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Renamed all references to a certain game
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@@ -1,10 +1,10 @@
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package emu.grasscutter.game.entity;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.def.MonsterCurveData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.game.GenshinScene;
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import emu.grasscutter.game.Scene;
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import emu.grasscutter.game.World;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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@@ -27,7 +27,7 @@ import emu.grasscutter.utils.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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public class EntityMonster extends GenshinEntity {
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public class EntityMonster extends GameEntity {
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private final MonsterData monsterData;
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private final Int2FloatOpenHashMap fightProp;
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@@ -41,7 +41,7 @@ public class EntityMonster extends GenshinEntity {
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private int configId;
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private int poseId;
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public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
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public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
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super(scene);
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this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
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this.monsterData = monsterData;
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@@ -160,7 +160,7 @@ public class EntityMonster extends GenshinEntity {
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this.setFightProperty(FightProperty.FIGHT_PROP_ICE_SUB_HURT, data.getIceSubHurt());
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// Level curve
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MonsterCurveData curve = GenshinData.getMonsterCurveDataMap().get(this.getLevel());
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MonsterCurveData curve = GameData.getMonsterCurveDataMap().get(this.getLevel());
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if (curve != null) {
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for (PropGrowCurve growCurve : data.getPropGrowCurves()) {
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FightProperty prop = FightProperty.getPropByName(growCurve.getType());
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