 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
return this.avatars.size();
|
||||
}
|
||||
|
||||
public GenshinAvatar getAvatarById(int id) {
|
||||
public Avatar getAvatarById(int id) {
|
||||
return getAvatars().get(id);
|
||||
}
|
||||
|
||||
public GenshinAvatar getAvatarByGuid(long id) {
|
||||
public Avatar getAvatarByGuid(long id) {
|
||||
return avatarsGuid.get(id);
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
return getAvatars().containsKey(id);
|
||||
}
|
||||
|
||||
public boolean addAvatar(GenshinAvatar avatar) {
|
||||
public boolean addAvatar(Avatar avatar) {
|
||||
if (avatar.getAvatarData() == null || this.hasAvatar(avatar.getAvatarId())) {
|
||||
return false;
|
||||
}
|
||||
@@ -68,14 +68,14 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void addStartingWeapon(GenshinAvatar avatar) {
|
||||
public void addStartingWeapon(Avatar avatar) {
|
||||
// Make sure avatar owner is this player
|
||||
if (avatar.getPlayer() != this.getPlayer()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create weapon
|
||||
GenshinItem weapon = new GenshinItem(avatar.getAvatarData().getInitialWeapon());
|
||||
GameItem weapon = new GameItem(avatar.getAvatarData().getInitialWeapon());
|
||||
|
||||
if (weapon.getItemData() != null) {
|
||||
this.getPlayer().getInventory().addItem(weapon);
|
||||
@@ -85,7 +85,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
}
|
||||
|
||||
public boolean wearFlycloak(long avatarGuid, int flycloakId) {
|
||||
GenshinAvatar avatar = this.getAvatarByGuid(avatarGuid);
|
||||
Avatar avatar = this.getAvatarByGuid(avatarGuid);
|
||||
|
||||
if (avatar == null || !getPlayer().getFlyCloakList().contains(flycloakId)) {
|
||||
return false;
|
||||
@@ -101,7 +101,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
}
|
||||
|
||||
public boolean changeCostume(long avatarGuid, int costumeId) {
|
||||
GenshinAvatar avatar = this.getAvatarByGuid(avatarGuid);
|
||||
Avatar avatar = this.getAvatarByGuid(avatarGuid);
|
||||
|
||||
if (avatar == null) {
|
||||
return false;
|
||||
@@ -130,15 +130,15 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
}
|
||||
|
||||
public void loadFromDatabase() {
|
||||
List<GenshinAvatar> avatars = DatabaseHelper.getAvatars(getPlayer());
|
||||
List<Avatar> avatars = DatabaseHelper.getAvatars(getPlayer());
|
||||
|
||||
for (GenshinAvatar avatar : avatars) {
|
||||
for (Avatar avatar : avatars) {
|
||||
// Should never happen
|
||||
if (avatar.getObjectId() == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatar.getAvatarId());
|
||||
AvatarData avatarData = GameData.getAvatarDataMap().get(avatar.getAvatarId());
|
||||
if (avatarData == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -157,7 +157,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
}
|
||||
|
||||
public void postLoad() {
|
||||
for (GenshinAvatar avatar : this) {
|
||||
for (Avatar avatar : this) {
|
||||
// Weapon check
|
||||
if (avatar.getWeapon() == null) {
|
||||
this.addStartingWeapon(avatar);
|
||||
@@ -168,7 +168,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<GenshinAvatar> iterator() {
|
||||
public Iterator<Avatar> iterator() {
|
||||
return getAvatars().values().iterator();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.GenshinConstants;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.AvatarData;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.Scene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.inventory.EquipType;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
@@ -34,29 +34,29 @@ import emu.grasscutter.utils.Utils;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public class EntityAvatar extends GenshinEntity {
|
||||
private final GenshinAvatar avatar;
|
||||
public class EntityAvatar extends GameEntity {
|
||||
private final Avatar avatar;
|
||||
|
||||
private PlayerDieType killedType;
|
||||
private int killedBy;
|
||||
|
||||
public EntityAvatar(GenshinScene scene, GenshinAvatar avatar) {
|
||||
public EntityAvatar(Scene scene, Avatar avatar) {
|
||||
super(scene);
|
||||
this.avatar = avatar;
|
||||
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
|
||||
|
||||
GenshinItem weapon = this.getAvatar().getWeapon();
|
||||
GameItem weapon = this.getAvatar().getWeapon();
|
||||
if (weapon != null) {
|
||||
weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
|
||||
}
|
||||
}
|
||||
|
||||
public EntityAvatar(GenshinAvatar avatar) {
|
||||
public EntityAvatar(Avatar avatar) {
|
||||
super(null);
|
||||
this.avatar = avatar;
|
||||
}
|
||||
|
||||
public GenshinPlayer getPlayer() {
|
||||
public Player getPlayer() {
|
||||
return avatar.getPlayer();
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ public class EntityAvatar extends GenshinEntity {
|
||||
return getPlayer().getRotation();
|
||||
}
|
||||
|
||||
public GenshinAvatar getAvatar() {
|
||||
public Avatar getAvatar() {
|
||||
return avatar;
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ public class EntityAvatar extends GenshinEntity {
|
||||
.setCostumeId(this.getAvatar().getCostume())
|
||||
.setBornTime(this.getAvatar().getBornTime());
|
||||
|
||||
for (GenshinItem item : avatar.getEquips().values()) {
|
||||
for (GameItem item : avatar.getEquips().values()) {
|
||||
if (item.getItemData().getEquipType() == EquipType.EQUIP_WEAPON) {
|
||||
avatarInfo.setWeapon(item.createSceneWeaponInfo());
|
||||
} else {
|
||||
@@ -187,17 +187,17 @@ public class EntityAvatar extends GenshinEntity {
|
||||
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
|
||||
.setAbilityId(++embryoId)
|
||||
.setAbilityNameHash(id)
|
||||
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
|
||||
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
|
||||
.build();
|
||||
abilityControlBlock.addAbilityEmbryoList(emb);
|
||||
}
|
||||
}
|
||||
// Add default abilities
|
||||
for (int id : GenshinConstants.DEFAULT_ABILITY_HASHES) {
|
||||
for (int id : GameConstants.DEFAULT_ABILITY_HASHES) {
|
||||
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
|
||||
.setAbilityId(++embryoId)
|
||||
.setAbilityNameHash(id)
|
||||
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
|
||||
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
|
||||
.build();
|
||||
abilityControlBlock.addAbilityEmbryoList(emb);
|
||||
}
|
||||
@@ -206,18 +206,18 @@ public class EntityAvatar extends GenshinEntity {
|
||||
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
|
||||
.setAbilityId(++embryoId)
|
||||
.setAbilityNameHash(id)
|
||||
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
|
||||
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
|
||||
.build();
|
||||
abilityControlBlock.addAbilityEmbryoList(emb);
|
||||
}
|
||||
// Add skill depot abilities
|
||||
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(this.getAvatar().getSkillDepotId());
|
||||
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(this.getAvatar().getSkillDepotId());
|
||||
if (skillDepot != null && skillDepot.getAbilities() != null) {
|
||||
for (int id : skillDepot.getAbilities()) {
|
||||
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
|
||||
.setAbilityId(++embryoId)
|
||||
.setAbilityNameHash(id)
|
||||
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
|
||||
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
|
||||
.build();
|
||||
abilityControlBlock.addAbilityEmbryoList(emb);
|
||||
}
|
||||
@@ -228,7 +228,7 @@ public class EntityAvatar extends GenshinEntity {
|
||||
AbilityEmbryo emb = AbilityEmbryo.newBuilder()
|
||||
.setAbilityId(++embryoId)
|
||||
.setAbilityNameHash(Utils.abilityHash(skill))
|
||||
.setAbilityOverrideNameHash(GenshinConstants.DEFAULT_ABILITY_NAME)
|
||||
.setAbilityOverrideNameHash(GameConstants.DEFAULT_ABILITY_NAME)
|
||||
.build();
|
||||
abilityControlBlock.addAbilityEmbryoList(emb);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.Scene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
|
||||
@@ -24,7 +24,7 @@ import emu.grasscutter.utils.ProtoHelper;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public class EntityClientGadget extends EntityGadget {
|
||||
private final GenshinPlayer owner;
|
||||
private final Player owner;
|
||||
|
||||
private final Position pos;
|
||||
private final Position rot;
|
||||
@@ -36,7 +36,7 @@ public class EntityClientGadget extends EntityGadget {
|
||||
private int targetEntityId;
|
||||
private boolean asyncLoad;
|
||||
|
||||
public EntityClientGadget(GenshinScene scene, GenshinPlayer player, EvtCreateGadgetNotify notify) {
|
||||
public EntityClientGadget(Scene scene, Player player, EvtCreateGadgetNotify notify) {
|
||||
super(scene);
|
||||
this.owner = player;
|
||||
this.id = notify.getEntityId();
|
||||
@@ -55,7 +55,7 @@ public class EntityClientGadget extends EntityGadget {
|
||||
return configId;
|
||||
}
|
||||
|
||||
public GenshinPlayer getOwner() {
|
||||
public Player getOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.Scene;
|
||||
import emu.grasscutter.game.World;
|
||||
|
||||
public abstract class EntityGadget extends GenshinEntity {
|
||||
public abstract class EntityGadget extends GameEntity {
|
||||
|
||||
public EntityGadget(GenshinScene scene) {
|
||||
public EntityGadget(Scene scene) {
|
||||
super(scene);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.Scene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
|
||||
@@ -28,16 +28,16 @@ public class EntityItem extends EntityGadget {
|
||||
private final Position pos;
|
||||
private final Position rot;
|
||||
|
||||
private final GenshinItem item;
|
||||
private final GameItem item;
|
||||
private final long guid;
|
||||
|
||||
public EntityItem(GenshinScene scene, GenshinPlayer player, ItemData itemData, Position pos, int count) {
|
||||
public EntityItem(Scene scene, Player player, ItemData itemData, Position pos, int count) {
|
||||
super(scene);
|
||||
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
|
||||
this.pos = new Position(pos);
|
||||
this.rot = new Position();
|
||||
this.guid = player.getNextGenshinGuid();
|
||||
this.item = new GenshinItem(itemData, count);
|
||||
this.guid = player.getNextGameGuid();
|
||||
this.item = new GameItem(itemData, count);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -45,7 +45,7 @@ public class EntityItem extends EntityGadget {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
private GenshinItem getItem() {
|
||||
private GameItem getItem() {
|
||||
return this.item;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.PropGrowCurve;
|
||||
import emu.grasscutter.data.def.MonsterCurveData;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.Scene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
@@ -27,7 +27,7 @@ import emu.grasscutter.utils.ProtoHelper;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public class EntityMonster extends GenshinEntity {
|
||||
public class EntityMonster extends GameEntity {
|
||||
private final MonsterData monsterData;
|
||||
private final Int2FloatOpenHashMap fightProp;
|
||||
|
||||
@@ -41,7 +41,7 @@ public class EntityMonster extends GenshinEntity {
|
||||
private int configId;
|
||||
private int poseId;
|
||||
|
||||
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
|
||||
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
|
||||
super(scene);
|
||||
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
|
||||
this.monsterData = monsterData;
|
||||
@@ -160,7 +160,7 @@ public class EntityMonster extends GenshinEntity {
|
||||
this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
|
||||
|
||||
// Level curve
|
||||
MonsterCurveData curve = GenshinData.getMonsterCurveDataMap().get(this.getLevel());
|
||||
MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
|
||||
if (curve != null) {
|
||||
for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
|
||||
FightProperty prop = FightProperty.getPropByName(growCurve.getType());
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.Scene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
@@ -12,16 +12,16 @@ import emu.grasscutter.net.proto.VectorOuterClass.Vector;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public abstract class GenshinEntity {
|
||||
public abstract class GameEntity {
|
||||
protected int id;
|
||||
private final GenshinScene scene;
|
||||
private final Scene scene;
|
||||
private SpawnDataEntry spawnEntry;
|
||||
|
||||
private MotionState moveState;
|
||||
private int lastMoveSceneTimeMs;
|
||||
private int lastMoveReliableSeq;
|
||||
|
||||
public GenshinEntity(GenshinScene scene) {
|
||||
public GameEntity(Scene scene) {
|
||||
this.scene = scene;
|
||||
this.moveState = MotionState.MOTION_NONE;
|
||||
}
|
||||
@@ -34,7 +34,7 @@ public abstract class GenshinEntity {
|
||||
return this.getScene().getWorld();
|
||||
}
|
||||
|
||||
public GenshinScene getScene() {
|
||||
public Scene getScene() {
|
||||
return this.scene;
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@ package emu.grasscutter.game.friends;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.net.proto.DealAddFriendResultTypeOuterClass.DealAddFriendResultType;
|
||||
import emu.grasscutter.server.packet.send.PacketAskAddFriendNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAskAddFriendRsp;
|
||||
@@ -14,20 +14,20 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public class FriendsList {
|
||||
private final GenshinPlayer player;
|
||||
private final Player player;
|
||||
|
||||
private final Int2ObjectMap<Friendship> friends;
|
||||
private final Int2ObjectMap<Friendship> pendingFriends;
|
||||
|
||||
private boolean loaded = false;
|
||||
|
||||
public FriendsList(GenshinPlayer player) {
|
||||
public FriendsList(Player player) {
|
||||
this.player = player;
|
||||
this.friends = new Int2ObjectOpenHashMap<Friendship>();
|
||||
this.pendingFriends = new Int2ObjectOpenHashMap<Friendship>();
|
||||
}
|
||||
|
||||
public GenshinPlayer getPlayer() {
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ public class FriendsList {
|
||||
return;
|
||||
}
|
||||
|
||||
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
|
||||
Player target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
|
||||
if (target == null) {
|
||||
return; // Should never happen
|
||||
}
|
||||
@@ -143,7 +143,7 @@ public class FriendsList {
|
||||
myFriendship.delete();
|
||||
|
||||
Friendship theirFriendship = null;
|
||||
GenshinPlayer friend = myFriendship.getFriendProfile().getPlayer();
|
||||
Player friend = myFriendship.getFriendProfile().getPlayer();
|
||||
if (friend != null) {
|
||||
// Friend online
|
||||
theirFriendship = friend.getFriendsList().getFriendById(this.getPlayer().getUid());
|
||||
@@ -165,7 +165,7 @@ public class FriendsList {
|
||||
}
|
||||
|
||||
public synchronized void sendFriendRequest(int targetUid) {
|
||||
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
|
||||
Player target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
|
||||
|
||||
if (target == null || target == this.getPlayer()) {
|
||||
return;
|
||||
@@ -220,7 +220,7 @@ public class FriendsList {
|
||||
friendship.setOwner(getPlayer());
|
||||
|
||||
// Check if friend is online
|
||||
GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
|
||||
Player friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getUid());
|
||||
if (friend != null) {
|
||||
// Set friend to online mode
|
||||
friendship.setFriendProfile(friend);
|
||||
|
||||
@@ -5,7 +5,7 @@ import org.bson.types.ObjectId;
|
||||
|
||||
import dev.morphia.annotations.*;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.net.proto.FriendBriefOuterClass.FriendBrief;
|
||||
import emu.grasscutter.net.proto.FriendOnlineStateOuterClass.FriendOnlineState;
|
||||
import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
|
||||
@@ -14,7 +14,7 @@ import emu.grasscutter.net.proto.HeadImageOuterClass.HeadImage;
|
||||
public class Friendship {
|
||||
@Id private ObjectId id;
|
||||
|
||||
@Transient private GenshinPlayer owner;
|
||||
@Transient private Player owner;
|
||||
|
||||
@Indexed private int ownerId;
|
||||
@Indexed private int friendId;
|
||||
@@ -26,7 +26,7 @@ public class Friendship {
|
||||
@Deprecated // Morphia use only
|
||||
public Friendship() { }
|
||||
|
||||
public Friendship(GenshinPlayer owner, GenshinPlayer friend, GenshinPlayer asker) {
|
||||
public Friendship(Player owner, Player friend, Player asker) {
|
||||
this.setOwner(owner);
|
||||
this.ownerId = owner.getUid();
|
||||
this.friendId = friend.getUid();
|
||||
@@ -34,11 +34,11 @@ public class Friendship {
|
||||
this.askerId = asker.getUid();
|
||||
}
|
||||
|
||||
public GenshinPlayer getOwner() {
|
||||
public Player getOwner() {
|
||||
return owner;
|
||||
}
|
||||
|
||||
public void setOwner(GenshinPlayer owner) {
|
||||
public void setOwner(Player owner) {
|
||||
this.owner = owner;
|
||||
}
|
||||
|
||||
@@ -70,7 +70,7 @@ public class Friendship {
|
||||
return profile;
|
||||
}
|
||||
|
||||
public void setFriendProfile(GenshinPlayer character) {
|
||||
public void setFriendProfile(Player character) {
|
||||
if (character == null || this.friendId != character.getUid()) return;
|
||||
this.profile = character.getProfile();
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
package emu.grasscutter.game.friends;
|
||||
|
||||
import dev.morphia.annotations.*;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.utils.Utils;
|
||||
|
||||
@Entity
|
||||
public class PlayerProfile {
|
||||
@Transient private GenshinPlayer player;
|
||||
@Transient private Player player;
|
||||
|
||||
@AlsoLoad("id") private int uid;
|
||||
private int nameCard;
|
||||
@@ -22,7 +22,7 @@ public class PlayerProfile {
|
||||
@Deprecated // Morphia only
|
||||
public PlayerProfile() { }
|
||||
|
||||
public PlayerProfile(GenshinPlayer player) {
|
||||
public PlayerProfile(Player player) {
|
||||
this.uid = player.getUid();
|
||||
this.syncWithCharacter(player);
|
||||
}
|
||||
@@ -31,11 +31,11 @@ public class PlayerProfile {
|
||||
return uid;
|
||||
}
|
||||
|
||||
public GenshinPlayer getPlayer() {
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
public synchronized void setPlayer(GenshinPlayer player) {
|
||||
public synchronized void setPlayer(Player player) {
|
||||
this.player = player;
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ public class PlayerProfile {
|
||||
return this.getPlayer() != null;
|
||||
}
|
||||
|
||||
public void syncWithCharacter(GenshinPlayer player) {
|
||||
public void syncWithCharacter(Player player) {
|
||||
if (player == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -12,11 +12,11 @@ import com.google.gson.reflect.TypeToken;
|
||||
|
||||
import com.sun.nio.file.SensitivityWatchEventModifier;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.inventory.ItemType;
|
||||
import emu.grasscutter.game.inventory.MaterialType;
|
||||
import emu.grasscutter.net.proto.GachaItemOuterClass.GachaItem;
|
||||
@@ -89,7 +89,7 @@ public class GachaManager {
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void doPulls(GenshinPlayer player, int gachaType, int times) {
|
||||
public synchronized void doPulls(Player player, int gachaType, int times) {
|
||||
// Sanity check
|
||||
if (times != 10 && times != 1) {
|
||||
return;
|
||||
@@ -108,7 +108,7 @@ public class GachaManager {
|
||||
|
||||
// Spend currency
|
||||
if (banner.getCostItem() > 0) {
|
||||
GenshinItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
|
||||
GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(banner.getCostItem());
|
||||
if (costItem == null || costItem.getCount() < times) {
|
||||
return;
|
||||
}
|
||||
@@ -191,7 +191,7 @@ public class GachaManager {
|
||||
int stardust = 0, starglitter = 0;
|
||||
|
||||
for (int itemId : wonItems) {
|
||||
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
|
||||
ItemData itemData = GameData.getItemDataMap().get(itemId);
|
||||
if (itemData == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -204,11 +204,11 @@ public class GachaManager {
|
||||
// Const check
|
||||
if (itemData.getMaterialType() == MaterialType.MATERIAL_AVATAR) {
|
||||
int avatarId = (itemData.getId() % 1000) + 10000000;
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarById(avatarId);
|
||||
Avatar avatar = player.getAvatars().getAvatarById(avatarId);
|
||||
if (avatar != null) {
|
||||
int constLevel = avatar.getCoreProudSkillLevel();
|
||||
int constItemId = itemData.getId() + 100;
|
||||
GenshinItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
|
||||
GameItem constItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(constItemId);
|
||||
if (constItem != null) {
|
||||
constLevel += constItem.getCount();
|
||||
}
|
||||
@@ -249,7 +249,7 @@ public class GachaManager {
|
||||
}
|
||||
|
||||
// Create item
|
||||
GenshinItem item = new GenshinItem(itemData);
|
||||
GameItem item = new GameItem(itemData);
|
||||
gachaItem.setGachaItem(item.toItemParam());
|
||||
player.getInventory().addItem(item);
|
||||
|
||||
|
||||
@@ -4,26 +4,26 @@ import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
|
||||
public class EquipInventoryTab implements InventoryTab {
|
||||
private final Set<GenshinItem> items;
|
||||
private final Set<GameItem> items;
|
||||
private final int maxCapacity;
|
||||
|
||||
public EquipInventoryTab(int maxCapacity) {
|
||||
this.items = new HashSet<GenshinItem>();
|
||||
this.items = new HashSet<GameItem>();
|
||||
this.maxCapacity = maxCapacity;
|
||||
}
|
||||
|
||||
@Override
|
||||
public GenshinItem getItemById(int id) {
|
||||
public GameItem getItemById(int id) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAddItem(GenshinItem item) {
|
||||
public void onAddItem(GameItem item) {
|
||||
this.items.add(item);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemoveItem(GenshinItem item) {
|
||||
public void onRemoveItem(GameItem item) {
|
||||
this.items.remove(item);
|
||||
}
|
||||
|
||||
|
||||
@@ -13,13 +13,13 @@ import dev.morphia.annotations.Indexed;
|
||||
import dev.morphia.annotations.PostLoad;
|
||||
import dev.morphia.annotations.Transient;
|
||||
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GenshinDepot;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.GameDepot;
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.data.def.ReliquaryAffixData;
|
||||
import emu.grasscutter.data.def.ReliquaryMainPropData;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
|
||||
import emu.grasscutter.net.proto.EquipOuterClass.Equip;
|
||||
@@ -35,7 +35,7 @@ import emu.grasscutter.net.proto.WeaponOuterClass.Weapon;
|
||||
import emu.grasscutter.utils.WeightedList;
|
||||
|
||||
@Entity(value = "items", useDiscriminator = false)
|
||||
public class GenshinItem {
|
||||
public class GameItem {
|
||||
@Id private ObjectId id;
|
||||
@Indexed private int ownerId;
|
||||
private int itemId;
|
||||
@@ -62,23 +62,23 @@ public class GenshinItem {
|
||||
private int equipCharacter;
|
||||
@Transient private int weaponEntityId;
|
||||
|
||||
public GenshinItem() {
|
||||
public GameItem() {
|
||||
// Morphia only
|
||||
}
|
||||
|
||||
public GenshinItem(int itemId) {
|
||||
this(GenshinData.getItemDataMap().get(itemId));
|
||||
public GameItem(int itemId) {
|
||||
this(GameData.getItemDataMap().get(itemId));
|
||||
}
|
||||
|
||||
public GenshinItem(int itemId, int count) {
|
||||
this(GenshinData.getItemDataMap().get(itemId), count);
|
||||
public GameItem(int itemId, int count) {
|
||||
this(GameData.getItemDataMap().get(itemId), count);
|
||||
}
|
||||
|
||||
public GenshinItem(ItemData data) {
|
||||
public GameItem(ItemData data) {
|
||||
this(data, 1);
|
||||
}
|
||||
|
||||
public GenshinItem(ItemData data, int count) {
|
||||
public GameItem(ItemData data, int count) {
|
||||
this.itemId = data.getId();
|
||||
this.itemData = data;
|
||||
|
||||
@@ -103,7 +103,7 @@ public class GenshinItem {
|
||||
this.level = 1;
|
||||
this.appendPropIdList = new ArrayList<>();
|
||||
// Create main property
|
||||
ReliquaryMainPropData mainPropData = GenshinDepot.getRandomRelicMainProp(getItemData().getMainPropDepotId());
|
||||
ReliquaryMainPropData mainPropData = GameDepot.getRandomRelicMainProp(getItemData().getMainPropDepotId());
|
||||
if (mainPropData != null) {
|
||||
this.mainPropId = mainPropData.getId();
|
||||
}
|
||||
@@ -124,9 +124,9 @@ public class GenshinItem {
|
||||
return ownerId;
|
||||
}
|
||||
|
||||
public void setOwner(GenshinPlayer player) {
|
||||
public void setOwner(Player player) {
|
||||
this.ownerId = player.getUid();
|
||||
this.guid = player.getNextGenshinGuid();
|
||||
this.guid = player.getNextGameGuid();
|
||||
}
|
||||
public int getItemId() {
|
||||
return itemId;
|
||||
@@ -261,7 +261,7 @@ public class GenshinItem {
|
||||
}
|
||||
|
||||
private void addNewAppendProp() {
|
||||
List<ReliquaryAffixData> affixList = GenshinDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
|
||||
List<ReliquaryAffixData> affixList = GameDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
|
||||
|
||||
if (affixList == null) {
|
||||
return;
|
||||
@@ -269,13 +269,13 @@ public class GenshinItem {
|
||||
|
||||
// Build blacklist - Dont add same stat as main/sub stat
|
||||
Set<FightProperty> blacklist = new HashSet<>();
|
||||
ReliquaryMainPropData mainPropData = GenshinData.getReliquaryMainPropDataMap().get(this.getMainPropId());
|
||||
ReliquaryMainPropData mainPropData = GameData.getReliquaryMainPropDataMap().get(this.getMainPropId());
|
||||
if (mainPropData != null) {
|
||||
blacklist.add(mainPropData.getFightProp());
|
||||
}
|
||||
int len = Math.min(4, this.getAppendPropIdList().size());
|
||||
for (int i = 0; i < len; i++) {
|
||||
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
|
||||
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
|
||||
if (affixData != null) {
|
||||
blacklist.add(affixData.getFightProp());
|
||||
}
|
||||
@@ -299,7 +299,7 @@ public class GenshinItem {
|
||||
}
|
||||
|
||||
private void upgradeRandomAppendProp() {
|
||||
List<ReliquaryAffixData> affixList = GenshinDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
|
||||
List<ReliquaryAffixData> affixList = GameDepot.getRandomRelicAffixList(getItemData().getAppendPropDepotId());
|
||||
|
||||
if (affixList == null) {
|
||||
return;
|
||||
@@ -309,7 +309,7 @@ public class GenshinItem {
|
||||
Set<FightProperty> whitelist = new HashSet<>();
|
||||
int len = Math.min(4, this.getAppendPropIdList().size());
|
||||
for (int i = 0; i < len; i++) {
|
||||
ReliquaryAffixData affixData = GenshinData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
|
||||
ReliquaryAffixData affixData = GameData.getReliquaryAffixDataMap().get((int) this.getAppendPropIdList().get(i));
|
||||
if (affixData != null) {
|
||||
whitelist.add(affixData.getFightProp());
|
||||
}
|
||||
@@ -331,7 +331,7 @@ public class GenshinItem {
|
||||
@PostLoad
|
||||
public void onLoad() {
|
||||
if (this.itemData == null) {
|
||||
this.itemData = GenshinData.getItemDataMap().get(getItemId());
|
||||
this.itemData = GameData.getItemDataMap().get(getItemId());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,17 +5,17 @@ import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.GenshinConstants;
|
||||
import emu.grasscutter.GameConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.def.AvatarCostumeData;
|
||||
import emu.grasscutter.data.def.AvatarData;
|
||||
import emu.grasscutter.data.def.AvatarFlycloakData;
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.database.DatabaseHelper;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.avatar.AvatarStorage;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.props.ActionReason;
|
||||
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
|
||||
@@ -28,13 +28,13 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
|
||||
|
||||
public class Inventory implements Iterable<GenshinItem> {
|
||||
private final GenshinPlayer player;
|
||||
public class Inventory implements Iterable<GameItem> {
|
||||
private final Player player;
|
||||
|
||||
private final Long2ObjectMap<GenshinItem> store;
|
||||
private final Long2ObjectMap<GameItem> store;
|
||||
private final Int2ObjectMap<InventoryTab> inventoryTypes;
|
||||
|
||||
public Inventory(GenshinPlayer player) {
|
||||
public Inventory(Player player) {
|
||||
this.player = player;
|
||||
this.store = new Long2ObjectOpenHashMap<>();
|
||||
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
|
||||
@@ -45,7 +45,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getGameServerOptions().InventoryLimitFurniture));
|
||||
}
|
||||
|
||||
public GenshinPlayer getPlayer() {
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
return this.getPlayer().getAvatars();
|
||||
}
|
||||
|
||||
public Long2ObjectMap<GenshinItem> getItems() {
|
||||
public Long2ObjectMap<GameItem> getItems() {
|
||||
return store;
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
this.getInventoryTypes().put(type.getValue(), tab);
|
||||
}
|
||||
|
||||
public GenshinItem getItemByGuid(long id) {
|
||||
public GameItem getItemByGuid(long id) {
|
||||
return this.getItems().get(id);
|
||||
}
|
||||
|
||||
@@ -78,19 +78,19 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
|
||||
public boolean addItem(int itemId, int count) {
|
||||
ItemData itemData = GenshinData.getItemDataMap().get(itemId);
|
||||
ItemData itemData = GameData.getItemDataMap().get(itemId);
|
||||
|
||||
if (itemData == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
GenshinItem item = new GenshinItem(itemData, count);
|
||||
GameItem item = new GameItem(itemData, count);
|
||||
|
||||
return addItem(item);
|
||||
}
|
||||
|
||||
public boolean addItem(GenshinItem item) {
|
||||
GenshinItem result = putItem(item);
|
||||
public boolean addItem(GameItem item) {
|
||||
GameItem result = putItem(item);
|
||||
|
||||
if (result != null) {
|
||||
getPlayer().sendPacket(new PacketStoreItemChangeNotify(result));
|
||||
@@ -100,7 +100,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean addItem(GenshinItem item, ActionReason reason) {
|
||||
public boolean addItem(GameItem item, ActionReason reason) {
|
||||
boolean result = addItem(item);
|
||||
|
||||
if (result && reason != null) {
|
||||
@@ -110,15 +110,15 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
return result;
|
||||
}
|
||||
|
||||
public void addItems(Collection<GenshinItem> items) {
|
||||
public void addItems(Collection<GameItem> items) {
|
||||
this.addItems(items, null);
|
||||
}
|
||||
|
||||
public void addItems(Collection<GenshinItem> items, ActionReason reason) {
|
||||
List<GenshinItem> changedItems = new LinkedList<>();
|
||||
public void addItems(Collection<GameItem> items, ActionReason reason) {
|
||||
List<GameItem> changedItems = new LinkedList<>();
|
||||
|
||||
for (GenshinItem item : items) {
|
||||
GenshinItem result = putItem(item);
|
||||
for (GameItem item : items) {
|
||||
GameItem result = putItem(item);
|
||||
if (result != null) {
|
||||
changedItems.add(result);
|
||||
}
|
||||
@@ -136,10 +136,10 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
|
||||
public void addItemParams(Collection<ItemParam> items) {
|
||||
addItems(items.stream().map(param -> new GenshinItem(param.getItemId(), param.getCount())).toList(), null);
|
||||
addItems(items.stream().map(param -> new GameItem(param.getItemId(), param.getCount())).toList(), null);
|
||||
}
|
||||
|
||||
private synchronized GenshinItem putItem(GenshinItem item) {
|
||||
private synchronized GameItem putItem(GameItem item) {
|
||||
// Dont add items that dont have a valid item definition.
|
||||
if (item.getItemData() == null) {
|
||||
return null;
|
||||
@@ -163,23 +163,23 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
// Get avatar id
|
||||
int avatarId = (item.getItemId() % 1000) + 10000000;
|
||||
// Dont let people give themselves extra main characters
|
||||
if (avatarId == GenshinConstants.MAIN_CHARACTER_MALE || avatarId == GenshinConstants.MAIN_CHARACTER_FEMALE) {
|
||||
if (avatarId == GameConstants.MAIN_CHARACTER_MALE || avatarId == GameConstants.MAIN_CHARACTER_FEMALE) {
|
||||
return null;
|
||||
}
|
||||
// Add avatar
|
||||
AvatarData avatarData = GenshinData.getAvatarDataMap().get(avatarId);
|
||||
AvatarData avatarData = GameData.getAvatarDataMap().get(avatarId);
|
||||
if (avatarData != null && !player.getAvatars().hasAvatar(avatarId)) {
|
||||
this.getPlayer().addAvatar(new GenshinAvatar(avatarData));
|
||||
this.getPlayer().addAvatar(new Avatar(avatarData));
|
||||
}
|
||||
return null;
|
||||
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_FLYCLOAK) {
|
||||
AvatarFlycloakData flycloakData = GenshinData.getAvatarFlycloakDataMap().get(item.getItemId());
|
||||
AvatarFlycloakData flycloakData = GameData.getAvatarFlycloakDataMap().get(item.getItemId());
|
||||
if (flycloakData != null && !player.getFlyCloakList().contains(item.getItemId())) {
|
||||
getPlayer().addFlycloak(item.getItemId());
|
||||
}
|
||||
return null;
|
||||
} else if (item.getItemData().getMaterialType() == MaterialType.MATERIAL_COSTUME) {
|
||||
AvatarCostumeData costumeData = GenshinData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
|
||||
AvatarCostumeData costumeData = GameData.getAvatarCostumeDataItemIdMap().get(item.getItemId());
|
||||
if (costumeData != null && !player.getCostumeList().contains(costumeData.getId())) {
|
||||
getPlayer().addCostume(costumeData.getId());
|
||||
}
|
||||
@@ -190,7 +190,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
return null;
|
||||
} else if (tab != null) {
|
||||
GenshinItem existingItem = tab.getItemById(item.getItemId());
|
||||
GameItem existingItem = tab.getItemById(item.getItemId());
|
||||
if (existingItem == null) {
|
||||
// Item type didnt exist before, we will add it to main inventory map if there is enough space
|
||||
if (tab.getSize() >= tab.getMaxCapacity()) {
|
||||
@@ -213,7 +213,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
return item;
|
||||
}
|
||||
|
||||
private synchronized void putItem(GenshinItem item, InventoryTab tab) {
|
||||
private synchronized void putItem(GameItem item, InventoryTab tab) {
|
||||
// Set owner and guid FIRST!
|
||||
item.setOwner(getPlayer());
|
||||
// Put in item store
|
||||
@@ -242,9 +242,9 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
}
|
||||
|
||||
public void removeItems(List<GenshinItem> items) {
|
||||
public void removeItems(List<GameItem> items) {
|
||||
// TODO Bulk delete
|
||||
for (GenshinItem item : items) {
|
||||
for (GameItem item : items) {
|
||||
this.removeItem(item, item.getCount());
|
||||
}
|
||||
}
|
||||
@@ -254,7 +254,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
|
||||
public synchronized boolean removeItem(long guid, int count) {
|
||||
GenshinItem item = this.getItemByGuid(guid);
|
||||
GameItem item = this.getItemByGuid(guid);
|
||||
|
||||
if (item == null) {
|
||||
return false;
|
||||
@@ -263,11 +263,11 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
return removeItem(item, count);
|
||||
}
|
||||
|
||||
public synchronized boolean removeItem(GenshinItem item) {
|
||||
public synchronized boolean removeItem(GameItem item) {
|
||||
return removeItem(item, item.getCount());
|
||||
}
|
||||
|
||||
public synchronized boolean removeItem(GenshinItem item, int count) {
|
||||
public synchronized boolean removeItem(GameItem item, int count) {
|
||||
// Sanity check
|
||||
if (count <= 0 || item == null) {
|
||||
return false;
|
||||
@@ -296,7 +296,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
return true;
|
||||
}
|
||||
|
||||
private void deleteItem(GenshinItem item, InventoryTab tab) {
|
||||
private void deleteItem(GameItem item, InventoryTab tab) {
|
||||
getItems().remove(item.getGuid());
|
||||
if (tab != null) {
|
||||
tab.onRemoveItem(item);
|
||||
@@ -304,8 +304,8 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
|
||||
public boolean equipItem(long avatarGuid, long equipGuid) {
|
||||
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
|
||||
GenshinItem item = this.getItemByGuid(equipGuid);
|
||||
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
|
||||
GameItem item = this.getItemByGuid(equipGuid);
|
||||
|
||||
if (avatar != null && item != null) {
|
||||
return avatar.equipItem(item, true);
|
||||
@@ -315,7 +315,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
|
||||
public boolean unequipItem(long avatarGuid, int slot) {
|
||||
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
|
||||
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(avatarGuid);
|
||||
EquipType equipType = EquipType.getTypeByValue(slot);
|
||||
|
||||
if (avatar != null && equipType != EquipType.EQUIP_WEAPON) {
|
||||
@@ -330,15 +330,15 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
|
||||
public void loadFromDatabase() {
|
||||
List<GenshinItem> items = DatabaseHelper.getInventoryItems(getPlayer());
|
||||
List<GameItem> items = DatabaseHelper.getInventoryItems(getPlayer());
|
||||
|
||||
for (GenshinItem item : items) {
|
||||
for (GameItem item : items) {
|
||||
// Should never happen
|
||||
if (item.getObjectId() == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
ItemData itemData = GenshinData.getItemDataMap().get(item.getItemId());
|
||||
ItemData itemData = GameData.getItemDataMap().get(item.getItemId());
|
||||
if (itemData == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -354,7 +354,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
|
||||
// Equip to a character if possible
|
||||
if (item.isEquipped()) {
|
||||
GenshinAvatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
|
||||
Avatar avatar = getPlayer().getAvatars().getAvatarById(item.getEquipCharacter());
|
||||
boolean hasEquipped = false;
|
||||
|
||||
if (avatar != null) {
|
||||
@@ -370,7 +370,7 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
}
|
||||
|
||||
@Override
|
||||
public Iterator<GenshinItem> iterator() {
|
||||
public Iterator<GameItem> iterator() {
|
||||
return this.getItems().values().iterator();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
package emu.grasscutter.game.inventory;
|
||||
|
||||
public interface InventoryTab {
|
||||
public GenshinItem getItemById(int id);
|
||||
public GameItem getItemById(int id);
|
||||
|
||||
public void onAddItem(GenshinItem item);
|
||||
public void onAddItem(GameItem item);
|
||||
|
||||
public void onRemoveItem(GenshinItem item);
|
||||
public void onRemoveItem(GameItem item);
|
||||
|
||||
public int getSize();
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public class MaterialInventoryTab implements InventoryTab {
|
||||
private final Int2ObjectMap<GenshinItem> items;
|
||||
private final Int2ObjectMap<GameItem> items;
|
||||
private final int maxCapacity;
|
||||
|
||||
public MaterialInventoryTab(int maxCapacity) {
|
||||
@@ -13,17 +13,17 @@ public class MaterialInventoryTab implements InventoryTab {
|
||||
}
|
||||
|
||||
@Override
|
||||
public GenshinItem getItemById(int id) {
|
||||
public GameItem getItemById(int id) {
|
||||
return this.items.get(id);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onAddItem(GenshinItem item) {
|
||||
public void onAddItem(GameItem item) {
|
||||
this.items.put(item.getItemId(), item);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onRemoveItem(GenshinItem item) {
|
||||
public void onRemoveItem(GameItem item) {
|
||||
this.items.remove(item.getItemId());
|
||||
}
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package emu.grasscutter.game.managers;
|
||||
|
||||
import emu.grasscutter.command.CommandMap;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.net.packet.GenshinPacket;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.server.game.GameServer;
|
||||
import emu.grasscutter.server.packet.send.PacketPlayerChatNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketPrivateChatNotify;
|
||||
@@ -23,7 +23,7 @@ public class ChatManager {
|
||||
return server;
|
||||
}
|
||||
|
||||
public void sendPrivateMessage(GenshinPlayer player, int targetUid, String message) {
|
||||
public void sendPrivateMessage(Player player, int targetUid, String message) {
|
||||
// Sanity checks
|
||||
if (message == null || message.length() == 0) {
|
||||
return;
|
||||
@@ -36,35 +36,35 @@ public class ChatManager {
|
||||
}
|
||||
|
||||
// Get target
|
||||
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
|
||||
Player target = getServer().getPlayerByUid(targetUid);
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create chat packet
|
||||
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
|
||||
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
|
||||
|
||||
player.sendPacket(packet);
|
||||
target.sendPacket(packet);
|
||||
}
|
||||
|
||||
public void sendPrivateMessage(GenshinPlayer player, int targetUid, int emote) {
|
||||
public void sendPrivateMessage(Player player, int targetUid, int emote) {
|
||||
// Get target
|
||||
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
|
||||
Player target = getServer().getPlayerByUid(targetUid);
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create chat packet
|
||||
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
|
||||
BasePacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
|
||||
|
||||
player.sendPacket(packet);
|
||||
target.sendPacket(packet);
|
||||
}
|
||||
|
||||
public void sendTeamMessage(GenshinPlayer player, int channel, String message) {
|
||||
public void sendTeamMessage(Player player, int channel, String message) {
|
||||
// Sanity checks
|
||||
if (message == null || message.length() == 0) {
|
||||
return;
|
||||
@@ -80,7 +80,7 @@ public class ChatManager {
|
||||
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, message));
|
||||
}
|
||||
|
||||
public void sendTeamMessage(GenshinPlayer player, int channel, int icon) {
|
||||
public void sendTeamMessage(Player player, int channel, int icon) {
|
||||
// Create and send chat packet
|
||||
player.getWorld().broadcastPacket(new PacketPlayerChatNotify(player, channel, icon));
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.custom.OpenConfigEntry;
|
||||
import emu.grasscutter.data.def.AvatarPromoteData;
|
||||
@@ -15,9 +15,9 @@ import emu.grasscutter.data.def.WeaponPromoteData;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData.InherentProudSkillOpens;
|
||||
import emu.grasscutter.data.def.AvatarTalentData;
|
||||
import emu.grasscutter.data.def.ProudSkillData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.inventory.GameItem;
|
||||
import emu.grasscutter.game.inventory.ItemType;
|
||||
import emu.grasscutter.game.inventory.MaterialType;
|
||||
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
|
||||
@@ -72,8 +72,8 @@ public class InventoryManager {
|
||||
return server;
|
||||
}
|
||||
|
||||
public void lockEquip(GenshinPlayer player, long targetEquipGuid, boolean isLocked) {
|
||||
GenshinItem equip = player.getInventory().getItemByGuid(targetEquipGuid);
|
||||
public void lockEquip(Player player, long targetEquipGuid, boolean isLocked) {
|
||||
GameItem equip = player.getInventory().getItemByGuid(targetEquipGuid);
|
||||
|
||||
if (equip == null || !equip.getItemData().isEquip()) {
|
||||
return;
|
||||
@@ -86,8 +86,8 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketSetEquipLockStateRsp(equip));
|
||||
}
|
||||
|
||||
public void upgradeRelic(GenshinPlayer player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
|
||||
GenshinItem relic = player.getInventory().getItemByGuid(targetGuid);
|
||||
public void upgradeRelic(Player player, long targetGuid, List<Long> foodRelicList, List<ItemParam> list) {
|
||||
GameItem relic = player.getInventory().getItemByGuid(targetGuid);
|
||||
|
||||
if (relic == null || relic.getItemType() != ItemType.ITEM_RELIQUARY) {
|
||||
return;
|
||||
@@ -98,7 +98,7 @@ public class InventoryManager {
|
||||
|
||||
for (long guid : foodRelicList) {
|
||||
// Add to delete queue
|
||||
GenshinItem food = player.getInventory().getItemByGuid(guid);
|
||||
GameItem food = player.getInventory().getItemByGuid(guid);
|
||||
if (food == null || !food.isDestroyable()) {
|
||||
continue;
|
||||
}
|
||||
@@ -111,7 +111,7 @@ public class InventoryManager {
|
||||
}
|
||||
}
|
||||
for (ItemParam itemParam : list) {
|
||||
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
|
||||
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
|
||||
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
|
||||
continue;
|
||||
}
|
||||
@@ -139,14 +139,14 @@ public class InventoryManager {
|
||||
|
||||
// Consume food items
|
||||
for (long guid : foodRelicList) {
|
||||
GenshinItem food = player.getInventory().getItemByGuid(guid);
|
||||
GameItem food = player.getInventory().getItemByGuid(guid);
|
||||
if (food == null || !food.isDestroyable()) {
|
||||
continue;
|
||||
}
|
||||
player.getInventory().removeItem(food);
|
||||
}
|
||||
for (ItemParam itemParam : list) {
|
||||
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
|
||||
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemParam.getItemId());
|
||||
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_RELIQUARY_MATERIAL) {
|
||||
continue;
|
||||
}
|
||||
@@ -169,7 +169,7 @@ public class InventoryManager {
|
||||
int oldLevel = level;
|
||||
int exp = relic.getExp();
|
||||
int totalExp = relic.getTotalExp();
|
||||
int reqExp = GenshinData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
|
||||
int reqExp = GameData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
|
||||
int upgrades = 0;
|
||||
List<Integer> oldAppendPropIdList = relic.getAppendPropIdList();
|
||||
|
||||
@@ -189,7 +189,7 @@ public class InventoryManager {
|
||||
upgrades += 1;
|
||||
}
|
||||
// Set req exp
|
||||
reqExp = GenshinData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
|
||||
reqExp = GameData.getRelicExpRequired(relic.getItemData().getRankLevel(), level);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -209,7 +209,7 @@ public class InventoryManager {
|
||||
|
||||
// Avatar
|
||||
if (oldLevel != level) {
|
||||
GenshinAvatar avatar = relic.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(relic.getEquipCharacter()) : null;
|
||||
Avatar avatar = relic.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(relic.getEquipCharacter()) : null;
|
||||
if (avatar != null) {
|
||||
avatar.recalcStats();
|
||||
}
|
||||
@@ -220,15 +220,15 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketReliquaryUpgradeRsp(relic, rate, oldLevel, oldAppendPropIdList));
|
||||
}
|
||||
|
||||
public List<ItemParam> calcWeaponUpgradeReturnItems(GenshinPlayer player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
|
||||
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
public List<ItemParam> calcWeaponUpgradeReturnItems(Player player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
|
||||
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
|
||||
// Sanity checks
|
||||
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
|
||||
return null;
|
||||
}
|
||||
|
||||
WeaponPromoteData promoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
WeaponPromoteData promoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
if (promoteData == null) {
|
||||
return null;
|
||||
}
|
||||
@@ -236,7 +236,7 @@ public class InventoryManager {
|
||||
// Get exp gain
|
||||
int expGain = 0;
|
||||
for (long guid : foodWeaponGuidList) {
|
||||
GenshinItem food = player.getInventory().getItemByGuid(guid);
|
||||
GameItem food = player.getInventory().getItemByGuid(guid);
|
||||
if (food == null) {
|
||||
continue;
|
||||
}
|
||||
@@ -246,7 +246,7 @@ public class InventoryManager {
|
||||
}
|
||||
}
|
||||
for (ItemParam param : itemParamList) {
|
||||
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
||||
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
||||
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
|
||||
continue;
|
||||
}
|
||||
@@ -264,7 +264,7 @@ public class InventoryManager {
|
||||
int maxLevel = promoteData.getUnlockMaxLevel();
|
||||
int level = weapon.getLevel();
|
||||
int exp = weapon.getExp();
|
||||
int reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
int reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
|
||||
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
|
||||
// Do calculations
|
||||
@@ -277,7 +277,7 @@ public class InventoryManager {
|
||||
exp = 0;
|
||||
level += 1;
|
||||
// Set req exp
|
||||
reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -285,15 +285,15 @@ public class InventoryManager {
|
||||
}
|
||||
|
||||
|
||||
public void upgradeWeapon(GenshinPlayer player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
|
||||
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
public void upgradeWeapon(Player player, long targetGuid, List<Long> foodWeaponGuidList, List<ItemParam> itemParamList) {
|
||||
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
|
||||
// Sanity checks
|
||||
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
|
||||
return;
|
||||
}
|
||||
|
||||
WeaponPromoteData promoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
WeaponPromoteData promoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
if (promoteData == null) {
|
||||
return;
|
||||
}
|
||||
@@ -302,7 +302,7 @@ public class InventoryManager {
|
||||
int expGain = 0, moraCost = 0;
|
||||
|
||||
for (long guid : foodWeaponGuidList) {
|
||||
GenshinItem food = player.getInventory().getItemByGuid(guid);
|
||||
GameItem food = player.getInventory().getItemByGuid(guid);
|
||||
if (food == null || !food.isDestroyable()) {
|
||||
continue;
|
||||
}
|
||||
@@ -313,7 +313,7 @@ public class InventoryManager {
|
||||
}
|
||||
}
|
||||
for (ItemParam param : itemParamList) {
|
||||
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
||||
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
||||
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
|
||||
continue;
|
||||
}
|
||||
@@ -344,14 +344,14 @@ public class InventoryManager {
|
||||
|
||||
// Consume weapon/items used to feed
|
||||
for (long guid : foodWeaponGuidList) {
|
||||
GenshinItem food = player.getInventory().getItemByGuid(guid);
|
||||
GameItem food = player.getInventory().getItemByGuid(guid);
|
||||
if (food == null || !food.isDestroyable()) {
|
||||
continue;
|
||||
}
|
||||
player.getInventory().removeItem(food);
|
||||
}
|
||||
for (ItemParam param : itemParamList) {
|
||||
GenshinItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
||||
GameItem food = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(param.getItemId());
|
||||
if (food == null || food.getItemData().getMaterialType() != MaterialType.MATERIAL_WEAPON_EXP_STONE) {
|
||||
continue;
|
||||
}
|
||||
@@ -365,7 +365,7 @@ public class InventoryManager {
|
||||
int oldLevel = level;
|
||||
int exp = weapon.getExp();
|
||||
int totalExp = weapon.getTotalExp();
|
||||
int reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
int reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
|
||||
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
|
||||
// Do calculations
|
||||
@@ -379,7 +379,7 @@ public class InventoryManager {
|
||||
exp = 0;
|
||||
level += 1;
|
||||
// Set req exp
|
||||
reqExp = GenshinData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
reqExp = GameData.getWeaponExpRequired(weapon.getItemData().getRankLevel(), level);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -393,7 +393,7 @@ public class InventoryManager {
|
||||
|
||||
// Avatar
|
||||
if (oldLevel != level) {
|
||||
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
if (avatar != null) {
|
||||
avatar.recalcStats();
|
||||
}
|
||||
@@ -429,9 +429,9 @@ public class InventoryManager {
|
||||
return leftoverOreList;
|
||||
}
|
||||
|
||||
public void refineWeapon(GenshinPlayer player, long targetGuid, long feedGuid) {
|
||||
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
GenshinItem feed = player.getInventory().getItemByGuid(feedGuid);
|
||||
public void refineWeapon(Player player, long targetGuid, long feedGuid) {
|
||||
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
GameItem feed = player.getInventory().getItemByGuid(feedGuid);
|
||||
|
||||
// Sanity checks
|
||||
if (weapon == null || feed == null || !feed.isDestroyable()) {
|
||||
@@ -478,7 +478,7 @@ public class InventoryManager {
|
||||
weapon.save();
|
||||
|
||||
// Avatar
|
||||
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
if (avatar != null) {
|
||||
avatar.recalcStats();
|
||||
}
|
||||
@@ -488,16 +488,16 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketWeaponAwakenRsp(avatar, weapon, feed, oldRefineLevel));
|
||||
}
|
||||
|
||||
public void promoteWeapon(GenshinPlayer player, long targetGuid) {
|
||||
GenshinItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
public void promoteWeapon(Player player, long targetGuid) {
|
||||
GameItem weapon = player.getInventory().getItemByGuid(targetGuid);
|
||||
|
||||
if (weapon == null || weapon.getItemType() != ItemType.ITEM_WEAPON) {
|
||||
return;
|
||||
}
|
||||
|
||||
int nextPromoteLevel = weapon.getPromoteLevel() + 1;
|
||||
WeaponPromoteData currentPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
WeaponPromoteData nextPromoteData = GenshinData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
|
||||
WeaponPromoteData currentPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), weapon.getPromoteLevel());
|
||||
WeaponPromoteData nextPromoteData = GameData.getWeaponPromoteData(weapon.getItemData().getWeaponPromoteId(), nextPromoteLevel);
|
||||
if (currentPromoteData == null || nextPromoteData == null) {
|
||||
return;
|
||||
}
|
||||
@@ -509,7 +509,7 @@ public class InventoryManager {
|
||||
|
||||
// Make sure player has promote items
|
||||
for (ItemParamData cost : nextPromoteData.getCostItems()) {
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
|
||||
return;
|
||||
}
|
||||
@@ -524,7 +524,7 @@ public class InventoryManager {
|
||||
|
||||
// Consume promote filler items
|
||||
for (ItemParamData cost : nextPromoteData.getCostItems()) {
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
player.getInventory().removeItem(feedItem, cost.getCount());
|
||||
}
|
||||
|
||||
@@ -533,7 +533,7 @@ public class InventoryManager {
|
||||
weapon.save();
|
||||
|
||||
// Avatar
|
||||
GenshinAvatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
Avatar avatar = weapon.getEquipCharacter() > 0 ? player.getAvatars().getAvatarById(weapon.getEquipCharacter()) : null;
|
||||
if (avatar != null) {
|
||||
avatar.recalcStats();
|
||||
}
|
||||
@@ -543,8 +543,8 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketWeaponPromoteRsp(weapon, oldPromoteLevel));
|
||||
}
|
||||
|
||||
public void promoteAvatar(GenshinPlayer player, long guid) {
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
public void promoteAvatar(Player player, long guid) {
|
||||
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
|
||||
// Sanity checks
|
||||
if (avatar == null) {
|
||||
@@ -552,8 +552,8 @@ public class InventoryManager {
|
||||
}
|
||||
|
||||
int nextPromoteLevel = avatar.getPromoteLevel() + 1;
|
||||
AvatarPromoteData currentPromoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
|
||||
AvatarPromoteData nextPromoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
|
||||
AvatarPromoteData currentPromoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
|
||||
AvatarPromoteData nextPromoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), nextPromoteLevel);
|
||||
if (currentPromoteData == null || nextPromoteData == null) {
|
||||
return;
|
||||
}
|
||||
@@ -565,7 +565,7 @@ public class InventoryManager {
|
||||
|
||||
// Make sure player has cost items
|
||||
for (ItemParamData cost : nextPromoteData.getCostItems()) {
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
|
||||
return;
|
||||
}
|
||||
@@ -580,7 +580,7 @@ public class InventoryManager {
|
||||
|
||||
// Consume promote filler items
|
||||
for (ItemParamData cost : nextPromoteData.getCostItems()) {
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
player.getInventory().removeItem(feedItem, cost.getCount());
|
||||
}
|
||||
|
||||
@@ -588,7 +588,7 @@ public class InventoryManager {
|
||||
avatar.setPromoteLevel(nextPromoteLevel);
|
||||
|
||||
// Update proud skills
|
||||
AvatarSkillDepotData skillDepot = GenshinData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
|
||||
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(avatar.getSkillDepotId());
|
||||
|
||||
if (skillDepot != null && skillDepot.getInherentProudSkillOpens() != null) {
|
||||
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
|
||||
@@ -597,7 +597,7 @@ public class InventoryManager {
|
||||
}
|
||||
if (openData.getNeedAvatarPromoteLevel() == avatar.getPromoteLevel()) {
|
||||
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
|
||||
if (GenshinData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
||||
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
||||
avatar.getProudSkillList().add(proudSkillId);
|
||||
player.sendPacket(new PacketProudSkillChangeNotify(avatar));
|
||||
}
|
||||
@@ -614,20 +614,20 @@ public class InventoryManager {
|
||||
avatar.save();
|
||||
}
|
||||
|
||||
public void upgradeAvatar(GenshinPlayer player, long guid, int itemId, int count) {
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
public void upgradeAvatar(Player player, long guid, int itemId, int count) {
|
||||
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
|
||||
// Sanity checks
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
|
||||
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
|
||||
if (promoteData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
|
||||
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(itemId);
|
||||
|
||||
if (feedItem == null || feedItem.getItemData().getMaterialType() != MaterialType.MATERIAL_EXP_FRUIT || feedItem.getCount() < count) {
|
||||
return;
|
||||
@@ -660,8 +660,8 @@ public class InventoryManager {
|
||||
upgradeAvatar(player, avatar, promoteData, expGain);
|
||||
}
|
||||
|
||||
public void upgradeAvatar(GenshinPlayer player, GenshinAvatar avatar, int expGain) {
|
||||
AvatarPromoteData promoteData = GenshinData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
|
||||
public void upgradeAvatar(Player player, Avatar avatar, int expGain) {
|
||||
AvatarPromoteData promoteData = GameData.getAvatarPromoteData(avatar.getAvatarData().getAvatarPromoteId(), avatar.getPromoteLevel());
|
||||
if (promoteData == null) {
|
||||
return;
|
||||
}
|
||||
@@ -669,12 +669,12 @@ public class InventoryManager {
|
||||
upgradeAvatar(player, avatar, promoteData, expGain);
|
||||
}
|
||||
|
||||
public void upgradeAvatar(GenshinPlayer player, GenshinAvatar avatar, AvatarPromoteData promoteData, int expGain) {
|
||||
public void upgradeAvatar(Player player, Avatar avatar, AvatarPromoteData promoteData, int expGain) {
|
||||
int maxLevel = promoteData.getUnlockMaxLevel();
|
||||
int level = avatar.getLevel();
|
||||
int oldLevel = level;
|
||||
int exp = avatar.getExp();
|
||||
int reqExp = GenshinData.getAvatarLevelExpRequired(level);
|
||||
int reqExp = GameData.getAvatarLevelExpRequired(level);
|
||||
|
||||
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
|
||||
// Do calculations
|
||||
@@ -687,7 +687,7 @@ public class InventoryManager {
|
||||
exp = 0;
|
||||
level += 1;
|
||||
// Set req exp
|
||||
reqExp = GenshinData.getAvatarLevelExpRequired(level);
|
||||
reqExp = GameData.getAvatarLevelExpRequired(level);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -711,12 +711,12 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketAvatarUpgradeRsp(avatar, oldLevel, oldPropMap));
|
||||
}
|
||||
|
||||
public void upgradeAvatarFetterLevel(GenshinPlayer player, GenshinAvatar avatar, int expGain) {
|
||||
public void upgradeAvatarFetterLevel(Player player, Avatar avatar, int expGain) {
|
||||
// May work. Not test.
|
||||
int maxLevel = 10; // Keep it until I think of a more "elegant" way
|
||||
int level = avatar.getFetterLevel();
|
||||
int exp = avatar.getFetterExp();
|
||||
int reqExp = GenshinData.getAvatarFetterLevelExpRequired(level);
|
||||
int reqExp = GameData.getAvatarFetterLevelExpRequired(level);
|
||||
|
||||
while (expGain > 0 && reqExp > 0 && level < maxLevel) {
|
||||
int toGain = Math.min(expGain, reqExp - exp);
|
||||
@@ -725,7 +725,7 @@ public class InventoryManager {
|
||||
if (exp >= reqExp) {
|
||||
exp = 0;
|
||||
level += 1;
|
||||
reqExp = GenshinData.getAvatarFetterLevelExpRequired(level);
|
||||
reqExp = GameData.getAvatarFetterLevelExpRequired(level);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -736,9 +736,9 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketAvatarPropNotify(avatar));
|
||||
}
|
||||
|
||||
public void upgradeAvatarSkill(GenshinPlayer player, long guid, int skillId) {
|
||||
public void upgradeAvatarSkill(Player player, long guid, int skillId) {
|
||||
// Sanity checks
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
@@ -748,7 +748,7 @@ public class InventoryManager {
|
||||
return;
|
||||
}
|
||||
|
||||
AvatarSkillData skillData = GenshinData.getAvatarSkillDataMap().get(skillId);
|
||||
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
||||
if (skillData == null) {
|
||||
return;
|
||||
}
|
||||
@@ -764,7 +764,7 @@ public class InventoryManager {
|
||||
}
|
||||
|
||||
// Proud skill data
|
||||
ProudSkillData proudSkill = GenshinData.getProudSkillDataMap().get(proudSkillId);
|
||||
ProudSkillData proudSkill = GameData.getProudSkillDataMap().get(proudSkillId);
|
||||
if (proudSkill == null) {
|
||||
return;
|
||||
}
|
||||
@@ -779,7 +779,7 @@ public class InventoryManager {
|
||||
if (cost.getId() == 0) {
|
||||
continue;
|
||||
}
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
if (feedItem == null || feedItem.getCount() < cost.getCount()) {
|
||||
return;
|
||||
}
|
||||
@@ -797,7 +797,7 @@ public class InventoryManager {
|
||||
if (cost.getId() == 0) {
|
||||
continue;
|
||||
}
|
||||
GenshinItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
GameItem feedItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(cost.getId());
|
||||
player.getInventory().removeItem(feedItem, cost.getCount());
|
||||
}
|
||||
|
||||
@@ -810,9 +810,9 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillId, currentLevel, nextLevel));
|
||||
}
|
||||
|
||||
public void unlockAvatarConstellation(GenshinPlayer player, long guid) {
|
||||
public void unlockAvatarConstellation(Player player, long guid) {
|
||||
// Sanity checks
|
||||
GenshinAvatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
@@ -826,13 +826,13 @@ public class InventoryManager {
|
||||
nextTalentId = 40 + currentTalentLevel + 1;
|
||||
}
|
||||
|
||||
AvatarTalentData talentData = GenshinData.getAvatarTalentDataMap().get(nextTalentId);
|
||||
AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(nextTalentId);
|
||||
|
||||
if (talentData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
GenshinItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
|
||||
GameItem costItem = player.getInventory().getInventoryTab(ItemType.ITEM_MATERIAL).getItemById(talentData.getMainCostItemId());
|
||||
if (costItem == null || costItem.getCount() < talentData.getMainCostItemCount()) {
|
||||
return;
|
||||
}
|
||||
@@ -849,7 +849,7 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketUnlockAvatarTalentRsp(avatar, nextTalentId));
|
||||
|
||||
// Proud skill bonus map (Extra skills)
|
||||
OpenConfigEntry entry = GenshinData.getOpenConfigEntries().get(talentData.getOpenConfig());
|
||||
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(talentData.getOpenConfig());
|
||||
if (entry != null && entry.getExtraTalentIndex() > 0) {
|
||||
avatar.recalcProudSkillBonusMap();
|
||||
player.sendPacket(new PacketProudSkillExtraLevelNotify(avatar, entry.getExtraTalentIndex()));
|
||||
@@ -860,7 +860,7 @@ public class InventoryManager {
|
||||
avatar.save();
|
||||
}
|
||||
|
||||
public void destroyMaterial(GenshinPlayer player, List<MaterialInfo> list) {
|
||||
public void destroyMaterial(Player player, List<MaterialInfo> list) {
|
||||
// Return materials
|
||||
Int2IntOpenHashMap returnMaterialMap = new Int2IntOpenHashMap();
|
||||
|
||||
@@ -870,7 +870,7 @@ public class InventoryManager {
|
||||
continue;
|
||||
}
|
||||
|
||||
GenshinItem item = player.getInventory().getItemByGuid(info.getGuid());
|
||||
GameItem item = player.getInventory().getItemByGuid(info.getGuid());
|
||||
if (item == null || !item.isDestroyable()) {
|
||||
continue;
|
||||
}
|
||||
@@ -890,7 +890,7 @@ public class InventoryManager {
|
||||
// Give back items
|
||||
if (returnMaterialMap.size() > 0) {
|
||||
for (Int2IntMap.Entry e : returnMaterialMap.int2IntEntrySet()) {
|
||||
player.getInventory().addItem(new GenshinItem(e.getIntKey(), e.getIntValue()));
|
||||
player.getInventory().addItem(new GameItem(e.getIntKey(), e.getIntValue()));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -898,9 +898,9 @@ public class InventoryManager {
|
||||
player.sendPacket(new PacketDestroyMaterialRsp(returnMaterialMap));
|
||||
}
|
||||
|
||||
public GenshinItem useItem(GenshinPlayer player, long targetGuid, long itemGuid, int count) {
|
||||
GenshinAvatar target = player.getAvatars().getAvatarByGuid(targetGuid);
|
||||
GenshinItem useItem = player.getInventory().getItemByGuid(itemGuid);
|
||||
public GameItem useItem(Player player, long targetGuid, long itemGuid, int count) {
|
||||
Avatar target = player.getAvatars().getAvatarByGuid(targetGuid);
|
||||
GameItem useItem = player.getInventory().getItemByGuid(itemGuid);
|
||||
|
||||
if (useItem == null) {
|
||||
return null;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
package emu.grasscutter.game.managers;
|
||||
|
||||
import emu.grasscutter.game.CoopRequest;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
|
||||
import emu.grasscutter.game.Player;
|
||||
import emu.grasscutter.game.Player.SceneLoadState;
|
||||
import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.net.proto.EnterTypeOuterClass.EnterType;
|
||||
import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
|
||||
@@ -24,8 +24,8 @@ public class MultiplayerManager {
|
||||
return server;
|
||||
}
|
||||
|
||||
public void applyEnterMp(GenshinPlayer player, int targetUid) {
|
||||
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
|
||||
public void applyEnterMp(Player player, int targetUid) {
|
||||
Player target = getServer().getPlayerByUid(targetUid);
|
||||
if (target == null) {
|
||||
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason.PLAYER_CANNOT_ENTER_MP));
|
||||
return;
|
||||
@@ -59,7 +59,7 @@ public class MultiplayerManager {
|
||||
target.sendPacket(new PacketPlayerApplyEnterMpNotify(player));
|
||||
}
|
||||
|
||||
public void applyEnterMpReply(GenshinPlayer hostPlayer, int applyUid, boolean isAgreed) {
|
||||
public void applyEnterMpReply(Player hostPlayer, int applyUid, boolean isAgreed) {
|
||||
// Checks
|
||||
CoopRequest request = hostPlayer.getCoopRequests().get(applyUid);
|
||||
if (request == null || request.isExpired()) {
|
||||
@@ -67,7 +67,7 @@ public class MultiplayerManager {
|
||||
}
|
||||
|
||||
// Remove now that we are handling it
|
||||
GenshinPlayer requester = request.getRequester();
|
||||
Player requester = request.getRequester();
|
||||
hostPlayer.getCoopRequests().remove(applyUid);
|
||||
|
||||
// Sanity checks - Dont let the requesting player join if they are already in multiplayer
|
||||
@@ -108,14 +108,14 @@ public class MultiplayerManager {
|
||||
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, hostPlayer, EnterType.ENTER_OTHER, EnterReason.TeamJoin, hostPlayer.getScene().getId(), hostPlayer.getPos()));
|
||||
}
|
||||
|
||||
public boolean leaveCoop(GenshinPlayer player) {
|
||||
public boolean leaveCoop(Player player) {
|
||||
// Make sure player's world is multiplayer
|
||||
if (!player.getWorld().isMultiplayer()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Make sure everyone's scene is loaded
|
||||
for (GenshinPlayer p : player.getWorld().getPlayers()) {
|
||||
for (Player p : player.getWorld().getPlayers()) {
|
||||
if (p.getSceneLoadState() != SceneLoadState.LOADED) {
|
||||
return false;
|
||||
}
|
||||
@@ -131,14 +131,14 @@ public class MultiplayerManager {
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean kickPlayer(GenshinPlayer player, int targetUid) {
|
||||
public boolean kickPlayer(Player player, int targetUid) {
|
||||
// Make sure player's world is multiplayer and that player is owner
|
||||
if (!player.getWorld().isMultiplayer() || player.getWorld().getHost() != player) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get victim and sanity checks
|
||||
GenshinPlayer victim = player.getServer().getPlayerByUid(targetUid);
|
||||
Player victim = player.getServer().getPlayerByUid(targetUid);
|
||||
|
||||
if (victim == null || victim == player) {
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user