Merge branch 'development' into tp

This commit is contained in:
omg-xtao
2022-04-30 16:48:24 +08:00
committed by GitHub
31 changed files with 579 additions and 61 deletions

View File

@@ -83,6 +83,9 @@ public class GiveAllCommand implements CommandHandler {
Avatar avatar = new Avatar(avatarData);
avatar.setLevel(90);
avatar.setPromoteLevel(6);
for(int i = 1;i <= 6;++i){
avatar.getTalentIdList().add((avatar.getAvatarId()-10000000)*10+i);
}
// This will handle stats and talents
avatar.recalcStats();
player.addAvatar(avatar);
@@ -95,14 +98,14 @@ public class GiveAllCommand implements CommandHandler {
if (isTestItem(itemdata.getId())) continue;
if (itemdata.isEquip()) {
for (int i = 0; i < 5; ++i) {
GameItem item = new GameItem(itemdata);
if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
for (int i = 0; i < 5; ++i) {
GameItem item = new GameItem(itemdata);
item.setLevel(90);
item.setPromoteLevel(6);
item.setRefinement(4);
itemList.add(item);
}
itemList.add(item);
}
}
else {

View File

@@ -0,0 +1,89 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.inventory.ItemType;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@Command(label = "giveart", usage = "giveart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]", description = "Gives the player a specified reliquary", aliases = {"givea"}, permission = "player.giveart")
public final class GiveArtifactCommand implements CommandHandler {
@Override
public void execute(Player sender, List<String> args) {
int size = args.size(), target, itemId, mainPropId, level;
ArrayList<Integer> appendPropIdList = new ArrayList<>();
String msg = "Usage: giveart|givea [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]";
if (sender == null && size < 2) {
CommandHandler.sendMessage(null, msg);
return;
}
if (size >= 2) {
try {
level = Integer.parseInt(args.get(size - 1));
if (level <= 21) size--;
else level = 1;
target = Integer.parseInt(args.get(0));
int fromIdx;
if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
target = sender.getUid();
itemId = Integer.parseInt(args.get(0));
mainPropId = Integer.parseInt(args.get(1));
fromIdx = 2;
} else {
target = Integer.parseInt(args.get(0));
itemId = Integer.parseInt(args.get(1));
mainPropId = Integer.parseInt(args.get(2));
fromIdx = 3;
}
args.subList(fromIdx, size).forEach(it -> {
String[] arr;
int n = 1;
if ((arr = it.split(",")).length == 2) {
it = arr[0];
n = Integer.parseInt(arr[1]);
}
appendPropIdList.addAll(Collections.nCopies(n, Integer.parseInt(it)));
});
} catch (Exception ignored) {
CommandHandler.sendMessage(sender, msg);
return;
}
} else {
CommandHandler.sendMessage(sender, msg);
return;
}
Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
ItemData itemData = GameData.getItemDataMap().get(itemId);
if (itemData.getItemType() != ItemType.ITEM_RELIQUARY) {
CommandHandler.sendMessage(sender, "Invalid artifact ID.");
return;
}
GameItem item = new GameItem(itemData);
item.setLevel(level);
item.setMainPropId(mainPropId);
item.getAppendPropIdList().clear();//Clear default random props first
item.getAppendPropIdList().addAll(appendPropIdList);
targetPlayer.getInventory().addItem(item, ActionReason.SubfieldDrop);
CommandHandler.sendMessage(sender, String.format("Given %s to %s.", itemId, target));
}
}

View File

@@ -163,20 +163,28 @@ public final class GiveCommand implements CommandHandler {
List<GameItem> items = new LinkedList<>();
for (int i = 0; i < amount; i++) {
GameItem item = new GameItem(itemData);
if (item.isEquipped()) {
// check item max level
if (item.getItemType() == ItemType.ITEM_WEAPON) {
if (lvl > 90) lvl = 90;
} else {
if (lvl > 21) lvl = 21;
}
}
item.setCount(amount);
item.setLevel(lvl);
if (lvl > 20 && lvl < 40) {
item.setPromoteLevel(1);
} else if (lvl > 40 && lvl <= 50) {
item.setPromoteLevel(2);
} else if (lvl > 50 && lvl <= 60) {
item.setPromoteLevel(3);
} else if (lvl > 60 && lvl <= 70) {
item.setPromoteLevel(4);
} else if (lvl > 70 && lvl <= 80) {
item.setPromoteLevel(5);
} else if (lvl > 80 && lvl <= 90) {
if (lvl > 80) {
item.setPromoteLevel(6);
} else if (lvl > 70) {
item.setPromoteLevel(5);
} else if (lvl > 60) {
item.setPromoteLevel(4);
} else if (lvl > 50) {
item.setPromoteLevel(3);
} else if (lvl > 40) {
item.setPromoteLevel(2);
} else if (lvl > 20) {
item.setPromoteLevel(1);
}
if (item.getItemType() == ItemType.ITEM_WEAPON) {
if (refinement > 0) {