mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-16 08:56:04 +01:00
Renamed all references to a certain game
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93
src/main/java/emu/grasscutter/netty/KcpServer.java
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93
src/main/java/emu/grasscutter/netty/KcpServer.java
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package emu.grasscutter.netty;
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import java.net.InetSocketAddress;
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import emu.grasscutter.Grasscutter;
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import io.jpower.kcp.netty.ChannelOptionHelper;
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import io.jpower.kcp.netty.UkcpChannelOption;
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import io.jpower.kcp.netty.UkcpServerChannel;
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import io.netty.bootstrap.UkcpServerBootstrap;
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import io.netty.channel.ChannelFuture;
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import io.netty.channel.ChannelInitializer;
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import io.netty.channel.EventLoopGroup;
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import io.netty.channel.nio.NioEventLoopGroup;
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@SuppressWarnings("rawtypes")
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public class KcpServer extends Thread {
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private EventLoopGroup group;
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private UkcpServerBootstrap bootstrap;
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private ChannelInitializer serverInitializer;
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private InetSocketAddress address;
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public KcpServer(InetSocketAddress address) {
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this.address = address;
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this.setName("Netty Server Thread");
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}
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public InetSocketAddress getAddress() {
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return this.address;
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}
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public ChannelInitializer getServerInitializer() {
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return serverInitializer;
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}
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public void setServerInitializer(ChannelInitializer serverInitializer) {
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this.serverInitializer = serverInitializer;
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}
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@Override
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public void run() {
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if (getServerInitializer() == null) {
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this.setServerInitializer(new KcpServerInitializer());
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}
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try {
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group = new NioEventLoopGroup();
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bootstrap = new UkcpServerBootstrap();
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bootstrap.group(group)
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.channel(UkcpServerChannel.class)
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.childHandler(this.getServerInitializer());
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ChannelOptionHelper
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.nodelay(bootstrap, true, 20, 2, true)
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.childOption(UkcpChannelOption.UKCP_MTU, 1200);
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// Start handler
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this.onStart();
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// Start the server.
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ChannelFuture f = bootstrap.bind(getAddress()).sync();
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// Start finish handler
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this.onStartFinish();
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// Wait until the server socket is closed.
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f.channel().closeFuture().sync();
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} catch (Exception exception) {
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Grasscutter.getLogger().error("Unable to start game server.", exception);
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} finally {
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// Close
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finish();
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}
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}
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public void onStart() {
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}
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public void onStartFinish() {
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}
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private void finish() {
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try {
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group.shutdownGracefully();
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} catch (Exception e) {
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}
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Grasscutter.getLogger().info("Game Server closed");
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}
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}
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