Refactor support for codex(aka archive) animal, weapon, reliquary

This commit is contained in:
ShiroSaki
2022-05-23 13:23:09 +08:00
committed by Melledy
parent 117a947b07
commit 2b799958d2
19 changed files with 466 additions and 42 deletions

View File

@@ -0,0 +1,20 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.proto.QueryCodexMonsterBeKilledNumReqOuterClass;
import emu.grasscutter.net.proto.QueryCodexMonsterBeKilledNumReqOuterClass.QueryCodexMonsterBeKilledNumReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketQueryCodexMonsterBeKilledNumRsp;
@Opcodes(PacketOpcodes.QueryCodexMonsterBeKilledNumReq)
public class HandlerQueryCodexMonsterBeKilledNumReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
QueryCodexMonsterBeKilledNumReq req = QueryCodexMonsterBeKilledNumReq.parseFrom(payload);
session.send(new PacketQueryCodexMonsterBeKilledNumRsp(session.getPlayer(), req.getCodexIdListList()));
}
}