mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 17:34:39 +01:00
Merge branch 'development' into tp
This commit is contained in:
@@ -83,6 +83,9 @@ public class GiveAllCommand implements CommandHandler {
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Avatar avatar = new Avatar(avatarData);
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avatar.setLevel(90);
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avatar.setPromoteLevel(6);
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for(int i = 1;i <= 6;++i){
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avatar.getTalentIdList().add((avatar.getAvatarId()-10000000)*10+i);
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}
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// This will handle stats and talents
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avatar.recalcStats();
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player.addAvatar(avatar);
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@@ -95,14 +98,14 @@ public class GiveAllCommand implements CommandHandler {
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if (isTestItem(itemdata.getId())) continue;
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if (itemdata.isEquip()) {
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for (int i = 0; i < 5; ++i) {
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GameItem item = new GameItem(itemdata);
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if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
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if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
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for (int i = 0; i < 5; ++i) {
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GameItem item = new GameItem(itemdata);
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item.setLevel(90);
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item.setPromoteLevel(6);
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item.setRefinement(4);
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itemList.add(item);
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}
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itemList.add(item);
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}
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}
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else {
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@@ -0,0 +1,89 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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@Command(label = "giveart", usage = "giveart [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]", description = "Gives the player a specified reliquary", aliases = {"givea"}, permission = "player.giveart")
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public final class GiveArtifactCommand implements CommandHandler {
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@Override
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public void execute(Player sender, List<String> args) {
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int size = args.size(), target, itemId, mainPropId, level;
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ArrayList<Integer> appendPropIdList = new ArrayList<>();
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String msg = "Usage: giveart|givea [player] <artifactId> <mainPropId> [<appendPropId>[,<times>]]... [level]";
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if (sender == null && size < 2) {
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CommandHandler.sendMessage(null, msg);
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return;
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}
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if (size >= 2) {
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try {
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level = Integer.parseInt(args.get(size - 1));
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if (level <= 21) size--;
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else level = 1;
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target = Integer.parseInt(args.get(0));
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int fromIdx;
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null && sender != null) {
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target = sender.getUid();
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itemId = Integer.parseInt(args.get(0));
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mainPropId = Integer.parseInt(args.get(1));
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fromIdx = 2;
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} else {
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target = Integer.parseInt(args.get(0));
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itemId = Integer.parseInt(args.get(1));
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mainPropId = Integer.parseInt(args.get(2));
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fromIdx = 3;
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}
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args.subList(fromIdx, size).forEach(it -> {
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String[] arr;
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int n = 1;
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if ((arr = it.split(",")).length == 2) {
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it = arr[0];
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n = Integer.parseInt(arr[1]);
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}
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appendPropIdList.addAll(Collections.nCopies(n, Integer.parseInt(it)));
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});
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} catch (Exception ignored) {
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CommandHandler.sendMessage(sender, msg);
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return;
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}
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} else {
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CommandHandler.sendMessage(sender, msg);
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return;
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}
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Player targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, "Player not found.");
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return;
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}
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ItemData itemData = GameData.getItemDataMap().get(itemId);
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if (itemData.getItemType() != ItemType.ITEM_RELIQUARY) {
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CommandHandler.sendMessage(sender, "Invalid artifact ID.");
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return;
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}
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GameItem item = new GameItem(itemData);
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item.setLevel(level);
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item.setMainPropId(mainPropId);
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item.getAppendPropIdList().clear();//Clear default random props first
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item.getAppendPropIdList().addAll(appendPropIdList);
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targetPlayer.getInventory().addItem(item, ActionReason.SubfieldDrop);
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CommandHandler.sendMessage(sender, String.format("Given %s to %s.", itemId, target));
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}
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}
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@@ -163,20 +163,28 @@ public final class GiveCommand implements CommandHandler {
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List<GameItem> items = new LinkedList<>();
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for (int i = 0; i < amount; i++) {
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GameItem item = new GameItem(itemData);
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if (item.isEquipped()) {
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// check item max level
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if (item.getItemType() == ItemType.ITEM_WEAPON) {
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if (lvl > 90) lvl = 90;
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} else {
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if (lvl > 21) lvl = 21;
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}
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}
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item.setCount(amount);
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item.setLevel(lvl);
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if (lvl > 20 && lvl < 40) {
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item.setPromoteLevel(1);
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} else if (lvl > 40 && lvl <= 50) {
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item.setPromoteLevel(2);
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} else if (lvl > 50 && lvl <= 60) {
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item.setPromoteLevel(3);
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} else if (lvl > 60 && lvl <= 70) {
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item.setPromoteLevel(4);
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} else if (lvl > 70 && lvl <= 80) {
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item.setPromoteLevel(5);
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} else if (lvl > 80 && lvl <= 90) {
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if (lvl > 80) {
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item.setPromoteLevel(6);
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} else if (lvl > 70) {
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item.setPromoteLevel(5);
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} else if (lvl > 60) {
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item.setPromoteLevel(4);
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} else if (lvl > 50) {
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item.setPromoteLevel(3);
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} else if (lvl > 40) {
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item.setPromoteLevel(2);
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} else if (lvl > 20) {
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item.setPromoteLevel(1);
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}
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if (item.getItemType() == ItemType.ITEM_WEAPON) {
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if (refinement > 0) {
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