Move energy-related logic to a new EnergyManager.

This commit is contained in:
ImmuState
2022-05-21 10:08:21 -07:00
committed by Melledy
parent 1d2fde40d5
commit 28323fed66
8 changed files with 233 additions and 162 deletions

View File

@@ -16,6 +16,7 @@ import dev.morphia.annotations.Indexed;
import dev.morphia.annotations.PostLoad;
import dev.morphia.annotations.PrePersist;
import dev.morphia.annotations.Transient;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.FightPropData;
import emu.grasscutter.data.custom.OpenConfigEntry;
@@ -519,7 +520,7 @@ public class Avatar {
if (data.getSkillDepot() != null && data.getSkillDepot().getEnergySkillData() != null) {
ElementType element = data.getSkillDepot().getElementType();
this.setFightProperty(element.getMaxEnergyProp(), data.getSkillDepot().getEnergySkillData().getCostElemVal());
if (GAME_OPTIONS.energyUsage) {
this.setFightProperty(element.getCurEnergyProp(), currentEnergy);
}