Move energy-related logic to a new EnergyManager.

This commit is contained in:
ImmuState
2022-05-21 10:08:21 -07:00
committed by Melledy
parent 1d2fde40d5
commit 28323fed66
8 changed files with 233 additions and 162 deletions

View File

@@ -4,9 +4,7 @@ import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.EvtDoSkillSuccNotifyOuterClass.EvtDoSkillSuccNotify;
import emu.grasscutter.net.proto.VectorOuterClass.Vector;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.utils.Position;
@Opcodes(PacketOpcodes.EvtDoSkillSuccNotify)
public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
@@ -16,9 +14,8 @@ public class HandlerEvtDoSkillSuccNotify extends PacketHandler {
EvtDoSkillSuccNotify notify = EvtDoSkillSuccNotify.parseFrom(payload);
int skillId = notify.getSkillId();
int casterId = notify.getCasterId();
Vector forwardVector = notify.getForward();
Position forward = new Position(forwardVector.getX(), forwardVector.getY(), forwardVector.getZ());
session.getPlayer().getStaminaManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
session.getPlayer().getTeamManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
session.getPlayer().getEnergyManager().handleEvtDoSkillSuccNotify(session, skillId, casterId);
}
}