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Feature: vehicle stamina
1. Remove references. 2. Handle vehicle stamina.
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@@ -1,17 +1,16 @@
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package emu.grasscutter.server.packet.send;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.VehicleStaminaNotifyOuterClass.VehicleStaminaNotify;
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public class PacketVehicleStaminaNotify extends BasePacket {
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public PacketVehicleStaminaNotify(GameEntity entity, int newStamina) {
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public PacketVehicleStaminaNotify(int vehicleId, float newStamina) {
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super(PacketOpcodes.VehicleStaminaNotify);
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VehicleStaminaNotify.Builder proto = VehicleStaminaNotify.newBuilder();
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proto.setEntityId(entity.getId());
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proto.setEntityId(vehicleId);
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proto.setCurStamina(newStamina);
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this.setData(proto.build());
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