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https://github.com/Grasscutters/Grasscutter.git
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Renamed all references to a certain game
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117
src/main/java/emu/grasscutter/game/entity/GameEntity.java
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117
src/main/java/emu/grasscutter/game/entity/GameEntity.java
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.Scene;
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import emu.grasscutter.game.World;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.world.SpawnDataEntry;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.MotionStateOuterClass.MotionState;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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public abstract class GameEntity {
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protected int id;
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private final Scene scene;
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private SpawnDataEntry spawnEntry;
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private MotionState moveState;
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private int lastMoveSceneTimeMs;
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private int lastMoveReliableSeq;
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public GameEntity(Scene scene) {
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this.scene = scene;
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this.moveState = MotionState.MOTION_NONE;
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}
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public int getId() {
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return this.id;
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}
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public World getWorld() {
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return this.getScene().getWorld();
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}
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public Scene getScene() {
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return this.scene;
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}
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public boolean isAlive() {
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return true;
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}
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public LifeState getLifeState() {
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return isAlive() ? LifeState.LIFE_ALIVE : LifeState.LIFE_DEAD;
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}
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public abstract Int2FloatOpenHashMap getFightProperties();
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public abstract Position getPosition();
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public abstract Position getRotation();
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public MotionState getMotionState() {
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return moveState;
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}
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public void setMotionState(MotionState moveState) {
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this.moveState = moveState;
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}
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public int getLastMoveSceneTimeMs() {
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return lastMoveSceneTimeMs;
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}
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public void setLastMoveSceneTimeMs(int lastMoveSceneTimeMs) {
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this.lastMoveSceneTimeMs = lastMoveSceneTimeMs;
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}
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public int getLastMoveReliableSeq() {
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return lastMoveReliableSeq;
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}
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public void setLastMoveReliableSeq(int lastMoveReliableSeq) {
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this.lastMoveReliableSeq = lastMoveReliableSeq;
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}
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public abstract SceneEntityInfo toProto();
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public abstract void onDeath(int killerId);
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public void setFightProperty(FightProperty prop, float value) {
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this.getFightProperties().put(prop.getId(), value);
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}
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private void setFightProperty(int id, float value) {
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this.getFightProperties().put(id, value);
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}
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public void addFightProperty(FightProperty prop, float value) {
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this.getFightProperties().put(prop.getId(), getFightProperty(prop) + value);
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}
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public float getFightProperty(FightProperty prop) {
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return getFightProperties().getOrDefault(prop.getId(), 0f);
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}
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protected MotionInfo getMotionInfo() {
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MotionInfo proto = MotionInfo.newBuilder()
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.setPos(getPosition().toProto())
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.setRot(getRotation().toProto())
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.setSpeed(Vector.newBuilder())
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.setState(this.getMotionState())
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.build();
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return proto;
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}
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public SpawnDataEntry getSpawnEntry() {
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return spawnEntry;
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}
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public void setSpawnEntry(SpawnDataEntry spawnEntry) {
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this.spawnEntry = spawnEntry;
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}
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}
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