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Refactor game server managers to systems
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@@ -1436,7 +1436,7 @@ public class Player {
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getStaminaManager().stopSustainedStaminaHandler();
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// force to leave the dungeon (inside has a "if")
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this.getServer().getDungeonManager().exitDungeon(this);
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this.getServer().getDungeonSystem().exitDungeon(this);
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// Leave world
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if (this.getWorld() != null) {
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