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Refactor accounts to not use a player uid
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@@ -52,7 +52,7 @@ public final class AccountCommand implements CommandHandler {
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account.addPermission("*");
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account.save(); // Save account to database.
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CommandHandler.sendMessage(null, translate(sender, "commands.account.create", Integer.toString(account.getPlayerUid())));
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CommandHandler.sendMessage(null, translate(sender, "commands.account.create", Integer.toString(account.getReservedPlayerUid())));
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}
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return;
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case "delete":
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@@ -63,10 +63,10 @@ public final class AccountCommand implements CommandHandler {
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CommandHandler.sendMessage(null, translate(sender, "commands.account.no_account"));
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return;
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}
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// Get the player for the account.
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// If that player is currently online, we kick them before proceeding with the deletion.
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Player player = Grasscutter.getGameServer().getPlayerByUid(toDelete.getPlayerUid());
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Player player = Grasscutter.getGameServer().getPlayerByAccountId(toDelete.getId());
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if (player != null) {
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player.getSession().close();
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}
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