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Refactor game server managers to systems
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@@ -3,6 +3,7 @@ package emu.grasscutter.game.expedition;
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import com.google.gson.reflect.TypeToken;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.DataLoader;
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import emu.grasscutter.server.game.BaseGameSystem;
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import emu.grasscutter.server.game.GameServer;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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@@ -15,22 +16,18 @@ import java.util.List;
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import static emu.grasscutter.Configuration.*;
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public class ExpeditionManager {
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public GameServer getGameServer() {
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return gameServer;
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}
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private final GameServer gameServer;
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public Int2ObjectMap<List<ExpeditionRewardDataList>> getExpeditionRewardDataList() { return expeditionRewardData; }
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public class ExpeditionSystem extends BaseGameSystem {
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private final Int2ObjectMap<List<ExpeditionRewardDataList>> expeditionRewardData;
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public ExpeditionManager(GameServer gameServer) {
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this.gameServer = gameServer;
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public ExpeditionSystem(GameServer server) {
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super(server);
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this.expeditionRewardData = new Int2ObjectOpenHashMap<>();
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this.load();
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}
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public Int2ObjectMap<List<ExpeditionRewardDataList>> getExpeditionRewardDataList() {
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return expeditionRewardData;
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}
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public synchronized void load() {
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try (Reader fileReader = new InputStreamReader(DataLoader.load("ExpeditionReward.json"))) {
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