Refactor game server managers to systems

This commit is contained in:
Melledy
2022-07-18 22:47:38 -07:00
parent d20e9d1f72
commit 2e19e70fe1
63 changed files with 254 additions and 264 deletions

View File

@@ -1436,7 +1436,7 @@ public class Player {
getStaminaManager().stopSustainedStaminaHandler();
// force to leave the dungeon (inside has a "if")
this.getServer().getDungeonManager().exitDungeon(this);
this.getServer().getDungeonSystem().exitDungeon(this);
// Leave world
if (this.getWorld() != null) {