Refactor game server managers to systems

This commit is contained in:
Melledy
2022-07-18 22:47:38 -07:00
parent d20e9d1f72
commit 2e19e70fe1
63 changed files with 254 additions and 264 deletions

View File

@@ -6,6 +6,7 @@ import emu.grasscutter.data.DataLoader;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AnnounceDataOuterClass;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketServerAnnounceNotify;
import emu.grasscutter.server.packet.send.PacketServerAnnounceRevokeNotify;
@@ -19,24 +20,22 @@ import java.io.InputStreamReader;
import java.util.*;
@Getter
public class AnnouncementManager {
public final GameServer server;
public AnnouncementManager(GameServer server){
this.server = server;
public class AnnouncementSystem extends BaseGameSystem {
private final Map<Integer, AnnounceConfigItem> announceConfigItemMap;
public AnnouncementSystem(GameServer server){
super(server);
this.announceConfigItemMap = new HashMap<>();
loadConfig();
}
Map<Integer, AnnounceConfigItem> announceConfigItemMap = new HashMap<>();
private int loadConfig() {
try (var fileReader = new InputStreamReader(DataLoader.load("Announcement.json"))) {
List<AnnounceConfigItem> announceConfigItems = Grasscutter.getGsonFactory().fromJson(fileReader,
TypeToken.getParameterized(List.class, AnnounceConfigItem.class).getType());
announceConfigItemMap = new HashMap<>();
announceConfigItemMap.clear();
announceConfigItems.forEach(i -> announceConfigItemMap.put(i.getTemplateId(), i));
} catch (Exception e) {
Grasscutter.getLogger().error("Unable to load server announce config.", e);
}

View File

@@ -27,15 +27,14 @@ import emu.grasscutter.game.shop.ShopChestBatchUseTable;
import emu.grasscutter.game.shop.ShopChestTable;
import emu.grasscutter.net.proto.ItemParamOuterClass.ItemParam;
import emu.grasscutter.net.proto.MaterialInfoOuterClass.MaterialInfo;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2IntMap;
import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
public class InventoryManager {
private final GameServer server;
public class InventorySystem extends BaseGameSystem {
private final static int RELIC_MATERIAL_1 = 105002; // Sanctifying Unction
private final static int RELIC_MATERIAL_2 = 105003; // Sanctifying Essence
private final static int RELIC_MATERIAL_EXP_1 = 2500; // Sanctifying Unction
@@ -55,12 +54,8 @@ public class InventoryManager {
private final static int AVATAR_BOOK_EXP_2 = 5000; // Adventurer's Experience
private final static int AVATAR_BOOK_EXP_3 = 20000; // Hero's Wit
public InventoryManager(GameServer server) {
this.server = server;
}
public GameServer getServer() {
return server;
public InventorySystem(GameServer server) {
super(server);
}
public void lockEquip(Player player, long targetEquipGuid, boolean isLocked) {
@@ -850,7 +845,7 @@ public class InventoryManager {
// Handle combine diagrams.
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COMBINE")) {
// Unlock.
useSuccess = player.getServer().getCombineManger().unlockCombineDiagram(player, useItem);
useSuccess = player.getServer().getCombineSystem().unlockCombineDiagram(player, useItem);
}
// Handle cooking recipies.
if (useItem.getItemData().getItemUse().get(0).getUseOp().equals("ITEM_USE_UNLOCK_COOK_RECIPE")) {
@@ -883,7 +878,7 @@ public class InventoryManager {
}
break;
case MATERIAL_CHEST:
List<ShopChestTable> shopChestTableList = player.getServer().getShopManager().getShopChestData();
List<ShopChestTable> shopChestTableList = player.getServer().getShopSystem().getShopChestData();
List<GameItem> rewardItemList = new ArrayList<>();
for (ShopChestTable shopChestTable : shopChestTableList) {
if (shopChestTable.getItemId() != useItem.getItemId()) {
@@ -914,7 +909,7 @@ public class InventoryManager {
if (optionId < 1) {
break;
}
List<ShopChestBatchUseTable> shopChestBatchUseTableList = player.getServer().getShopManager().getShopChestBatchUseData();
List<ShopChestBatchUseTable> shopChestBatchUseTableList = player.getServer().getShopSystem().getShopChestBatchUseData();
for (ShopChestBatchUseTable shopChestBatchUseTable : shopChestBatchUseTableList) {
if (shopChestBatchUseTable.getItemId() != useItem.getItemId()) {
continue;

View File

@@ -8,20 +8,16 @@ import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyE
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.Player.SceneLoadState;
import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpNotify;
import emu.grasscutter.server.packet.send.PacketPlayerApplyEnterMpResultNotify;
import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
public class MultiplayerManager {
private final GameServer server;
public MultiplayerManager(GameServer server) {
this.server = server;
}
public class MultiplayerSystem extends BaseGameSystem {
public GameServer getServer() {
return server;
public MultiplayerSystem(GameServer server) {
super(server);
}
public void applyEnterMp(Player player, int targetUid) {