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Implement energy balls (orbs)
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@@ -10,6 +10,7 @@ import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityBaseGadget;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.props.ElementType;
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import emu.grasscutter.game.props.EnterReason;
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import emu.grasscutter.game.props.FightProperty;
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@@ -579,6 +580,24 @@ public class TeamManager {
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// Packets
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getPlayer().sendPacket(new BasePacket(PacketOpcodes.WorldPlayerReviveRsp));
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}
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public synchronized void addEnergyToTeam(GameItem energyBall) {
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// TODO
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float baseEnergy = 2;
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for (int i = 0; i < getActiveTeam().size(); i++) {
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EntityAvatar entity = getActiveTeam().get(i);
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float energyGain = baseEnergy;
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// Active character gets full hp
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if (getCurrentCharacterIndex() != i) {
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energyGain *= Math.max(1.0 - (getActiveTeam().size() * .1f), .6f);
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}
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entity.addEnergy(energyGain);
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}
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}
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public void saveAvatars() {
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// Save all avatars from active team
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