Refactor game server managers to systems

This commit is contained in:
Melledy
2022-07-18 22:47:38 -07:00
parent d20e9d1f72
commit 2e19e70fe1
63 changed files with 254 additions and 264 deletions

View File

@@ -146,7 +146,7 @@ public final class SetPropCommand implements CommandHandler {
}
private boolean setTowerLevel(Player sender, Player targetPlayer, int topFloor) {
List<Integer> floorIds = targetPlayer.getServer().getTowerScheduleManager().getAllFloors();
List<Integer> floorIds = targetPlayer.getServer().getTowerSystem().getAllFloors();
if (topFloor < 0 || topFloor > floorIds.size()) {
String min = Integer.toString(0);
String max = Integer.toString(floorIds.size());