Remove LinkedList usage

https://twitter.com/joshbloch/status/583813919019573248
This commit is contained in:
AnimeGitB
2022-11-05 17:04:15 +10:30
parent 09f392bb5b
commit 1ceda2a455
7 changed files with 51 additions and 65 deletions

View File

@@ -1,6 +1,6 @@
package emu.grasscutter.game.player;
import java.util.LinkedList;
import java.util.ArrayList;
import java.util.List;
import java.util.Optional;
@@ -15,11 +15,8 @@ import emu.grasscutter.server.packet.send.PacketServerBuffChangeNotify;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.AccessLevel;
import lombok.Getter;
import lombok.val;
@Getter(AccessLevel.PRIVATE)
public class PlayerBuffManager extends BasePlayerManager {
private int nextBuffUid;
@@ -29,7 +26,7 @@ public class PlayerBuffManager extends BasePlayerManager {
public PlayerBuffManager(Player player) {
super(player);
this.buffs = new Int2ObjectOpenHashMap<>();
this.pendingBuffs = new LinkedList<>();
this.pendingBuffs = new ArrayList<>();
}
/**
@@ -46,7 +43,7 @@ public class PlayerBuffManager extends BasePlayerManager {
* @return True if a buff with this group id exists
*/
public synchronized boolean hasBuff(int groupId) {
return this.getBuffs().containsKey(groupId);
return this.buffs.containsKey(groupId);
}
/**
@@ -55,11 +52,11 @@ public class PlayerBuffManager extends BasePlayerManager {
public synchronized void clearBuffs() {
// Remove from player
getPlayer().sendPacket(
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, getBuffs().values())
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, this.buffs.values())
);
// Clear
getBuffs().clear();
this.buffs.clear();
}
/**
@@ -139,7 +136,7 @@ public class PlayerBuffManager extends BasePlayerManager {
// Create and store buff
PlayerBuff buff = new PlayerBuff(getNextBuffUid(), buffData, duration);
getBuffs().put(buff.getGroupId(), buff);
this.buffs.put(buff.getGroupId(), buff);
// Packet
getPlayer().sendPacket(new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_ADD_SERVER_BUFF, buff));
@@ -153,7 +150,7 @@ public class PlayerBuffManager extends BasePlayerManager {
* @return True if a buff was remove
*/
public synchronized boolean removeBuff(int buffGroupId) {
PlayerBuff buff = this.getBuffs().get(buffGroupId);
PlayerBuff buff = this.buffs.get(buffGroupId);
if (buff != null) {
getPlayer().sendPacket(
@@ -167,28 +164,24 @@ public class PlayerBuffManager extends BasePlayerManager {
public synchronized void onTick() {
// Skip if no buffs
if (getBuffs().size() == 0) return;
if (this.buffs.isEmpty()) return;
long currentTime = System.currentTimeMillis();
// Add to pending buffs to remove if buff has expired
for (PlayerBuff buff : getBuffs().values()) {
if (currentTime > buff.getEndTime()) {
this.getPendingBuffs().add(buff);
}
}
this.buffs.values().removeIf(buff -> {
if (currentTime <= buff.getEndTime())
return false;
this.pendingBuffs.add(buff);
return true;
});
if (this.getPendingBuffs().size() > 0) {
if (this.pendingBuffs.size() > 0) {
// Send packet
getPlayer().sendPacket(
new PacketServerBuffChangeNotify(getPlayer(), ServerBuffChangeType.SERVER_BUFF_CHANGE_TYPE_DEL_SERVER_BUFF, this.pendingBuffs)
);
// Remove buff from player buff map
for (PlayerBuff buff : this.getPendingBuffs()) {
getBuffs().remove(buff.getGroupId());
}
this.getPendingBuffs().clear();
this.pendingBuffs.clear();
}
}

View File

@@ -274,15 +274,8 @@ public class Scene {
}
public void showOtherEntities(Player player) {
List<GameEntity> entities = new LinkedList<>();
GameEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
for (GameEntity entity : this.getEntities().values()) {
if (entity == currentEntity) {
continue;
}
entities.add(entity);
}
List<GameEntity> entities = this.getEntities().values().stream().filter(entity -> entity != currentEntity).toList();
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VISION_TYPE_MEET));
}
@@ -422,8 +415,8 @@ public class Scene {
}
// Todo
List<GameEntity> toAdd = new LinkedList<>();
List<GameEntity> toRemove = new LinkedList<>();
List<GameEntity> toAdd = new ArrayList<>();
List<GameEntity> toRemove = new ArrayList<>();
var spawnedEntities = this.getSpawnedEntities();
for (SpawnDataEntry entry : visible) {
// If spawn entry is in our view and hasnt been spawned/killed yet, we should spawn it