Extend give command "skill level" & shortening /talent all (#1865)

* Extend give command "talent"

* Update src/main/java/emu/grasscutter/data/excels/AvatarSkillDepotData.java

Shorten IntStream for getCombatSkills

Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>

* Fix setSkillLevel to work during avatar construction
Shortening getCombatSkills

* changeSkillLevel now acts as intermediate operation to fetch skillIds

* setSkillLevel changes to allow out of range levels to be normalized

* Update src/main/java/emu/grasscutter/command/commands/GiveCommand.java

Removing recalcStats since it's redundant

Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>

* Major changes and cleanup:
- AvatarSkillDepotData: removed getCombatSkills since it's unused
- TalentCommand: shortened /talent all using getSkillsAndEnergySkill
- GiveCommand: changed changeSkillLevel to setSkillLevel
- Avatar: delete changeSkillLevel and moved the operation inside setSkillLevel,updated skillId to Integer to catch special cases from GiveCommand

* Small cleanup:
Removed the special case from Avatar to be handled inside of GiveCommand

Co-authored-by: Luke H-W <Birdulon@users.noreply.github.com>
This commit is contained in:
natsu
2022-10-18 16:15:24 +07:00
committed by GitHub
parent b5940da36b
commit 2b08738043
4 changed files with 22 additions and 20 deletions

View File

@@ -103,10 +103,8 @@ public final class TalentCommand implements CommandHandler {
CommandHandler.sendTranslatedMessage(sender, "commands.talent.out_of_range");
return;
}
// This is small so array is not needed imo
setTalentLevel(sender, avatar, skillDepot.getSkills().get(0), newLevel);
setTalentLevel(sender, avatar, skillDepot.getSkills().get(1), newLevel);
setTalentLevel(sender, avatar, skillDepot.getEnergySkill(), newLevel);
int finalNewLevel = newLevel;
skillDepot.getSkillsAndEnergySkill().forEach(id -> setTalentLevel(sender, avatar, id, finalNewLevel));
}
case "getid" -> {
var map = GameData.getAvatarSkillDataMap();