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implement furniture make system
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@@ -87,6 +87,8 @@ public class GameData {
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private static final Int2ObjectMap<TowerLevelData> towerLevelDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<TowerScheduleData> towerScheduleDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<ForgeData> forgeDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<HomeWorldLevelData> homeWorldLevelDataMap = new Int2ObjectOpenHashMap<>();
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private static final Int2ObjectMap<FurnitureMakeConfigData> furnitureMakeConfigDataMap = new Int2ObjectOpenHashMap<>();
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// Cache
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private static Map<Integer, List<Integer>> fetters = new HashMap<>();
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@@ -377,4 +379,10 @@ public class GameData {
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public static Int2ObjectMap<ForgeData> getForgeDataMap() {
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return forgeDataMap;
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}
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public static Int2ObjectMap<HomeWorldLevelData> getHomeWorldLevelDataMap() {
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return homeWorldLevelDataMap;
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}
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public static Int2ObjectMap<FurnitureMakeConfigData> getFurnitureMakeConfigDataMap() {
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return furnitureMakeConfigDataMap;
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}
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}
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