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Move energy-related logic to a new EnergyManager.
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@@ -147,93 +147,9 @@ public class AbilityManager {
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AbilityMixinCostStamina costStamina = AbilityMixinCostStamina.parseFrom((invoke.getAbilityData()));
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getPlayer().getStaminaManager().handleMixinCostStamina(costStamina.getIsSwim());
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}
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private int getCastingAvatarIdForElemBall(int invokeEntityId) {
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// To determine the avatar that has cast the skill that caused the energy particle to be generated,
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// we have to look at the entity that has invoked the ability. This can either be that avatar directly,
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// or it can be an `EntityClientGadget`, owned (some way up the owner hierarchy) by the avatar
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// that cast the skill.
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int res = 0;
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// Try to get the invoking entity from the scene.
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GameEntity entity = player.getScene().getEntityById(invokeEntityId);
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// If this entity is null, or not an `EntityClientGadget`, we assume that we are directly
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// looking at the casting avatar.
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if (!(entity instanceof EntityClientGadget)) {
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res = invokeEntityId;
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}
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// If the entity is a `EntityClientGadget`, we need to "walk up" the owner hierarchy,
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// until the owner is no longer a gadget. This should then be the ID of the casting avatar.
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else {
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while (entity instanceof EntityClientGadget gadget) {
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res = gadget.getOwnerEntityId();
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entity = player.getScene().getEntityById(gadget.getOwnerEntityId());
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}
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}
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return res;
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}
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private void handleGenerateElemBall(AbilityInvokeEntry invoke) throws InvalidProtocolBufferException {
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// Get action info.
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AbilityActionGenerateElemBall action = AbilityActionGenerateElemBall.parseFrom(invoke.getAbilityData());
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if (action == null) {
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return;
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}
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// Determine the element of the energy particle that we have to generate.
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// In case we can't, we default to an elementless particle.
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// The element is the element of the avatar that has cast the ability.
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// We can get that from the avatar's skill depot.
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int itemId = 2024;
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// Try to fetch the avatar from the player's party and determine their element.
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// ToDo: Does this work in co-op?
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int avatarId = getCastingAvatarIdForElemBall(invoke.getEntityId());
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Optional<EntityAvatar> avatarEntity = player.getTeamManager().getActiveTeam()
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.stream()
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.filter(character -> character.getId() == avatarId)
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.findFirst();
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if (avatarEntity.isPresent()) {
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Avatar avatar = avatarEntity.get().getAvatar();
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if (avatar != null) {
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AvatarSkillDepotData skillDepotData = avatar.getSkillDepot();
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if (skillDepotData != null) {
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ElementType element = skillDepotData.getElementType();
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// If we found the element, we use it to deterine the ID of the
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// energy particle that we have to generate.
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if (element != null) {
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itemId = switch (element) {
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case Fire -> 2017;
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case Water -> 2018;
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case Grass -> 2019;
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case Electric -> 2020;
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case Wind -> 2021;
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case Ice -> 2022;
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case Rock -> 2023;
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default -> 2024;
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};
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}
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}
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}
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}
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// Get the item data for an energy particle of the correct element.
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ItemData itemData = GameData.getItemDataMap().get(itemId);
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if (itemData == null) {
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return; // Should never happen
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}
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// Generate entity.
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EntityItem energyBall = new EntityItem(getPlayer().getScene(), getPlayer(), itemData, new Position(action.getPos()), 1);
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energyBall.getRotation().set(action.getRot());
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getPlayer().getScene().addEntity(energyBall);
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this.player.getEnergyManager().handleGenerateElemBall(invoke);
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}
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private void invokeAction(AbilityModifierAction action, GameEntity target, GameEntity sourceEntity) {
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