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Refactor game server managers to systems
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@@ -11,6 +11,7 @@ import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.packet.BasePacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.server.game.BaseGameSystem;
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import emu.grasscutter.server.game.GameServer;
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import emu.grasscutter.server.packet.send.PacketDungeonEntryInfoRsp;
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import emu.grasscutter.server.packet.send.PacketPlayerEnterDungeonRsp;
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@@ -18,15 +19,11 @@ import emu.grasscutter.utils.Position;
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import java.util.List;
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public class DungeonManager {
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private final GameServer server;
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public class DungeonSystem extends BaseGameSystem {
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private static final BasicDungeonSettleListener basicDungeonSettleObserver = new BasicDungeonSettleListener();
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public DungeonManager(GameServer server) {
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this.server = server;
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}
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public GameServer getServer() {
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return server;
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public DungeonSystem(GameServer server) {
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super(server);
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}
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public void getEntryInfo(Player player, int pointId) {
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